Heh - in tabletop, there is (or was) an improved shield bash feat that knocked an opponent back 5 feet.
Great when combined with a monkey-gripped reach weapon.
Bash enemy back 5 feet, stab a couple of times, take own 5 foot step back. Enemy must now move to reach you, drawing an attack of opportunity and (even better) being denied a full attack option.
/wish we had shield bashes in NWN2, even without that feat
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ANON: Mod you have to be one of the dumbest f**ks ive ever met
MOD: hows that ?
ANON: read what I said
ANON: You feel you can ban someone on a whim
MOD: i can, watch this
ANON: its so stupid how much power you think you have
JaydeMoon wrote:OMG WUT A PGer! Somebody ban him before he destroys ALFA!!!
Heh, if you think that is bad you should see my build for a warlock that gets no AoOs from casting and gets a +2 bonus to ac in any round that he casts a spell...
*** ANON: has joined #channel
ANON: Mod you have to be one of the dumbest f**ks ive ever met
MOD: hows that ?
ANON: read what I said
ANON: You feel you can ban someone on a whim
MOD: i can, watch this
ANON: its so stupid how much power you think you have
There's currently a bug with that combo. While the character sheet shows a -4 penalty, it's actually -2 in combat. Since that cannot be helped, it shouldn't count as an exploit though.
AmarSldstill wrote:Yes they do Kalbron. -2 AB. My PC uses one.
What the character sheet says, and what actually occurs, are often wildly different. For instance, my PC when wielding a bow says he should deal 1d8+3 damage. Except that +3 comes from OEI's engine reporting that I have a +2 STR bonus and that my character is wielding a weapon two handed.
It's the same with a Tower Shield. The character sheet says -2. Your attack rolls will not show this. If you use touch attacks though it will show that. Strange bug, isn't it?