A possible solution: Intra-server travel & PC density

Ideas and suggestions for game mechanics and rules.
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Fionn
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Post by Fionn »

Once again, IG days do not have time compression. Rest cycles, spell durations, etc have time compression. If you log out for two days, you would get free travel (or 10 GP/day, or whatever we set it at) for *two* days, not 16. If we wish to set it to what a PC could have walked, in that same amount of RL time, then you are matching foot travel / day, not DMG travel / day. In both cases, you are talking RL travel / day without time compression.

Again, ALFA's Faerun has aged 3 years, not 27 since we've been playing. Days and weeks (and seasons) match RL.
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Ronan
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Post by Ronan »

fluffmonster wrote:The bigger barrier to finding people is not the size of the server, its the server boundaries themselves (i.e., number of servers)
Mostly I agree, but I think this really depends on the server's neighboors and its size. If you've got 3 servers, the Dalelands, Amn and the Coldlands, your inter-server travel is going to be nil. The huge distances between those servers would mean that PCs would need damn good reasons to go anywhere.

But if you have a few tightly-coupled servers, I think inter-server travel can be more encouraged and much more frequent.
Fionn wrote:Once again, IG days do not have time compression.
True, but its got distance compression far in excess of its time compression. Setting walk rates by PnP rules and whatever time compression we choose is going to be way slower than IG-travel.
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GFWD
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Post by GFWD »

I guess I was thinking more along the lines of what Ronan is saying. Measure out the distances on a map of Faerun, calculate the time to travel by walking rates in the player's handbook, then use the in game days to see how far people could get.

But, either way works I think.
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Rotku
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Post by Rotku »

GFWD wrote:If you want to keep it off camera then I think the idea about offering travel locations upon logging in would work.

I haven't played for two days, which is what, approximately 16 days in game ( I did some rounding there), so when I log on a message pops up with a list of places I could travel on the server in 16 days. If I want to accept this I choose a location. If I don't I cancel out.

Someone else logs in after I make my decision. They are far away from me. I log off, hoping to exploit the system and travel to them. But because I have only been off for a short period of time, my list of places to travel is almost non-existant.

this would prevent abusing the system, I think. Of course, I have absolutely no idea if anything like this could actually be done.

What we don't want, in my opinion, is the Everquest boat system between continents. Waiting half an hour for a boat, then half an hour sitting on the boat, may have been more realistic, but it was super frustrating.
This idea sounds great :)
Even using the time compression, I think it works. Infact, I would prefer to use a time compression than saying "how far can you walk IG in 2 RL days?".

The one thing that this makes possible though, which I must admit I dislike. If I were travelling between server A and server B, with server C in the middle. I could get to server C, log off, log on a day later at server B's portal and log off - completely skipping the server.

What if there was say, only two or so locations, that you could port to upon logging? A major town and prehaps a place for evil aligned characters.
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Ronan
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Post by Ronan »

Rotku wrote:This idea sounds great :)
Its the idea presented at the start of this thread ;)

It is of course contingent apon the assumption than servers in NWN2 will be as physically large as our current servers are, so that some PCs will log in and right out again once they realize they've little chance of meeting up with anyone (I've mostly seen this on SD and TSM). As fluff states, a lot of times its server boundaries which keep PCs apart. This is less true on closer servers, its not uncommon for BG PCs to hop on the boat to WD if BG is emtpy (only a tenday's journey, so its not usually OOC server-hopping). So its not really something thats of immediate concern to ALFA, really. I made this post thinking of our Tethyr proposal, which, if built, would be utterly massive.
Rotku wrote:What if there was say, only two or so locations, that you could port to upon logging? A major town and prehaps a place for evil aligned characters.
Well, I had thought to include any safe areas which are reached by mind-numbing, and utterly uneventful travel.

I'd also like to say that I wouldn't use this system unless RL kept me from playing, and even then I'd be hesitant to. But I think ALFA should try to cater to as many playstyles as possible as long as those styles fit within its ideals, and I understand a lot of people may not have a RL hour to walk from Ashabenford to the NC border. Already, most PC travel happens off-camera, and most people don't have a problem with it. The difference is this is inter-server travel. I'm not say it should be implemented, but just considered.
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