Silverymoon City
Moderators: Wynna, NWN2 - 03 DM
- Swift
- Mook
- Posts: 4043
- Joined: Sat Jan 03, 2004 12:59 pm
- Location: Im somewhere where i dont know where i am
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Silverymoon City
Do we have any idea when the city will be more functional? At this stage most buildings cannot be entered (not even a tavern, the horror!), and those that can have broken ATs that don't let you back out (Veilan and Paazan are both trapped in the Silvy Fort on the south side of town and will need DM assistance to escape).
With at least the Aussie/Kiwi group basing ourselves here, will it be ready soon? Or are we best moving to High Hold for a little while?
With at least the Aussie/Kiwi group basing ourselves here, will it be ready soon? Or are we best moving to High Hold for a little while?
Re: Silverymoon City
Indeed, abducted by the guards, hmpf... so much for law and order in the marches!Swift wrote:(Veilan and Paazan are both trapped in the Silvy Fort on the south side of town and will need DM assistance to escape).
The power of concealment lies in revelation.
Re: Silverymoon City
It's because you're french.Veilan wrote:Indeed, abducted by the guards, hmpf... so much for law and order in the marches!Swift wrote:(Veilan and Paazan are both trapped in the Silvy Fort on the south side of town and will need DM assistance to escape).
Jagoff.
Yep, there is a lot undone.
Even though angel_caller has quit ALFA he promised Bright Blades shortly for a bar.
House Invincible is coming.
Silverguard Fortres and its patrol quests are coming.
Argent Legion patrol quests are coming.
Catacombs are coming and the querst there is coming.
Palace is coming.
Constabulatory quests are coming.
Star Court is coming
Oghma temple is coming
Temple of Tyr is coming
Temple of Tempus is coming.
and the list goes on.
One of the issues is getting ahold of the mod and doing proper testing.
The mod is almost 2 gigs, a couple hours or more just to load on the ftp. So, it takes a lot of time just to get an updated version.
We have designed and redesigned SM to cut down on lag. That was the priority.
I just finished the Red Knight temple for HH, so tonight I'll test it.
Indio is building/HDM'ing, so his time is limited. He has to also make custom armor. I have sent him some updates, we are working on it.
Meanwhile AL does tonnes of unseen changes under the hood.
Toolset is very complex and we learn the hard way that what you think might be simple, such as setting up an AT, isn't like it was in the old days.
Even though angel_caller has quit ALFA he promised Bright Blades shortly for a bar.
House Invincible is coming.
Silverguard Fortres and its patrol quests are coming.
Argent Legion patrol quests are coming.
Catacombs are coming and the querst there is coming.
Palace is coming.
Constabulatory quests are coming.
Star Court is coming
Oghma temple is coming
Temple of Tyr is coming
Temple of Tempus is coming.
and the list goes on.
One of the issues is getting ahold of the mod and doing proper testing.
The mod is almost 2 gigs, a couple hours or more just to load on the ftp. So, it takes a lot of time just to get an updated version.
We have designed and redesigned SM to cut down on lag. That was the priority.
I just finished the Red Knight temple for HH, so tonight I'll test it.
Indio is building/HDM'ing, so his time is limited. He has to also make custom armor. I have sent him some updates, we are working on it.
Meanwhile AL does tonnes of unseen changes under the hood.
Toolset is very complex and we learn the hard way that what you think might be simple, such as setting up an AT, isn't like it was in the old days.
Munmun wrote:Will the temple to Red Knight recognize characters of that deity? Perhaps offer lodging or something?
Just wondering if it is feasible for a character or three to base from it.
No lodging. It is a smal temple. However, I just tested it, and it will recognize followers of the Red Knights and bring up a store with lots of Red Knight goodies!
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Mikayla
- Valsharess of ALFA
- Posts: 3707
- Joined: Sat Jan 03, 2004 5:37 pm
- Location: Qu'ellar Faen Tlabbar, Noble Room 7, Menzoberranzan, NorthUnderdark
Is it possible to change a PCs deity after creation? As many know, my PC has converted/been drawn into the Red Knigt's servants, the Red Falcons, and now claims Red Knight as her patron (though she still reveres and honors her first patron - but she has moved on and grown up now, or so she thinks). I know this has nothing to do with this thread, but the Red Knight temple thing raised the question for me, since my PC is now one of the Red Knight's knights, but her deity field does not reflect that. Anyway, thanks in advance to whoever can answer the question.
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
