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Vendrin
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Post by Vendrin »

Yes, only two sources, so lets not limit one of them down to one. Surviving is a good thing, if it means you have better equipment and can survive, good, it increases the chance of your party doing so. As long as you aren't outside the wealth guidelines it ain't an issue.
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hollyfant
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Post by hollyfant »

Vendrin wrote:Yes, only two sources, so lets not limit one of them down to one.
Okay, you got a good point there. I'll formulate a better suggestion: can we add well-paying, non-(too)-dangerous semi-repeatable statics that rely on skills and abilities other than strength please?
  • Blacksmiths that pay for castings of "Protection from Elements".
  • Mini-FedExes inside the library, with Lore checks to know where this new book is supposed to be stored. Fail the check, and you just have to do the legwork and try all the departments. (And what do you know? It's always the last place you try. Funny, that.)
  • Entertainment at inns, measured by a Perform check plus a minimum of X characters of speech/song/emoting. Or maybe with a reward based on the total amount thereof.
  • Checking on traps in the wilds, retrieving game and resetting them as necessary.
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oldgrayrogue
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Post by oldgrayrogue »

You should check the Rivermoot interiors Holly. I don't think they are repeatable, but still...

I would add to your list collection quests for herbs or other components for crafting for the various artisans say in high hold. Maybe have the components be variable spawns in the wilds or drops on corpses? based on an appropriate skill check? I'd prefer they not involve combat though.
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hollyfant
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Post by hollyfant »

Key elements would be being repeatable and not dependant on combat prowess. Right now, characters that can pick up 100lbs without getting encumbered are getting rich while sleepwalking. It would be nice if the agile, smart or dashing guys could keep up.
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Post by Veilan »

hollyfant wrote:Key elements would be being repeatable and not dependant on combat prowess. Right now, characters that can pick up 100lbs without getting encumbered are getting rich while sleepwalking. It would be nice if the agile, smart or dashing guys could keep up.
Of course, the situation is further exacerbated by the fact that those with high strength are more likely to succeed at using combat statical content, too.
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oldgrayrogue
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Post by oldgrayrogue »

I tend to agree that rogue types are next to useless on TSM atm
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hollyfant
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Post by hollyfant »

I think the Appraise skill of most merchants could use a boost. Even with my 2 point penalty I still get a lot of great bargains. :twocents:
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Random Hajile
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Post by Random Hajile »

Would it be possible to script it so that creatures in a barbarian rage automatically succeed morale checks? It seems a little off for things to go into a blind rage then immediately continue running away as fast as their legs will take them.
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Keryn
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Post by Keryn »

This is a sugestion that might require a lot of work and I know initially the intension was very good, but IMO its not working as expected.

Im talking about the map pins pointing to where the quest is to be solved.

As I see it statics are there to stimulate RP, to give a "story" to the PCs to play with. When a DM is not on to further the story, these can really be a second engine to get RP going on giving objectives for people to work on.

So when we have no DM on and we speak with an NPC who speaks about some dangerous exploration or scouting mission, or some thief that is around X area, if we get a map pin pointing where the quest is to be solved, what happens? Well... people simply go straight to where the quest is to be solved, do it and return.

Once again IMO this breaks the whole purpose of the static quest, instead of being something that would take 2 hours to do it took max 15-20 mins. There was no need to explore every corner of the map to actually find the place we need to explore or scout, there was no need to search for help, someone who knows the area better, it diminishes the chance to fail, and to try in the next day, and the worst probably, it raises the chances of doing the static in solo.

For all the reasons and im sure theres more, I think these pins in the map are not helping at all.
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Post by Brother Humphrey »

Is there any chance we can get rid of the useless loot backpacks? They can't be equipped, sold, used as storage, or anything of any value other than weighing down the poor slob who is "lucky" enough to find one or more of these in his victim's posession. I'm sure this can be applied to a few other cute looking, but utterly purposeless items, but my mind is full of glop, right now, so I can't think of them at the moment.
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LancasterX_2
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Post by LancasterX_2 »

More Dungeons to explore. Maybe some with easy to hard levels progressing deeper, sort of like the old Waterdeep Crypts.
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AsteroidX
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Post by AsteroidX »

If DM shortage is gonna last then yeah some build time might be well spent on static crawls. Lotsa players around to form parties.

+1
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blacksheep_44
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Post by blacksheep_44 »

i had an idea. a buch of people seem to have items built into there back story such as a sword from there father or a lute from there master and such. i thought in the starting area there should be a place to rename items to make them more personal. just an idea but i think it should be easy to implement.
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hollyfant
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Post by hollyfant »

It already is! :D
Use your DMFI tool on an item, and Bob's your uncle. I would in fact ask that everyone carries a "personalised" item, it makes identifying corpses so much easier.
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blacksheep_44
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Post by blacksheep_44 »

yeah!!! :eek: whoot! some one needs to make a guide to everything you can do with that thing! i bet there allready is! :shock: ill google it . thank hollyfant :offtopic:
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