Once BG has the new code in place, I'd be interested in you could turn notify back on and see whether it appears faster in these circumstances.Brokenbone wrote:I hadn't experienced the "possible lag" issue Rorax noted until last night. There was a pretty huge string of TSM "leaves and joins" (probably reflecting something like 9 people DC and rejoin) maybe before midnight last night Eastern. Sometimes I gather it's not an actual crash / rejoin, more like "this presence monitoring thing loses touch, but regains it quick", almost like an IRC netsplit.
Anyhow, it was all during a conversation type time, not combat, but I'm going to guess that a huge amount of orange message clutter broke up some talks we were having with an NPC, then again, it was also 10+ people on our end as well. Basically a pretty brief chat window seeming overwhelmed kind of spike. I know a couple of us noticed it, couple people I was at least able to share the #notify off command with, which I did after that little oddity.
With respect to when TSM was marked offline and then came back on last night: This is a longstanding problem that occurs when a DM pauses a server for a long time. The pause prevents the server from talking to the database long enough for it to be considered offline. A fix for this is already in place for the next ACR release (1.85), but the other servers need to have the new script code running on their end to prevent that from occuring. The good news is that when every server rolls out the cross-server presence system, they will also be deploying the fix for this problem, so it will go away at that time.