This post will summarize all trigger suggestions for the NWN2 ALFA Base Mod. General and specific suggestions welcome but please read the summary before suggesting new triggers or their specific details.
Thank you.
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Summary
Base Mod Content Thread: Triggers
Moderators: ALFA Administrators, Staff - Technical
Base Mod Content Thread: Triggers
Enjoy the game
- Murky Majare
- Rust Monster
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Triggers here can be;
the NESS spawn triggers,
weather type triggers
rest type triggers
trap triggers
etc. etc.
the NESS spawn triggers,
weather type triggers
rest type triggers
trap triggers
etc. etc.
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- ç i p h é r
- Retired
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*Rest Zone Triggers
To have more granular control over rest areas.
*RP Triggers with Skill Checks
Used by builders to easily generate descriptive/narrative output or apply some realism/immersive controls. So, for instance, a trigger would be placed that would require a PC to make a spot check against a specific DC to successfully see obscured writing on a wall. Another example might be a trigger where a PC would need to make a will save or be too afraid to enter ruins.
To have more granular control over rest areas.
*RP Triggers with Skill Checks
Used by builders to easily generate descriptive/narrative output or apply some realism/immersive controls. So, for instance, a trigger would be placed that would require a PC to make a spot check against a specific DC to successfully see obscured writing on a wall. Another example might be a trigger where a PC would need to make a will save or be too afraid to enter ruins.
terrain triggers:
swamps (disease checks, no-run)
mountains (rockslide, fall, etc)
briars (damage each round of move if not in Heavy armor)
etc.
swamps (disease checks, no-run)
mountains (rockslide, fall, etc)
briars (damage each round of move if not in Heavy armor)
etc.
PC: Bot (WD)
Code: Select all
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/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
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*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
- Overfilled Cup
- Orc Champion
- Posts: 437
- Joined: Tue Apr 05, 2005 6:45 am
vfx triggers/sound triggers...I would love to have a trigger that when stepped on makes a vfx happen. Also would like this to add to sound. Theres tons of very creepy sounds in the convo editor. How can we extrapolate them into a trigger...
So for example step on trigger...wood creaks and chains rattle and a moan is heard...This could be just a few steps from when the NESS ghost spawns..
*shrugs* was thinking of how to get those cool voice things out of the convo editor last night* 
So for example step on trigger...wood creaks and chains rattle and a moan is heard...This could be just a few steps from when the NESS ghost spawns..


I'm thinking a generic trigger with a ReadMe that plays a sound/vfx based upon its name.
PC: Bot (WD)
Code: Select all
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/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
Such a system already exists, FIonn.
Getting things like this right is so important.
One script containing all effects controlled by the Trigger TAG will make life easy.
One script containing all Skill Checks controlled by trigger TAG.
One script for Flavour Text controlled by trigger TAG.
One script for Spawned Ambushes controlled by trigger TAG.
Getting things like this right is so important.
One script containing all effects controlled by the Trigger TAG will make life easy.
One script containing all Skill Checks controlled by trigger TAG.
One script for Flavour Text controlled by trigger TAG.
One script for Spawned Ambushes controlled by trigger TAG.
