Elven Agenda

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Cleasor
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Elven Agenda

Post by Cleasor »

Magolir approaches High Priestess Isiovieng and reports

"The Plague Rats have been defeated. I ventured with a group into the southern sewers and through their might, an alter consecrated to Talona was broken. Also, the apparent leader, a wizard named Xanthus, was incinerated by magic missiles."

The High Priestess responded, "Good. I hope that you represented us well."

Magolir replied, "I used my skills with bow and blade, of course. However, the enchanted hood gifted to me by Gael Lynch of the Adventurers Guild was the deciding factor. I delivered volley after volley of arcane missiles. This was sufficient to overthrow a "Shit" Demon, a Plaguemistress, and Xanthus."
Magolir continued, "Finally, I have confirmed that the ships are sailing again from Waterdeep to into the West and Evermeet. Our People may board and sail at their convienence."

The Priestess nodded and answered, "You have shown your character and strengths, despite your recent folly in the nearby woods. This is just the beginning. More challenging tasks I have for you and your band."
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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The Manthor, the "Vow of the Woods," gathered in the Hall and listened to High Priestess Isiovieng as she spoke of dire tidings.

"The birds have stopped singing. Darkness has fallen nearby. A vile darkness. Something is tainting nature. Many dead trees and flowers wilted.
I would send out our wardens, but I fear leaving us unprotected from other outside threats. The Zartruss tribe is stiring to the north. A black dragon was sighted as well due south."

The band soon discovered the source, but barely lived to return and report their findings.

Aniril Imytholen started the report, "We discovered seven green spores surrounding the ruins, my lady. As we approached, three corpses of humans arose from the earth . . . covered in strange green spores. Sulrath touched one and then the disease spread upon him as well." Aniril Imytholen continued, "Thus we set the corpses alight, hoping to restrict their impact, if only by a little."

Magolir stated, "I attempted to detect any magic aura upon the spores surrounding the ruins. There was none. But while doing so, I felt the strongest urge to cough. Fortunately, I supressed it."

High Priestess Isiovieng was surprised, "So close to our home is this rot." She asked, "Do you think it could spread?"

Aniril Imytholen replied, "I do believe Thalion and Sulrath saw more -- of large roots?" Sulrath Starshadow pointed to a sample of the root in a sealed jar. High Priestess Isiovieng carefully examined the sample and said, " I've never seen such a thing. look it's twitching." Aniewien cautioned, "Please do not open the jar without precautions. They nearly strangled Magolir to death."

High Priestess Isiovieng gave the sample back and said calmly, "This is beyond my expertise. We may need someone more fluent more than I. Someone of the wilds. Perhaps they have more knowledge of this than me. There is a halfling. She goes by the name Birdsong. She is a friend of nature. I ask you find her bring her here." Aniril Imytholen frowned slightly and spoke, "I had heard she this halfling was troubled with a noxious plague . . . perhaps this is similar?" High Priestess Isiovieng didn't seem to hear him and continued, "Also take a sample to the old druid in Waterdeep. Perhaps he would know?"

The band bade their farewells and departed.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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The Enclave sent out more patrols as the green spores continued to spread from their source near the ancient elven ruins. It was during one of these patrols that a large company of goblins of the Slimy Tribe attacked and decimated a patrol. Several rangers were slain, a few were captured, one escaped to tell the tale.

High Priestess Isiovieng thoughtfully scribed a letter to Dorian, the master of the Adventurers Guild. He had been recently training and studying with the Enclave, and she knew that his knowledge of the city and its denizens would be needed. She rolled and sealed it, gave it to Magolir and Sulrath to deliver, then prayed to Corellon that the captured elves would be found.

As usual, it took little persuasion to assemble a group of adventurers to raid the assumed Slimy Tribe lair. It was common knowledge within the city that the goblins came forth in the night, stealing away victims to be sold in nefarious slave markets. The party easily penetrated the upper sewers. Little defied or slowed them as they marched towards the lair, except perhaps the occaisional beast which turned metal to rust. Upon finding the lair's secret entrance, the group made short work of its guards, despite the power of a ritualistic pentagram used to summon fell demons from the Abyss. The slave master fell to either arrows, a spear, or magic. The Seldarine only know which in such mayhem.

