AFAIK, no one's tried out the full-edge seamless ATs that were the first thing I coded for the ACR- I could try to kit those city template areas out with them in time for you to pick them up and placeable-ize them if you like.Thangorn wrote:2. are the city areas linked with ATs?
Moonsea Progress Screens...anyone got a good map?
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- AcadiusLost
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I'm very keen to use yours AL.
YATT used to successfully link all areas Dez, but it no longer does so. No idea why. However, there are 2 alternatives:
1. Use AL's version
2. Use another version I've stumbled across
The good news is that the triggers are in place, so all that needs to link each city group is a script and re-tagged triggers (and even that stage may not be needed).
The travel map is 32x32 and each city area is 24x24. The module size will be around 750MB when fully baked.
YATT used to successfully link all areas Dez, but it no longer does so. No idea why. However, there are 2 alternatives:
1. Use AL's version
2. Use another version I've stumbled across
The good news is that the triggers are in place, so all that needs to link each city group is a script and re-tagged triggers (and even that stage may not be needed).
The travel map is 32x32 and each city area is 24x24. The module size will be around 750MB when fully baked.