Ridable Horses for NWN2
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- Curmudgeon
- Gadfly
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Ridable Horses for NWN2
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: Ridable Horses for NWN2
I prefer coconut shells and maybe a stick.
The power of concealment lies in revelation.
- Blindhamsterman
- Haste Bear
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Re: Ridable Horses for NWN2
ooh. Seems rather awsome!
Im guessing it makes zero use of skills however which could be an issue?
Im guessing it makes zero use of skills however which could be an issue?
Re: Ridable Horses for NWN2
Very nice looking.
Re: Ridable Horses for NWN2
Personally I'd be fine with ridable horses without checks unless a DM comes on and makes the player roll. They'd be a great bit of fun and an RP tool, they wouldn't give any benefits for riding combat or the like so I don't think they have much effect on our game or the rules other than RP colour.
Would be great to see in game
Would be great to see in game
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http://rapidshare.com/files/420857982/Berendil.tga
- psycho_leo
- Rust Monster
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Re: Ridable Horses for NWN2
Given the setting, I find highly unlikely that ADVENTURERS can't ride a horse properly. Now riding a horse into combat (or doing something really fancy, like jumping over a cliff) is completely different thing. That's where checks come into play. If there's no horseback combat, there's hardly any need for ride checks.
Current PC: Gareth Darkriver, errant knight of Kelemvor
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- oldgrayrogue
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Re: Ridable Horses for NWN2
Really cannot wait until this is in game.
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- Mook
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Re: Ridable Horses for NWN2
You..you mean it s feasible to have myself a paladin mount in the future...
I'm...I'm so happy...*cries*
I'm...I'm so happy...*cries*
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- AcadiusLost
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Re: Ridable Horses for NWN2
By my understanding, what's being (been?) developed is the animations/dynamic models necessary to make the visual component of horseback riding work; something we've been previously unable to do with NWN2. Once these are available, ALFA will be free to tie them into our previous NWN1-developed riding scripts, which do take skill ranks into account.
To answer some questions above, based on our NWN1 horse scripts:
-No skill ranks are required to mount and ride a horse
-Skill checks /are/ required to ride without using hands (two-handed weapon or weapon and shield equipped)
-Skills checks /are/ required to manage a horse in combat
-Horses attacked while not being ridden can be killed, and will die permanently
-Horses will be persistent objects, so you need to remember where you left yours
-Horses can be renamed
I suspect there will be no easy way to handle PnP options like allowing the horse to get kick attacks in during combat, as the horse does not technically exist as a creature object once mounted; it effectively becomes an item "worn" by the PC. Still, I thought the horse scripts in NWN1-ALFA added a lot to the game, and look forward to when we can implement these for NWN2.
Note also: the adaption of our NWN1-scripts to the new NWN2 horses (once available) will likely take a while- so be patient.
To answer some questions above, based on our NWN1 horse scripts:
-No skill ranks are required to mount and ride a horse
-Skill checks /are/ required to ride without using hands (two-handed weapon or weapon and shield equipped)
-Skills checks /are/ required to manage a horse in combat
-Horses attacked while not being ridden can be killed, and will die permanently
-Horses will be persistent objects, so you need to remember where you left yours
-Horses can be renamed
I suspect there will be no easy way to handle PnP options like allowing the horse to get kick attacks in during combat, as the horse does not technically exist as a creature object once mounted; it effectively becomes an item "worn" by the PC. Still, I thought the horse scripts in NWN1-ALFA added a lot to the game, and look forward to when we can implement these for NWN2.
Note also: the adaption of our NWN1-scripts to the new NWN2 horses (once available) will likely take a while- so be patient.

Re: Ridable Horses for NWN2
Seems TSM and BG may want to add stables to the servers
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Re: Ridable Horses for NWN2
The NWN 1 horse scripts were an excellent piece of work, they were fun, easy, rewarded skill spending and did not cause balancing concerns.
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- HATEFACE
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Re: Ridable Horses for NWN2
Troll
“In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince, whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.” - Open Message to the Executive Branch.
- Swift
- Mook
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Re: Ridable Horses for NWN2
Yes, i would totally take a Rideable Troll as my mount.HATEFACE wrote:Troll
- ElCadaver
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Re: Ridable Horses for NWN2
I don't think Trolls would be amenable to being ridden, Hateface.HATEFACE wrote:Troll
