I think Ciph is saying that when selected it makes that PCs run speed at the standard non-emncumbered run speed. however they cannot hide/attack etc at the same time. It's like fleeing full on so you dont haver time to do anything else. Result? All PCs can escape when they need to same as they do now, but when not fleeing for survival 'realistic' (as per PhB) encumbrance counts.
I dont believe it is that much of an inconvenience. It's probably just mapping a quickslot to activate run as we currently do by deselecting hide/MS. As for having to do so to run and catch up...i dont think so. If a party is walking along then even a reduced run speed by a hin will be faster than a human walk. So they just have to 'normally' run every now and again. Same as all medium characters currently do to keep up wtih barbarians and monks.And if not, if they're all functionally the same thing, what's the point in the movement penalty at the outset? All it seems to do is add inconvenience (halfling/gnome characters perpetually clicking the 'run' modal to catch up) and slow down travel. The only question of the movement penalty realistically is how it affects closing speed/distance and how easily one can run from an encounter.
Ditto. I would not want to see this argument stopped because of the racial one. WHATEVER we decide with the shorties, i see no reason why this cannot be taken into account.I still don't mind heavy armor having reduced running speed, as the tradeoff of AC is the whole point. Would be nicer with horses in too, admittedly so that it is possible to adventure in heavier armor. I think this covers shorties running away, which I'm happy with.
Solution? Dont host servers on bad boxes so they lag badly. And build intelligently. Basically lag deaths will remain lag deaths weather this comes into effect or not. You are moving at 10% slower will not make much difference when you;'re lagged and standing still getting hitAnd for those of us who've experienced combat on Shadowdale or any other lagged out server, the requirement of getting a modal to activate before you can vamoose isn't necessarily a good design decision. Unless they've notably tweaked the netcode in the new engine, this could be intensely problematic.
