You folks have got me inspired to start checking out the NWN2 Toolset, but I've got an issue with the Terrain menus on my rig - when I open up the tab, I get a graphics mess therein, with text over text over buttons and everything all jumbled up. Running a Dell laptop, OS is Vista, graphics card is the Radeon Mobility 1400.
I've tried setting the toolset .exe to Win XP compatibility, played with changing screen resolutions & gfx settings. The terrain tools seem to work, when I can figure out where they are, but it's pretty annoying to try to deal with. I updated to 1.10 over the weekend - I'm pretty happy with the changes to game play, but the patch was no help with this issue. Any suggestions?
Corrupt Terrain Tool menus
- Curmudgeon
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Corrupt Terrain Tool menus
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- AcadiusLost
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Though I don't think it could explain all the graphics abnormalities, are you opening a module with alfa's texture/terrain haks associated? If so, do you have copies of the terrain texture files placed in your NWN2Toolset folder? Without those copies (and the terrainmaterials.2da in the override folder)- the toolset won't know what to do with the custom textures.
Still wouldn't expect it would yield text over text on the mouseover or other such strangeness though.
Still wouldn't expect it would yield text over text on the mouseover or other such strangeness though.
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Re: Corrupt Terrain Tool menus
I get the exact same thing and it's a pain in the ass. The only thing I see that's common to my setup is Vista. I'm running Ultimate on a C2D E6700 with an Nvidia 6800 (soon to be 8800gts) with the latest beta drivers and all Vista patches. It won't go away but when I ran the toolset on XP before I upgraded the chip, board and memory the problem didn't exist. Me thinks it be Vista somehow.Curmudgeon wrote:You folks have got me inspired to start checking out the NWN2 Toolset, but I've got an issue with the Terrain menus on my rig - when I open up the tab, I get a graphics mess therein, with text over text over buttons and everything all jumbled up. Running a Dell laptop, OS is Vista, graphics card is the Radeon Mobility 1400.
I've tried setting the toolset .exe to Win XP compatibility, played with changing screen resolutions & gfx settings. The terrain tools seem to work, when I can figure out where they are, but it's pretty annoying to try to deal with. I updated to 1.10 over the weekend - I'm pretty happy with the changes to game play, but the patch was no help with this issue. Any suggestions?
If someone finds a fix, I'd love to hear about it.
Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
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Nah, it's got nothing to do with any ALFA stuff or plugins. It happens even with a clean and patched install.AcadiusLost wrote:Though I don't think it could explain all the graphics abnormalities, are you opening a module with alfa's texture/terrain haks associated? If so, do you have copies of the terrain texture files placed in your NWN2Toolset folder? Without those copies (and the terrainmaterials.2da in the override folder)- the toolset won't know what to do with the custom textures.
Still wouldn't expect it would yield text over text on the mouseover or other such strangeness though.
Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
- Curmudgeon
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What she said.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Just found this while searching: http://nwn2stuff.blogspot.com/2007/09/t ... vista.html
Suggests changing the desktop theme to "Windows Classic". I'll give it a shot when I get home...
Suggests changing the desktop theme to "Windows Classic". I'll give it a shot when I get home...
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
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- Dungeon Master
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- Joined: Thu Aug 12, 2004 10:45 pm
- Location: GMT -5 (EST)
Yup. That fixes it. Wonder how long it'll take Atari/Bioware to patch it? In the meantime, it's nice to see the Terrain windows clearly now.Curmudgeon wrote:Just found this while searching: http://nwn2stuff.blogspot.com/2007/09/t ... vista.html
Suggests changing the desktop theme to "Windows Classic". I'll give it a shot when I get home...
Thanks

Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.