Bug Thread January 12, 2009
Moderators: Wynna, NWN2 - 03 DM
Re: Bug Thread January 12, 2009
This is same conditions on other servers/groups I seen recently as well. FWIW
- Ithildur
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Re: Bug Thread January 12, 2009
That's what's going on apparently.Ithildur wrote:AL, it's not a TSM specific bug, but I couldn't find a general script bug report section so...
it appears your fears about the new patch ai overriding ALFA's scripts that prevent mobs from attacking downed/unconscious PCs have come true. I watched (and screenshot) another PC fall unconcsious from an orc hit, then while i frantically tried to target him and use a potion or heal kit on him, the mob attacked him again taking him to about -8 or-9 HPs. By the time I got to him with the attempted heal he was dead. Arguably if I could've gotten to him faster he might've had a chance, but regardless our scripts are getting overriden.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
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It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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Re: Bug Thread January 12, 2009
I've seen that once on a loadscreen as well, can't recall where. Is it possibly wordgate hak update issues, or does the fact that more than one person is seeing this make it more likely that there's a missing file in the haks?
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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Re: Bug Thread January 12, 2009
The above missing graphic screen appears upon transitioning into the garrison at Rauvinwatch Keep.
- AcadiusLost
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Re: Bug Thread January 12, 2009
Loadscreens are random. I'd guess there is at least one reference number from MotB that isn't in the SoZ setup, giving this screen occasionally. nothing to worry about, and probably not worth re-editing our loadscreen 2da to hunt down, as it has zero effect on playing or DMing.
Re: Bug Thread January 12, 2009
I don't know if this is really worth mentioning, but I (finally) got to Silverymoon and explored (by the way, whoever put it together very nice, looks like it would take a loooong time to do), but some of the doors on houses are either misaligned with doorframes or not there entirely.
Nothing major, and I imagine everyone else knows, but I wanted to post something.
Nothing major, and I imagine everyone else knows, but I wanted to post something.
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"It is not fear that lets me serve, it is understanding."
"It is not fear that lets me serve, it is understanding."
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Re: Bug Thread January 12, 2009
Specific doors would be more helpful for the gang Cobalt.
Speaking of door, perhaps it's been mentioned but the South Constabulary in Silverymoon has two doors that you have to open to get inside (the same AT), certainly not intentional and feels odd/funny.
Also the walkmesh right by the door to the (oops, will update once I get the correct name) needs to be looked at, as it is very difficult to reach the door/AT. I had to use the wasd keys to get the toon like a micromilimeter next to the AT in order to be able to click on it; otherwise it has a very difficult time navigating the walkmesh and reaching the door/at.
Speaking of door, perhaps it's been mentioned but the South Constabulary in Silverymoon has two doors that you have to open to get inside (the same AT), certainly not intentional and feels odd/funny.
Also the walkmesh right by the door to the (oops, will update once I get the correct name) needs to be looked at, as it is very difficult to reach the door/AT. I had to use the wasd keys to get the toon like a micromilimeter next to the AT in order to be able to click on it; otherwise it has a very difficult time navigating the walkmesh and reaching the door/at.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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Re: Bug Thread January 12, 2009
I've been RPing it that the South Bank constable has a screen door, cuz he likes his fresh air. *shrugs* To each his own.
Didn't want to mention this, but last night's wandering around Rauvenwatch keep brought it to mind again. The flowers in that swath just outside the keep are a couple of inches off the ground.
Didn't want to mention this, but last night's wandering around Rauvenwatch keep brought it to mind again. The flowers in that swath just outside the keep are a couple of inches off the ground.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
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<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: Bug Thread January 12, 2009
Rauvinwatch Keep
- The forest on the south side of the river has a really wonky walkmesh, easy to get stuck in little crests and ridges even though they should be shallow enough to walk over.
- The ship underneath the bridge is set too low in the water, looks like it has sunk.
Silverymoon NorthEast
- Floating doorway seen in the distance [Screenshot 1] [Screenshot 2]
- The forest on the south side of the river has a really wonky walkmesh, easy to get stuck in little crests and ridges even though they should be shallow enough to walk over.
- The ship underneath the bridge is set too low in the water, looks like it has sunk.
Silverymoon NorthEast
- Floating doorway seen in the distance [Screenshot 1] [Screenshot 2]