Several members found the prison cells. The goblins had captured many humanoids. An orc. A minotaur. A lizardman. A halfling. All destined for the slave markets. But there was no immediate sign of elven prisoners. Then one room was entered and vast, writhing tentacles sprang from the floor. There were screams from within. The way inside was blocked. When the tentacles retreated, two bodies remained. Both were elves.

While Magolir thanked the adventurers for their aid in returning his comrades, he was quietly disturbed. How could such a force, which so swiftly and effectively swept aside its enemies, have failed with similar swiftness in its real cause. The High Priestess was likewise distressed upon seeing the slain elven bodies. Such a waste of a life. She sighed and gave the command to lay them to rest in the growing Garden of Afterlife.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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Maelal, Birdsong, Sulrath and Magolir were patrolling the Westwood near the Enclave. They had been told of tidings of a "strange man wandering at dark near the glade," and they sought the truth of the matter. The Sun had yet to set, though it would not be long before he vanished. They had encountered another group of The Beatles which seemed to lair in the old ruins. They quickly dispatched the oversized insects when Magolir heard someone approaching from the east. A human male, dressed in clothes, a cloak, with the hood drawn over his head approached. He seemed to have little care for the dangerous conditions within the woods.

The man approached the group and after pleasant introductions and questions of intent, he lowered his hood. The Sun setting low on the West horizon struck him in the face and he winced, and squinted. His skin was quite pale, a similar color to Magolir's, a Moon Elf. Also, his hair was white. He begged the group to raise his hood, which was allowed as it seemed he was in pain. However, the brief glimpse of his face was enough for Magolir to recognize the man. His name was Halphas. Halphas likely did not remember, for human memory is short, but Magolir had encountered him within a vile area near the city, called the dump. At the time, and Magolir remembered it was night, Halpas lamented upon the imbalance of nature within the dump. The rats were rampant and were driven by something ... unnatural. Magolir sympathized with the man, turned, and went about his ordained tasks.

The group, now including Halpas, moved west when suddenly a large gathering of undead humans emerged and attacked. Though these were quickly dispatched with arrows, the group gasped as gigantic walking mounds of vegetation appeared behind them. The enemy were many. The elves swiftly applied their prefered tactic: Shoot and Move. Arrows flew through the woods with a constant whistle. They struck the vegetation mounds and seemed to slow their already lethargic movement. But the human was not used to their tactics. Further, he seemed to want to communicate, or perhaps negotiate with the mounds. He held his positions, which unknowingly, was the cause of this death. A mound approached him, wrapped him within its mass, and he fell.

Once the gigantic mounds were slain, the Elves and Birdsong noticed Halpas was not among them. They searched and found his lifeless body, covered in spores. They at once recognized the disease which was inflicting the Woods. Maelal thought the man was responsible for the attack. Was it a coincidence that he arrived, and shortly thereafter the attack occured? But Birdsong thought not. Why summon an attack which resulted in your death? Magolir, having met the man before, kept silent but agreed with the druid. In either event, though the greater spore spread had been stopped, if not even diminished, it was clear the threat to the Westwood was not eliminated.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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:wtg:

Nice, might inspire me to log into WD again.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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Re: Elven Agenda

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A warning horn went up in the Enclave. Three clear, loud, tones in a row. Danger!

As Magolir left his house and he was immediately surrounded in smoke. The air was wretched, the skies a sickening orange. He descended the stairs and a ranger ran past. Magolir stopped him, "Cousin, what is the alarm?" The ranger replied, "Fire. Some fool was seen in the Westwood hurling fireballs. He disappeared before we could apprehend him." The ranger ran off to gather with the team going to fight the fire.
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"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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Manthor "Vow of the Woods," the wardens of the Westwood Elven Enclave

Thousands of years ago, while humans still lived in caves and hunted with sticks and stones, a thriving advanced elven society was located along the Sword Coast. This was Illefarn and its capital was Aelinthaldaar, built in the shadow of Mount Waterdeep.

