Examine screen strange bug

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darrenhfx
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Post by darrenhfx »

You mentioned something about having files from another PW in your override? Try putting anything non-alfa in a separate override file and see what it looks like.
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Vendrin
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Post by Vendrin »

It's an issue with our whole trying to keep people from seeing enemy cr ratings. i doubt it's on your end.
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Swift
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Post by Swift »

I have an issue that looking at spell descriptions chops off half of the details like name, spell school and a couple of others.
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Curmudgeon
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Post by Curmudgeon »

OAS2 seems to have the same problem. I think I remember it being fixed at one point, though.
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Leevoth
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Post by Leevoth »

I had this problem too last night for a while.

Oddly, one Sleep spell's examine information was affected, but Summon Monster I's information wasn't.
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AcadiusLost
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Post by AcadiusLost »

The problem likely comes from the modifications of the Examine.xml gui file, which dictates what you see on "examining" anything- there is a combination of that gui file and a serverside script which "pads" the descriptions so no text is lost (aside from the CR info).

The problems we had before had to do with when we used the GUI files overriding from the /UI folders (rather than from inside a hak), or cases in which the corresponding script was not present/compiled in the module.

Is this happening for everyone now, or just some members? Also, for those who are having this problem, do you play elsewhere on other PWs? If so, do those PWs use UI files in the UI folders? Older versions of the DMFI tools did this, for example.

Players who are consistently observing this should also try clearing their override and /UI folders to see if it helps- it's possible having multiple instances of the same GUI files is causing an additional problem.

We'll get this figured out, just need some more specific data to work from.
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Avaz
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Post by Avaz »

Did you clear your override folder before downloading from Worldgate?
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ç i p h é r
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Post by ç i p h é r »

Vendrin wrote:It's an issue with our whole trying to keep people from seeing enemy cr ratings. i doubt it's on your end.
I don't recall that we implemented anything like that for NWN2. The only GUI changes we've made (intentionally) that affect players are on the context menu (radial options).

In reality, I think the problem may be that we have a deprecated GUI file lingering in the acr_gui hak, which looks like it's overriding updates to the examine GUI. Should be easy to rectify.
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ç i p h é r
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Post by ç i p h é r »

AcadiusLost wrote:The problem likely comes from the modifications of the Examine.xml gui file, which dictates what you see on "examining" anything- there is a combination of that gui file and a serverside script which "pads" the descriptions so no text is lost (aside from the CR info).
Is this something you've done locally for TSM? I don't see this is in our repository atm.

Edit: NM. I see it was part of heeds integration. Probably just forgot.
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