Everyone...
Posted: Fri Dec 19, 2008 7:30 am
Faerun Lives
https://www.alandfaraway.info/phpBB3/
https://www.alandfaraway.info/phpBB3/viewtopic.php?f=4&t=41499
I am curious how you utilize these maps in your games. Print outs? And where did they come from / how were they made?Faeryl wrote:Maps that are in current use for my PnP campaign.
http://www.flickr.com/photos/24620050@N04/
Some of the maps are printed out as reference (i.e. the world/regional maps), others are printed out at battle map scale for use of figures. I've drawn all of them with Profantasy's Campaign Cartographer 3 and addons with a lot of Dundjinni user art added in.Vintenar wrote:I am curious how you utilize these maps in your games. Print outs? And where did they come from / how were they made?Faeryl wrote:Maps that are in current use for my PnP campaign.
http://www.flickr.com/photos/24620050@N04/
That is a really interesting concept which I might like to explore. I wonder though how you manage "fog of war" in your battle map scales during dungeon crawls, for areas that have yet to be explored by the PCs?Faeryl wrote:Some of the maps are printed out as reference (i.e. the world/regional maps), others are printed out at battle map scale for use of figures. I've drawn all of them with Profantasy's Campaign Cartographer 3 and addons with a lot of Dundjinni user art added in.Vintenar wrote:I am curious how you utilize these maps in your games. Print outs? And where did they come from / how were they made?Faeryl wrote:Maps that are in current use for my PnP campaign.
http://www.flickr.com/photos/24620050@N04/
http://www.profantasy.com/
http://www.dundjinni.com/default.asp
CC3 works with layers that can be shown or hidden before printing. I print out a single page map of the layout for the players. This has any details, secret doors, hidden areas, traps, etc hidden. It is just a generic outline of the map. (Saves us time so that they don't have to map it by hand but allows them to sketch in details or notes as they wish. I then print out the battle maps for the encounter areas. I don't have any battlemats or player versions available online for viewing, only my DM maps, but good examples of encounter battlemaps can be found here near the end of the thread:Vintenar wrote: That is a really interesting concept which I might like to explore. I wonder though how you manage "fog of war" in your battle map scales during dungeon crawls, for areas that have yet to be explored by the PCs?
Thanks for the info btw.
That is pretty interesting and very impressive. I would love to try something like that but on the other hand, I have some players who metagame way too much, evenFaeryl wrote:CC3 works with layers that can be shown or hidden before printing. I print out a single page map of the layout for the players. This has any details, secret doors, hidden areas, traps, etc hidden. It is just a generic outline of the map. (Saves us time so that they don't have to map it by hand but allows them to sketch in details or notes as they wish. I then print out the battle maps for the encounter areas. I don't have any battlemats or player versions available online for viewing, only my DM maps, but good examples of encounter battlemaps can be found here near the end of the thread:Vintenar wrote: That is a really interesting concept which I might like to explore. I wonder though how you manage "fog of war" in your battle map scales during dungeon crawls, for areas that have yet to be explored by the PCs?
Thanks for the info btw.
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