The millenia passed and humans evolved and multiplied. War and conflict amongst the humans ensued. Elves found it difficult to adapt to the human expansion, and they devised a plan to remove themselves from the barbarity. This plan was the Retreat to Evermeet, their home beyond the Trackless Sea. The elves of Illefarn razed Aelinthaldaar to hide its existence and many sailed across the sea to their new Elvendom. Legends say that remains of Aelinthaldaar lay within the crypts below the Pantheon Temple of the Seldarine in Waterdeep. But some believe other remnants remain as well.

As humans, dwarves and other races dominated the hectares of soil which now lie underneath the stone of Waterdeep, elves continued to use this location of natural harborage to sail to and from Evermeet. Today, the Elven Enclave within the Westwood exists as a sanctuary and way house for elves sailing to and from their Home. The Enclave's purpose is to serve as a center of Elven Culture in a land perverted by the greed and consumption of other races. All elves (except the Dharrow) are welcome within the Enclave. However, some elves have been seduced by the pleasures of Waterdeep. A grave transgression of a regional elf is to become a "city elf," an elf who has abandoned the Tel'Quessir and Culture to live among, and profit by the lesser races within Waterdeep. Regrettably, these elves are all too common about the city.

The Enclave maintains a band of special wardens known as the Manthor, the "Vow of the Woods." They are the elite protectors of the Enclave and do the special bidding of the High Priestess. They take an oath to the Seldarine to join this band. Their prioties are 1) Protect and defend the Enclave from threats, 2) Protect and tend the Westwood, and 3) Ensure the Waterdeep harbors remain open for elves sailing to and fro. While several members maintain relationships within the city, they do this only to better serve the Enclave, and never at the expense of their oath. The Manthor live communally, sharing wealth and possessions. Each member is expected to contribute a unique talent which increases the strength of the band.

//This is intended for players desiring to join the elven faction "Manthor" in the Westwood. Access to the Enclave is open to all elves. But regular participation in our sessions and sharing in our communal property requires becoming a member of the Manthor. Invitation to the Manthor requires a vetting period to see if your character's actions are compatible with the band's values. Potential members will be expected to bring a unique talent (i.e., a crafting specialty). Once invited, your character will be expected to take an oath, to first and foremost serve the needs of the Enclave. If you're a player of an elf character who wants to frequently delve the various urban dungeons of Waterdeep for adventure and wealth (without a clear and compelling Enclave objective), with the most available players on the server, this faction is probably not for you. If you want to focus on immersive role play within an Elven setting and culture, then this might be for you. This forum post "The Elven Agenda" shows past examples of our adventures. We strive for a faction session (sometimes DM'd) of once per week, historically on Tuesday evenings, USA time.//
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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With amusement, Magolir stepped forward to the Beer Golem stage, wine chalice in hand. He disliked these large venues, but had agreed to attend the revelrie and proffer a song, as his band needed resoursces. The song he chose was in reaction to current events. Many of non-Elven race had been trespassing within Renvanna. If they had come with respect for the Elves of the Westwood, our reaction would have been favorable. But instead, they came imposing their own habits and customs, which were uncivilized at best, and vulgar at worst.

Additionally, the streets of the harbor have become dangerous. The plague of the rat-kind whom worship Talona, the mother of disease, has grown anew. The Tel'Quessir were once again avoiding the harbor, and passage to our Home, Evermeet. One of our own, Eliyanas, was nearly killed by this growing menace.

Magolir introduced the song as a favorite at the Elfstone Tavern, and encouraged all to sing along with the chorus.

Heave Ho! Over the rail it goes, into the depths of the water.

Long ago when the land was fair
Elven singing filled the air
The People flourished, they spun their yarn
In the Realm they loved, named Illefarn

Heave Ho! Over the rail it goes, into the depths of the water.

Men eyed their Women with lust to expand
And spread their tribes throughout our land
Orc and Goblin drooled with delight
Rape, violence and hunger would be Men's plight

Heave Ho! Over the rail it goes, into the depths of the water!

The Elves so few could withstand all naught
Their woods and hamlets filled with distraught
Away we must flee this peril and threat!
To Evermeet we sail, without regret

Heave Ho! Over the rail it goes, into the depths of the water!

The Men with their coin and filthy kids
Demanded escape or ships they forbid
They brandished spears and swords honed keen
These threatened to be used unless We agreed

Heave Ho! Over the rail it goes, into the depths of the water!

