Bug Thread June 2 --

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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

  • 6d Silverymoon: Bright Blades - Monica Mooneye has voice, shop nor dialogue. The west-corner of her counter can be walked through.
  • 6d Silverymoon Northeast - three rogue doors just SW of Thedymir's, outside the walkmesh.
  • The Fochlucan Tutor's Pointer is called "Foculucan Tutor's Pointer" and described as such too.
  • 6d Silverymoon: Surrounds - walking on the Parade Grounds put an "acr_nld_fist" in my inventory.
  • 5b Settlestone Traders Hall - Grimstadh hides inside the wall half the time anyone enters. Regardless of his unusual size, he has no description. The column opposite of him has no texture at one side.
  • 6d Silverymoon: Fochlucan - Mother May's "Rod of Myrkle" story has several recognized characters in it, which got replaced by squares.
danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

A test might be in order for our subdual system....

Seems it no longer works on other PC's as well as monsters.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

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oldgrayrogue
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Re: Bug Thread June 2 --

Post by oldgrayrogue »

The "yo-yo" effect on my toon while walking around the server last night was so bad I had to log. It was 3 steps forward 2 steps back. Felt like Corio was doing the cha cha.
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

You weren't the only one. I couldn't take it after a while and just decided to go to sleep, listening to the Harry Potter Audio Books, that's how bad it was.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

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hollyfant
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Post by hollyfant »

  • 6d Silverymoon: Surrounds - Katrinia isn't selling; her shop opens but transactions never actually occur.
  • 6d Rauvenwatch Keep
    • Brown Bear in broad daylight, in the river, underwater.
    • The sign outside the inn hovers off the ground.
  • 003 Travel Map - West: The transition "Tower of Gond" appears to be outside of the walkmesh, and cannot be reached. Correction: the transition can be reached by WASD keymovement, just not by clicking on it.
Last edited by hollyfant on Mon Oct 12, 2009 2:38 pm, edited 1 time in total.
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Since last night's crash, I logged in a few minutes ago and got a nasty ball-shot. I am fairly sure the bic I now have in front of me is about 2 or 3 weeks old if not more, down at least 4k XP and a boatload of gear I've replaced or purchased since then, including an item I got from Marcus at least a week ago. The fact I got an 84xp chunk of RP xp on logging in only pissed me off when I realised that's gonna be gone when I get my bic replaced with a backup, anyway. :wall: :evil: :mad:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
rorax
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Re: Bug Thread June 2 --

Post by rorax »

Brother Humphrey wrote:Since last night's crash, I logged in a few minutes ago and got a nasty ball-shot. I am fairly sure the bic I now have in front of me is about 2 or 3 weeks old if not more, down at least 4k XP and a boatload of gear I've replaced or purchased since then, including an item I got from Marcus at least a week ago. The fact I got an 84xp chunk of RP xp on logging in only pissed me off when I realised that's gonna be gone when I get my bic replaced with a backup, anyway. :wall: :evil: :mad:

x2.

Same here, only the numbers are different.
danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

4K XP !?!?!?!?!?!

Better hope that's more than 2-3 weeks. :P
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

6b Quaervarr: Blacksmith - The Korda brothers(?) aren't animated anymore. And it may not be a bug, but while most ammunition is sold per 20 Terezar Korda sells bolts and bullets per 99.
6c North Road 2: Clockwork Tower - Unlike most (all?) priests, Brother Wima Duvabiddle doesn't sell anything faith-related. No Gondan weapons, Gondite armours or Gondish magical whatsits.
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

hollyfant wrote:6c North Road 2: Clockwork Tower - Unlike most (all?) priests, Brother Wima Duvabiddle doesn't sell anything faith-related. No Gondan weapons, Gondite armours or Gondish magical whatsits.

Is it just me, or is the only way anyone can get into the tower's EZ for them to cancel the autofollow icon while in the area? When I click on the AT I can neither enter it, nor do i approach it as I would after clicking any other AT. And, ya, kinda disappointing not to have a shop like the gondar temple in Selgaunt, way back when.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

You can WASD into the transition, from a certain angle. The actual transition is outside the walkmesh, but you're ported when you get near enough.

  • 6d Silverymoon: Wayward House (Not Finished)
    • Havorr Merendil has a feminine voice.
    • The door at the stairs from the ground floor has a beam intersecting it.
  • 6d Silverymoon: Temple of Battle Prowess - once completed, Battle Priest Sir Arthur Firebrand's first quest remain in the current tab of a PC's journal. The actual entry states it's finished.
  • 6e Silverymoon Pass West: Khelb
    • The description of Hazel Dapplecloak mentions her "oak dark skin". She's fair.
    • There's a door under the waterfall, but no way to get there.
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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

Ok. Here's the bug. I walk out of the Felbar area to scout the Felbar trail. As I walk into the area I see two orcs coming down the trail. I'm first level so I say well I'll walk back to the citadel and hope they don't see me. The orcs aren't chasing me and thier a sufficient distance away that I don't believe they've noticed me. I don't attack them and leave the area. I transition into the next area and low and behold Friggan Scotty of the Starship Enterprise seems to have locked the transporter on the orcs and myself. How our atoms weren't scrambled I don't know. But now that were next to each other the orc wants to turn me into ground chuck. Well certainly the dwarves at the Felbar gate will take action..... uhmmm. So I run trying to get to the gate, which is not far at all from the transition point, and of course the orc gets an attack of opportunity. Apparently the dwarven guards at the gate haven't had thier cup of Java because thier not shooting, sounding the alarm or verbally abusing Scotty who appears to have set the Enterprise to warp speed and disappeared on my arse. Well as the dwarves are no help and further fleeing will only provoke more attacks of opportunities I stand and try to make the best of a poor situation. Thunk, one more blow does it. The orcs and dwarves blow kisses to each other as I bleed out on the trail between them.
--1. Faction issues with the Felbar dwarves.
--2. Transition issues-- Does the software set encounters so creatures automatically flock or follow pcs out of areas? Should you be allowed to follow creatures or pc's who are not in party mode with you? Should follow allow for simultaneous transition or should follow cease once a at is entered.
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Re: Bug Thread June 2 --

Post by johnlewismcleod »

I feel for you, David :(

...but at the risk of irritating you further I've got to complement you on the prose...I nearly fell out of my seat laughing :lol: .

Take heart though, our exquisite goddess of script is on the job. Even with the glitches we see, I think anyone would agree what we have now is far better than the static monsters we had before.
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Wynna
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Re: Bug Thread June 2 --

Post by Wynna »

davidcurtisjr wrote: --1. Faction issues with the Felbar dwarves.
--2. Transition issues-- Does the software set encounters so creatures automatically flock or follow pcs out of areas? Should you be allowed to follow creatures or pc's who are not in party mode with you? Should follow allow for simultaneous transition or should follow cease once a at is entered.
1. I'll check the Felbar dwarf faction and make sure it's set to Defender.
2. a) No. I'm doubting those were the same orcs, as you say they weren't following you and hadn't noticed you, although if you AT'd into a second group of orcs at the border, that'd be a problem with spawn placement. b) Yes. ci) Anytime an NPC ATs, they'll do it quicker than you. cii) I would say no. If an NPC is following you, then fleeing through an AT shouldn't be an out, keeping in mind ci).
Enjoy the game
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Re: Bug Thread June 2 --

Post by danielmn »

The dwarves not being set to defender is most likely my fault since I made them. My apologies.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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