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The future of ALFA ?

Posted: Wed Feb 12, 2014 4:00 pm
by Hialmar
Got pointed to that by Danubus (an ancient member for those who do not know him):
http://www.indiedb.com/games/dungeonforge

And the kickstarter link:
https://www.kickstarter.com/projects/10 ... eon-master

Sounds interesting.
You Are the Dungeon Master
In Dungeonforge all the action takes place in a massive, open gameworld. This world is your canvas; the place where you will tell your story as a dungeon master.

Through our in-game editor which we've termed "the Dungeonforge," you will be able to craft adventures rife with deep dungeons, dark woods, frosty mountain tops, and just crawling with the unspeakable legions of darkness. Your content then becomes part of the over-arching gameworld for all to enjoy. You can script quests within your adventure for players to complete, or even perform a "Live Telling" of your adventure, wherein you actively take the role of dungeon master, playing the part of NPCs and controlling monsters to shape the experience of the players dynamically, in real time.
Dedicated Servers

In addition to LAN support, Dungeonforge will feature dedicated servers for those wishing to host their own, entirely self-contained gameworlds online and allow friends to play and create content therein. Loot, characters, lore and even the gameworld itself can all be uniquely tweaked or replaced entirely on dedicated servers for an experience that's as unique as you want it to be.

Administrators will have a full suite of moderation tools including the ability to choose who on the server may create content, approve content to appear in the gameworld or block content from appearing at all.Dedicated servers may be set to private for only certain people to access so you and your adventuring buddies can enjoy your content together, or can be made public so that the world can enjoy the world you're creating.

Dedicated servers are entirely self-contained and separate from other content. Characters created and loot obtained on a dedicated server stay on that server.

Dedicated servers give players even more far-reaching control over their unique experience in Dungeonforge. We're beyond excited to see where creative and imaginative people take this!
Edit: backed them for a few bucks.

Re: The future of ALFA ?

Posted: Wed Feb 12, 2014 4:07 pm
by Zelknolf
The talk of giving 'tips' to content creators which alters in-play mechanics makes it sound like they're leaning more toward 'freemium' models of organizing themselves and farther from immersion. Depending on how much control they give folk making their own servers, I suppose. Talk of folk being able to make/host their own servers sounds way more promising than Neverwinter, at least.

Re: The future of ALFA ?

Posted: Wed Feb 12, 2014 4:08 pm
by Hialmar
Indeed, the part about dedicated servers is the most interesting part.

Then there is the Dungeon Master part (I have added some quotes about this to my first message).

The rest looks exactly like Neverwinter.

Re: The future of ALFA ?

Posted: Wed Feb 12, 2014 8:01 pm
by Ithildur
Looks intriguing...

Re: The future of ALFA ?

Posted: Wed Feb 12, 2014 8:57 pm
by Heero
Yeah looks good to me.

Re: The future of ALFA ?

Posted: Wed Feb 12, 2014 10:48 pm
by HEEGZ
Interesting. Will definitely look into this.

Re: The future of ALFA ?

Posted: Thu Feb 13, 2014 6:55 am
by Veilan
ALFA haz future now? :o

Re: The future of ALFA ?

Posted: Thu Feb 13, 2014 8:54 am
by Hialmar
Maybe, maybe not who knows ;)

Re: The future of ALFA ?

Posted: Thu Feb 13, 2014 10:34 pm
by Kalbar
That looks like a big pile of sweaty hot awesome.

(Note: I didn't actually click the link.)

Re: The future of ALFA ?

Posted: Mon Feb 17, 2014 7:21 pm
by Castano
holy shit!

Re: The future of ALFA ?

Posted: Tue Feb 18, 2014 3:29 pm
by Ithildur
How customizable is the ruleset? That'd be the biggest question; if it's stuff like 'greatswords do 2d100 dmg lolol!' 'social skillz? what's that??' then... it'd probably need tweaking if we're still upholding the "ALFA uses DnD" pillar.