The Elves had no choice to win tricky matter
Helped the barbarians climb up the ladder
Men demanded fine wine to please
An idea formed as the sheets filled with breeze

Heave Ho! Over the rail it goes, into the depths of the water!

Mortals did feast upon draught too strong
Sleep came upon them before too long
Like barrels of wine, they were rolled to the edge
A heave of great strength enacted Revenge

Heave Ho! Over the rail it goes, into the depths of the water!

Alas this did little to stem our Passing
But if ye faced with Mortals' rudeness a'massing
Remember our Kin cleverly solved their puzzle
Using their brains, rather than crude muscle

Heave Ho! Over the rail it goes, into the depths of the water!


The crowds reaction to the song was more enthusiastic than expected. Many sang along joyfully.

But later in the performance, a mustachioed human took the stage. He abruptly ripped off his outer garments, revealing only a lewd and pink g-string. All were dazed and immobilized at the dreadful sight. It is rumored that Nuro Nightstar alone retained some freedom of movement, and giving the bard some coin, received a piece of his g-string in return. But as all were dazed, the bard's associates swiftly stole many prized possessions and the performance awards. They stole Magolir's Elven enchanted longbow, a cherished gift to him for his past service. This offense of course, could not be tolerated. Swift revenge must be brought upon the thieves.

Therefore, Magolir approached High Priestess Isiovieng and begged her leave to deal with these threats to Elvendom.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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Eliyanas, Tren'ar'dirion, Sulrath, Magolir and Liathel returned to Renvanna, and spoke with High Priestess Isiovieng.

"High Priestess, as you bid, we discovered the source of the evil blocking the High Road."

"Excellent, tell your tale," the High Priestess stated.

"We patrolled from the Glade, moving south through the Illefarn ruins, until reaching the High Road. We encountered a pack of wolves led by a worg north of the road. Upon reaching the road, we moved west. Near the first bridge, we again encountered a wolf pack. This one was larger. Also, an owlbear must have smelt the blood from battle and wandered into the fray, thinking of an easy kill. These opponents tested us, and tis clear the need for practice fighting as a team. We reached the small human village where the tavern called The Unicorn lies. There, we received a further warning of the danger ahead. After a brief respite while awaiting dawn, we continued west across the second bridge and to the crossroads. At the crossroads, we found the Source. An eerily lit pentagram upon the ground, with a large, blue-skinned bipedal overseeing several hound-like beasts with spinny back hairs similar to a porcupine. A wrecked caravan with bodies lay nearby. We were able to isolate one of the hound beasts. Its howl was evil and unnatural, and would have deafoned us if we had not been protected. It fell swiftly to arrows blessed by the Seldarine. We devised a plan to slay the other beasts, then challenge the blue-skinned leader. We slew them though with some effort. We investigated the pentagram and decided it should be destroyed. But another blue bipedal materialized and summoned its aid. Again with some dire effort we slew it too. Liathel then destroyed the pentagram with her wizardy."

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Isiovieng continued, "Well done. Were the dwarves satisfied?"

"Indeed, Nurin their camp master paid us a complement, as much as any dwarf would complement an Elf. We know not whether we have permanently solved the problem. I shall tell the rangers to remain vigilant."

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"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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It had been, as the humans measure time, nearly a tenday since the disatrous patrol into the abandoned areas of Renvanna. The patrol of himself, Sulrath, Eliyanas, Relkanan, and Aelenta strove to determine the exent of the kobolds' invasion of the outskirts of Renvanna. They made progress through the nearby areas, encountering the expected tree spiders. They then proceeded west up and over a hill piercing the flats. Before descending from the hilltop to the flats, Magolir eerily felt apprehensive. He designated the hilltop as a retreat and rally point, though he was unsure which Elves in the band understood. Of their patrol, only Sulrath and Eliyanas were Manthor. He was confident they would listen. The others? Once the band had descended from the hill onto the flats, the kobolds leapt (or flew) from the tree-tops, surrounding them. The overwhelming number of kobold invaders seemed to have been lying in wait. It was foolish to have pressed so far and to be that exposed. They were out-numbered, out-maneuvered, under-equipped ... many without magical means to escape. When all was said and done, Relkanan, Eliyanas and Sulrath were dead. Magolir blamed himself of course. He was the Manthor's leader, and this was caused by his poor decisions.

