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Pure awesome!
Posted: Wed May 16, 2007 7:51 am
by Joos
Back in the day, team fortress was one of the few reasons why I was still playing quake 1, even when quake 2 was out. It was the definition of "pure awesome". Nowadays, its a bit less of a fanfare when every other game has got decent teamplay capabilty and not just deathmatch for multiplayer. But at the time, it was revolutionary. Teamplay, differnet classes to choose from and different rules depending on how the map was built. However, since the conversion to the halflife engine, its been dead silent, to the despair of gamers everywhere. Until now.
http://au.media.pc.gamespy.com/media/01 ... mgs_1.html
Looks awesome! I really dig the airbrushed comic look.
Posted: Wed May 16, 2007 7:53 am
by Grand Fromage
hello and welcome to ages ago
I am looking forward to it finally, finally coming out. I don't like a lot of the changes they've made from TFC though, at least on paper. I'm very interested to see how it plays.
Posted: Wed May 16, 2007 8:03 am
by Joos
Grand Fromage wrote:hello and welcome to ages ago
I am looking forward to it finally, finally coming out. I don't like a lot of the changes they've made from TFC though, at least on paper. I'm very interested to see how it plays.
Holy crap, I didn't really know that "less than a month" could be so easily translated to
ages in american.

Posted: Wed May 16, 2007 9:13 am
by Mord
It was way more than a month ago it was re-announced.
Posted: Wed May 16, 2007 11:25 am
by paazin
Mordekai wrote:It was way more than a month ago it was re-announced.
Yeah, I remember watching that video in Jan. or so
Posted: Wed May 16, 2007 11:42 am
by fluffmonster
so why the cartoonish look?
Posted: Wed May 16, 2007 11:45 am
by Mord
Because.
Posted: Wed May 16, 2007 11:45 am
by paazin
fluffmonster wrote:so why the cartoonish look?
It catches the absurdity of it rather well. Team-fortress has always had that character, in a sense
Posted: Wed May 16, 2007 4:22 pm
by Swift
fluffmonster wrote:so why the cartoonish look?
They got tired of changing game engines to make it not look dated, so they chose a style that is
meant to look dated. Until information stopped flowing years and years ago, they had already changed engines 2 or 3 times.
Posted: Wed May 16, 2007 6:48 pm
by Grand Fromage
fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.
Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
Posted: Wed May 16, 2007 7:40 pm
by paazin
Grand Fromage wrote:fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.
Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?
Posted: Wed May 16, 2007 8:55 pm
by Grand Fromage
paazin wrote:Grand Fromage wrote:fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.
Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?
whut? I think you replied to the wrong post here, I never mentioned QTF.

Posted: Wed May 16, 2007 9:06 pm
by paazin
Grand Fromage wrote:paazin wrote:Grand Fromage wrote:fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.
Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?
whut? I think you replied to the wrong post here, I never mentioned QTF.

Oh, I misunderestimated your post. My bad.

Posted: Wed May 16, 2007 9:06 pm
by NickD
Swift wrote:fluffmonster wrote:so why the cartoonish look?
They got tired of changing game engines to make it not look dated, so they chose a style that is
meant to look dated. Until information stopped flowing years and years ago, they had already changed engines 2 or 3 times.
I would think mostly that, but not so much that it's meant to look dated, but cartoons just don't need the same level of detail, so they're easier to maintain.
I suspect also because it's an online game, having cartoony graphics would make it run smoother as less detail means less drag on the computer translating the info sent down.
Posted: Wed May 16, 2007 9:10 pm
by Mord
The original team fortress 2 mod for half life.
