NWN2: XP caps discussion

Ideas and suggestions for game mechanics and rules.
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Vendrin
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Post by Vendrin »

You'd be suprised what you can learn about shooting a rifle from fishing.
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Swift
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Post by Swift »

AmarSldstill wrote:Id prefer to even see a monthly cap.
Esp. for higher levels, whose epic 7 hour quests can easily amass over 2k.
Since when? Ive been on epic quests before (one of which i was there for 8 hours, and ended up going for almost 10) and the most ive got is around about 100xp an hour, and that includes the combat we had. Am i in the wrong part of ALFA?
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Post by Mikayla »

I support a Weekly cap or Monthly cap only. A Daily cap is bogus. There are a lot of people like me who can only play once or twice a week. Typically, I will play for 5-6 hours one night a week (maybe two if I am lucky, none if I am not lucky). If capped at 200 exp a day, despite playing 6 hours, I and others in similar positions would be unfairly limited. We level slow enough as it is - a daily cap would make it intolerable - at 200 exp a week for a once-a-week player that would be 5 weeks to level 2, 15 weeks total to level 3 and 30 weeks total to level 4.
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Post by MorbidKate »

I agree with a weekly cap somewhere in the 1500-2000 range. The goal is to slow down the players who never expose themselves to the sun and to allow RP to take center stage. The best way to do that is to make RP xp a viable option to killing xp.

Limiting the weekly xp also removes the need for level validation, something that has always been problematic in the past.

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fluffmonster
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Post by fluffmonster »

XP cap can only catch people who fall through the cracks, we can't rely on this as a primary line of defense against excessive advancement. We do not want to catch our typical player in this net.

As well, typically the XP for accomplishment comes at the end of a quest and can easily break 200 xp per day...a daily cap is not a good idea. A weekly cap is good...monthly makes it too infrequent.
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Post by MorbidKate »

fluffmonster wrote:XP cap can only catch people who fall through the cracks, we can't rely on this as a primary line of defense against excessive advancement. We do not want to catch our typical player in this net.
If a player could only get a max of 1500-2000xp a week, how would that not be a solid piece of the defense against excessive advancement? Could you please expand on your thoughts about that?

Thanks.

Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
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Aerthrin
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Post by Aerthrin »

I certainly think a bard should get xp for socializing.
Absolewtly, positootly! That's what RP is all about imo.

That's the ONLY way they can get xp lately... I haven't seen a DM in weeks and it's not like my lvl1 bard can do anything to gain xp on his own merits. Everything can kill him. Static quests even turn him down cause he's so weak! The best thing I could do is tag along and punch out limericks and beat on poems that amuse the folk I'm with. If that doesn't earn me xp for RP's sake... then ALFA can not call itself an RP world... and I'm going to seppuku that bard on the first thing with a heartbeat.

And all that 'should it be 2k? 3k?' talk is killin' me. You guys actually get that much?? :shock: :P :wink: I hope those are all lvl15's and above! I know it's harder to level when you have a high-lvl toon... but obviously you've all found a way around it. I'm betting you make just that much xp every week, huh? Never find a cold server over there do ya? :wink:

When someone with a lvl15-20 starts complaining about not getting enough xp.. that's when ppl need to raise an eyebrow and wonder about how they got to lvl20. Cause obviously it ain't about the fun and RP for those folks. :shock:

You shouldn't be worried THAT much about the numbers unless you are runnin' a lvl1-4 toon. Because like I said before... then it's about SURVIVAL not RP. It's not about PG'ing... it's about getting to a place where the RP is fun. If you are there.. then why worry about the numbers? I worry, cause if my lvl1 trips on the cobble he's likely to die on impact. :evil:

All this PG talk is tiring. Where's the NC-17 and R section?

btw - nicely done coach :wink:

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Post by Sintaqx »

I like the idea of having a dm tool for granting combat xp. use it on a player, and bring up a list of combats since the last use. go through the combats, see what was there, what was killed, and the encounter level based off of the CRs involved vs the level of the party involved, and give the character a % of the total xp (0% to 100%) for the encounter. A little work on the DM's part, but it may enable a DM to more accurately award a character for facing difficult challenges.
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Post by Stormseeker »

Hmm Vendrin the hunting and fishing thing has got me bamfoozled. Unless you are refering to the hand and eye cordination and the learning of patience.
For a bard it should be singing,making poems up on the fly,dancing,etc.
I can give examples of every class. It doesnt matter that you as a player are horrible at it...just that you try.

Oh and i think every bard or wanna be bard in alfa should take lessons from Laddy. 8)
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Post by wvincenti »

Stormseeker wrote: Oh and i think every bard or wanna be bard in alfa should take lessons from Laddy. 8)
Laddy needs an apprentice.

A plaid-wearing, tobacco chewing, Robert Service reading, heroic outdoorsman kind of bard. That would be a thing of great comedy.

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Vendrin
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Post by Vendrin »

Stormseeker wrote:Hmm Vendrin the hunting and fishing thing has got me bamfoozled. Unless you are refering to the hand and eye cordination and the learning of patience.
Bingo, believe me or don't, but until I had started fishing quite often my shooting was pretty bad, but since doing that I'm getting better and better. All I'm saying is that you should get rp xp for whatever you are doing because you can learn things that will make you better at something from an unrelated skill.
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Zakharra
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Post by Zakharra »

fluffmonster wrote:XP cap can only catch people who fall through the cracks, we can't rely on this as a primary line of defense against excessive advancement. We do not want to catch our typical player in this net.

As well, typically the XP for accomplishment comes at the end of a quest and can easily break 200 xp per day...a daily cap is not a good idea. A weekly cap is good...monthly makes it too infrequent.
Not a bad idea if there is a script that can count the xp a PC gets per day. What if the PC or PCs get run by several DMs? They will get xp thru both DMs. Which can add up to more xp.
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Post by Rotku »

Aerthrin wrote: And all that 'should it be 2k? 3k?' talk is killin' me. You guys actually get that much?? :shock: :P :wink: I hope those are all lvl15's and above! I know it's harder to level when you have a high-lvl toon... but obviously you've all found a way around it. I'm betting you make just that much xp every week, huh? Never find a cold server over there do ya? :wink:
:lol:

I couldnt' agree more with Aerthrin there! What ALFA are you guys playing on?! :shock:

The two biggest, most character, shaking quests I've ever been on were with a PC about 4 or so PCs ago now. The first one went ove 5 hours, and ended up my character in an arena with her friend, fighting for her life. An emotion shaking experience for both me and my PC. She got 120xp for that. The next one was shorter, about 3 hours, and involved my PC saving her son from a devil. About 200xp from that....
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Trebor
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Post by Trebor »

Thats utterly ridiculous that is all the xp you got from that much time Rotku
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