Charlie's Appearance Changer

New models, textures, & integration of 3rd party content.

Moderators: ALFA Administrators, Staff - Technical

Locked
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Charlie's Appearance Changer

Post by oldgrayrogue »

I think that's what its called. Its a cool little tool that lets any PC customize the look and color of their armor, weapons and clothing IG through a very simple to use interface. I suggested it be looked into a while back (can't remember which thread) and someone said it was being considered. Would love to see this added. For the toolset challenged it makes customizing your toon's appearance a breeze.

Found the link:

http://nwvault.ign.com/View.php?view=NW ... ail&id=125

[edited to add link]
User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Re: Charlie's Appearance Changer

Post by AcadiusLost »

It appears that system currently relies on having a big pile of blueprints in the module, just trading you for a pre-exisiting one of your choice (swapping any item properties over as well) rather than actually editing the appearance attributes of items (NWN2-compatible scripting functions for this have not yet been released by Obsidian, likely low on their priority list).

If we were going to try to integrate this with our servers, we'd want to inspect all of the associated blueprints and customize it to make sure the items generated still fit our naming/tag conventions at the least. I do like the look of their GUI interface for it, closest we're able to get to a "try before you buy" option. If someone with some scripting/toolset experience wants to make a project of this, they should contact me. Otherwise, we'll probably wait till a future version which can actually modify items instead of relying on pulling from a library of prefabs. We've already got nearly 7500 file resources in the Silver Marches module directory (areas, scripts, blueprints), might not be the best idea to add hundreds more just to enable this as an interim solution.
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Charlie's Appearance Changer

Post by oldgrayrogue »

You lost me after "It appears ...." :D

I just want an easy way for people to make their PC look the way they envision them in their head, and thought this may be a solution but it sounds way more complicated than I thought.

Thanks for replying. I trust you guys to do what is best and most practical and effective. :D
User avatar
Vintenar
Dire Badger
Posts: 134
Joined: Wed Nov 26, 2008 4:16 am
Location: Flint, Michigan
Contact:

Re: Charlie's Appearance Changer

Post by Vintenar »

Let me get this straight...

It adds more blueprints (armor pieces) which may or may not correlate with the current blueprint tags available in the module. Thus, someone has to go through and make sure all the tags match up, other wise it will just add a ton more (possibly redundant) blue prints to an already overfull list.

I think that is what he is saying, though having little toolset experience, it is just a guess.

It looks pretty cool to me and I would love to see something like this added. It is a shame that something like this cannot be done yet with the physical appearance of the character themselves due to the current limitations.
Past PCs: Kasimir Mace, Janus Faust, Morten Gundrhamn
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
User avatar
Rion of Erb
Dire Badger
Posts: 112
Joined: Sun Oct 17, 2004 3:16 am
Location: EST (gmt -5)
Contact:

Re: Charlie's Appearance Changer

Post by Rion of Erb »

I used this on this on the same server as the TKL performer. It was great!, extremely aggravating, but great.! (with all the issues with certain outfits not working on certain toons you end up scrolling thru alot of crap, actually outfits that don't fit the toon show up as the default outfit I believe. But trying to make an outfit for another PC of a different toon type was trial by error for sure) The interface is about as cut and dry as you can get though. Tell it what armor type, then what piece of armor, then its just next or previous.

It almost gives too much control to the player though (IE: you can make studded leather look like nobles outfit etc. or make some really ridiculous outfits in general).

They way it was handled on the server I played was you had to have so many ranks in craft armor to even use it (it was not many ranks though) and you had to buy an item to use at work bench.
Rion of Erb
Current PC on TSM: Zion
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Re: Charlie's Appearance Changer

Post by Kest »

Last I used this, it was bugged - changing the appearance of my light +1 chainshirt turned it into medium banded mail or something.
HEEGZ
Dungeon Master
Posts: 7085
Joined: Wed Dec 28, 2005 4:17 pm
Location: US CST

Re: Charlie's Appearance Changer

Post by HEEGZ »

That looks nice. I was wondering why there was nothing like this for NWN2 yet. Seems it's been out for a while after all.
Locked