Texturing mostly finished
Village partly finished
Moving on to placeables in the ruins





Moderator: NWN2 - 10 DM
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
The village of Tempus Tears is detailed in the old AD&D resource, "Volo's Guide to the Sword Coast", lots of copyright-infringing pdf files are out there to be found on the web. Usually any time I link 'em, they vanish within a short time from people overloading and somehow attracting negative attention.Dorn wrote:Any lore on why the ruins called Tempus Tears?
I've a rabid tempusean who would like to know if relevant
This small, little-known village rests
quietly where the Skuldask Road
meets Thundar's Ride in the heart of
the Fields. Most folk think it's just a
huge, abandoned, ancient stone city,
fields upon fields of once-proud
towers fallen into rubble and ruin.
Its name comes from a standing
stone set up at the intersection that
bears the words:
Here was peace this day made.
Let Tempus cry bitter tears.
No more our dead we’ll parade
And live cloaked in waiting fear.
This stone is believed to mark the
spot of one of the parleys that ended
a long war and with it, any hope of
creating a northern realm ruled by
those Calishite satraps greedy for
ever more land to bring under their
rule. The date of the struggle, who
exactly was fighting (beyond Calishites
on one side, and humans
already here who wanted to remain
free on the other), how long the
peace lasted, and who wrote the
words on the stone are all lost in the
mists of the passing years.