It was now Magolir's duty to perform the Ceremony of Passage. Three souls must escape this world and sail to Aravador, specifically Arvanaith. He would perform the duties to release them and set them free.

But alas, the Manthor were no more. Only Magolir and Tren'ar'dirion were the remaining sworn members, and Tren'ar'dirion had not been seen for many moons. Perhaps things would have been different had he been present for the patrol. The young Aelenta displayed little interest in joining the elite band. He spent more time in the bowels of the city than within the boughs of the woods. Magolir worried that the city's corruption and greed would tempt and take him too, as it had taken so many others. Meanwhile, three Elves of the High Forest had arrived in Renvanna. Their names were Earlanni Rachiilstar, Kivessryn Shinath'tar, and Thaurnym. Earlanni and Kivessryn were well-versed in the ways of the natural world. He had yet to meet Thaurnym. Magolir had an idea to memorialize the fallen's service and sacrifice. Perhaps one or more of these arrivals would help?
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"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Elven Agenda

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The Crown Wars!

I have witnessed first-hand the blight upon Elven history known to us as the Crown Wars. For it was these ill-fought wars of kinslaying which began our decline. I write what I have learned, to rectify the mistake of our ancestors who avoided writing our history.

Indeed, the moonblade known as the Dream Needle enables a type of travel about the times, using one's dreams. It was through this method that we traveled to Aelinthaldaar, the capital of Illefarn, during the First Crown War.

What is known in the Westwood of the First Crown War? Tales tell that Aryvandaar, a realm of Sun Elves, attacked it's southern neighbor, Miyeritar, a realm of Green Elves, a dozen millenia or more ago. Illefarn lay north of Aryvandaar, and legends say it remained neutral in the conflict.

Our travels revealed much. The shrine to Sehanine Moonbow. A hidden door leading to an ancient tomb. A sarcophogus adorned with symbols of royalty and within it lay the bones of its dweller.

I could hear sounds or even voices within that chamber. No one else heard them. I drew the moonblade and it felt awakened with anticipation in my hand. Slowly its point moved toward the base of the skeletal skull. It penetrated the bones and ...
we found ourselves within an ancient palace. An Elven guard greeted us and escorted us to see the king.

This was the royal palace of Aelinthaldaar, and we stood before King Aelinn. He spoke of the kinslaying between Aryvandaar and Miyeritar. Our history states that Illefarn remained neutral during this war. Hardly, as this king had devised his own evil strategy to absorb the other kingdom's refugees, and then whence strengthened and his adversaries weakened, to conquer the two realms. Clearly, he was tempted and corrupted by power.

Twas difficult to explain our presense to him. How does one tell a king this is all a dream or a nightmare? He took us for spies and set his guards upon us. We flew from the great hall back to where we entered the palace. But the exit was shut to us. There we turned and fought. A royal guard fell, our arrows piercing his body. Kivessyrn was not with us, for the last we saw of him was in the form of a great brown bear. We fought King Aelinn himself. In the end, he yielded.

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The King now faced us, realized his folly, and repented. He said that the kinslaying was a sign of the corruption's influence. He stated that he thought the other realms were corrupted, but indeed the corruption lie within his own envy for power. Perhaps this lies within all. His plan to build strength so that he could end the war with a military victory was ill-wrought. That was not the way to peace and may the Seldarine forgive him.

He looked to me and the moonblade in my hand and said he was ready. I raised the blade to his head, and the point drew itself forward, entered his skull, and he vanished. The blade felt energized. Twas then that Eliyanas appeared before us. She told us the moonblade now had the power to open a door to leave this dream. Our task was to find and collect the rest of the dreams of our People and vanquish their nightmares. But for now, we were to return to where our bodies slept.

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The blade now indeed opened the shut exit. A portal appeared leading from this dream. We went through and found ourselves back in the royal burial chamber, lying on the floor, apparently awakend from our sleep. Kivessyrn was there awake. We collected ourselves and departed through the hidden door back into the Shrine.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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