New bridges

For toolset tutorials as well as question and answers.
Locked
Thangorn
Haste Bear
Posts: 2081
Joined: Fri Oct 01, 2004 1:00 pm
Location: Queenstown, New Zealand

New bridges

Post by Thangorn »

Hello fellow builders,

Anyone used the big curved bridge model for anything? I need to know how to make it properly walkable. If I use the walkmesh helper placeable its going to look wrong because there's a slight curved incline.

Little help?
On indefinite real life hiatus

[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Post by danielmn »

Sorry sir, I have not as of yet used the concave bridge model...perhaps indio or wynna?
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
Wynna
Dungeon Master
Posts: 5734
Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)

Post by Wynna »

Sorry, I'm building interiors. Not saying a mage academy might not have the odd interior chasm needing bridging...but not yet.
Enjoy the game
User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Post by AcadiusLost »

I tried it briefly then realized that I had no idea how to affect the walkmesh in any way. Rebuked by my njubedness, I returned to scripting.

(in other words: when you figure it out, let me know plz k thks)
Locked