DM problem and a temporary solution
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DM problem and a temporary solution
It seems that the DM client is hanging up only when there are 12+ players on.
Might it be prudent then, in the interest of keeping our DMs, to limit server capacity to 12 players until this damn bug gets fixed?
Might it be prudent then, in the interest of keeping our DMs, to limit server capacity to 12 players until this damn bug gets fixed?
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Re: DM problem and a temporary solution
Sure, once another couple of servers come up so that everyone not in the first 12 can actually play.Magonushi wrote:It seems that the DM client is hanging up only when there are 12+ players on.
Might it be prudent then, in the interest of keeping our DMs, to limit server capacity to 12 players until this damn bug gets fixed?
Of course, this also would mean that for all those hours a DM isnt around (ie most of them) the server would still be limited to 12. Just think of the quite numerous people that can only play once or twice a week. How would they feel if every time they had time to play they couldn't because oh no, they are in peak hours and the 12 slots were full hours before they could arrive. Limiting it to 12 will end up running off players, which we need just as much as DMs.
I don't think frustration with the DM client will be the cause of many DMs running away. It might be preventing some from stepping up, but that is unavoidable.
In short, No.
Re: DM problem and a temporary solution
What he said ^Swift wrote:Sure, once another couple of servers come up so that everyone not in the first 12 can actually play.Magonushi wrote:It seems that the DM client is hanging up only when there are 12+ players on.
Might it be prudent then, in the interest of keeping our DMs, to limit server capacity to 12 players until this damn bug gets fixed?
Of course, this also would mean that for all those hours a DM isnt around (ie most of them) the server would still be limited to 12. Just think of the quite numerous people that can only play once or twice a week. How would they feel if every time they had time to play they couldn't because oh no, they are in peak hours and the 12 slots were full hours before they could arrive. Limiting it to 12 will end up running off players, which we need just as much as DMs.
I don't think frustration with the DM client will be the cause of many DMs running away. It might be preventing some from stepping up, but that is unavoidable.
In short, No.
DM on WHL
ummm ....
How come PW's like www.forgottenrealm.ca can have 60 players on and still run DM sessions?
How come PW's like www.forgottenrealm.ca can have 60 players on and still run DM sessions?
Bolshevism! BAN!Rick7475 wrote:ummm ....
How come PW's like www.forgottenrealm.ca can have 60 players on and still run DM sessions?
DM on WHL
They must have one hell of a server....
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Click for the best roleplaying!
On NWVault by me:
X-INV, X-COM, War of the Worlds, Lantan University.
Alright how about this?
Get a rotation system going that only allows players to be logged in for five minutes before booting them? That way if you aren't in the first 12 you have a chance of getting in my repeatedly hitting the "Join Server" button.
Ideas?
Get a rotation system going that only allows players to be logged in for five minutes before booting them? That way if you aren't in the first 12 you have a chance of getting in my repeatedly hitting the "Join Server" button.
Ideas?
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