Bugs: March 7 --
Moderators: Wynna, NWN2 - 03 DM
Re: Bugs: March 7 --
The pocket area of moonwood between Quaervarr and wintersedge that has three ATs, the AT that links to Quaervarr is not working, the other two are working well.
<Kest> "what am i running away from? i dont know but it sounds big and large!!"
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<@Veilan> I like sausage.
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<@Veilan> I like sausage.
- NESchampion
- Staff Head - Documentation
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- Joined: Thu Jul 13, 2006 12:46 am
Re: Bugs: March 7 --
Nothing but problems with the Elementary Necromancy test:
1. Messed up the first time, so I asked the Mistress to reset the test. She then charged me an additional 50 gp, something I don't think I've had happen on other tests for a reset.
2. After completing the test, she had wandered off. When I returned she was at the top of the stairs on the second floor, so I went to talk to her there. After the journal updated, but before being able to select a scroll, she teleported back down in front of her door, ending the conversation and consequently not allowing me a chance at choosing a scroll for completing the class.
100 gold and no scroll to show for it. Necromancers!
1. Messed up the first time, so I asked the Mistress to reset the test. She then charged me an additional 50 gp, something I don't think I've had happen on other tests for a reset.
2. After completing the test, she had wandered off. When I returned she was at the top of the stairs on the second floor, so I went to talk to her there. After the journal updated, but before being able to select a scroll, she teleported back down in front of her door, ending the conversation and consequently not allowing me a chance at choosing a scroll for completing the class.
100 gold and no scroll to show for it. Necromancers!

Current PC: Olaf - The Silver Marches
Re: Bugs: March 7 --
fur cloaks that are sold in Rivermoot are strangely over sized in appearance and hover over the shoulders and away from the PC who equips them.
Current Characters: Ravik Ports
Re: Bugs: March 7 --
The Rivermoot boat that ferries people to and from the Bugbear cave is broken. It managed to take myself and another PC to the Bugbear cave side of the river, but repeatedly dumped us in the river's halfway point upon ever attempt at a return trip we made.
Ksiel and myself were careful not to be walking or clicking on things as the river boat went through the animations of a trip across the river, yet still we got stuck 8 out of 8 tries to cross.
Ksiel and myself were careful not to be walking or clicking on things as the river boat went through the animations of a trip across the river, yet still we got stuck 8 out of 8 tries to cross.
Current Characters: Ravik Ports
Re: Bugs: March 7 --
Might be a glitch fixed with a reset, sometimes it happens.
<Kest> "what am i running away from? i dont know but it sounds big and large!!"
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<@Veilan> I like sausage.
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<@Veilan> I like sausage.
Re: Bugs: March 7 --
Druid Lvl1 spell, Snake Swiftness: Cannot be cast on ones self, only on any allied target.
Druid Lvl2 spell, Mass Camouflage: States duration of 1 hour / level but is actually (a rather useless) 10 seconds / level.
Druid Lvl2 spell, Mass Camouflage: States duration of 1 hour / level but is actually (a rather useless) 10 seconds / level.
- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
Re: Bugs: March 7 --
Bug: After completing Standard Illusion, Volebane says you will receive two scrolls. Your only option is Color Spray naturally, and he only gives you one scroll and then the dialog ends.
Current PC: Olaf - The Silver Marches
Re: Bugs: March 7 --
knights in silver seem to be hitting the bottom of the barrel in their recruiting drive and are now simply keeping anyone who enters the tower in silverwoods, near the troll bridge... transition out of it didn't work for me...
fighting for peace is like screwing for virginity
- CloudDancing
- Ancient Red Dragon
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Re: Bugs: March 7 --
The six pchests in Everdusk Hall 2nd floor are not locking after opened. Two players confirmed. They are however functioning pchests.
- Blindhamsterman
- Haste Bear
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Re: Bugs: March 7 --
Indeed, we tested it, the keys that players have access to seem to do nothing, right click and selecting 'lock' just tells the user that they dont have the required skill.
- Curmudgeon
- Gadfly
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Re: Bugs: March 7 --
Note that this does NOT mean that any PC who feels like robbing a chest will be permitted to do so without DM oversight. This includes robbing corpses that have been left in temples for proper burial. We will be watching the logs.Cloud_Dancing wrote:The six pchests in Everdusk Hall 2nd floor are not locking after opened. Two players confirmed. They are however functioning pchests.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: Bugs: March 7 --
hopefully a bug.
tanglefoot bags bought in hh seem to have a dc of 1...
tanglefoot bags bought in hh seem to have a dc of 1...
fighting for peace is like screwing for virginity
Re: Bugs: March 7 --
I seem to have lost barbarian speed, still have it on the travel map but then lose it when going back on to the standard areas.
Tested it against people moving regular speed and with a druid using their fast movement, so I am sure it is not just me
A DM cured me of the problem but going back on to the travel map then back off again set me back to walking slower. This did not seem to affect the druid
J
Tested it against people moving regular speed and with a druid using their fast movement, so I am sure it is not just me
A DM cured me of the problem but going back on to the travel map then back off again set me back to walking slower. This did not seem to affect the druid
J
- randomrper
- Shambling Zombie
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Re: Bugs: March 7 --
Both Southern Silverymoon and RWK for me are nothing but whitewashed background screens with things only marinally viewable in one part of the screen. I've talked to others and they don't have this issue, at least in SM south, but I can't see buildings, roads, or anything. I've a screenshot, but I don't know how to add it here.
randomrper/Carenne
PS: Add High HOld to that list as well.
randomrper/Carenne
PS: Add High HOld to that list as well.
"This is why I wear a metal suit. Not that I have nads perse..."
Current Character: Jendari Telasa, Battlepriest of Tempus
Current Character: Jendari Telasa, Battlepriest of Tempus
- Swift
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Re: Bugs: March 7 --
That sounds like a graphics driver issue to me. It is quite impossible to actually build an area to look like how you described.