Page 1 of 1

STALKER: Shadow of Chernobyl

Posted: Tue Apr 03, 2007 2:41 am
by ChengYi
anyone played the game? Its pretty cool on how they combined FPS with RPG, reminds me of oblivion but with guns. wish i understand the Russian in there. I just wonder how contraversial it will be dealing with the 1986 tragedy in the Ukraine.

Re: STALKER: Shadow of Chernobyl

Posted: Tue Apr 03, 2007 4:43 am
by HEEGZ
ChengYi wrote:Its pretty cool on how they combined FPS with RPG, reminds me of oblivion but with guns.
If only more apocolyptic games would adopt this... :twisted:

Posted: Tue Apr 03, 2007 5:07 am
by NickD
It's not as good as I was expecting, to be honest. The graphics feel a bit dated already, and the gun at the start is absolute crap, there are endless enemies and I keep dying even on easy. Money is pointless because you get so much early on, so I guess at least you don't need to worry about carrying everything your enemies drop (even if you could).

Posted: Tue Apr 03, 2007 10:21 am
by Mord
Other than food, and a poorly designed quest system, there really are no other elements associated with the RPG genre. The game is very repetitive and highly frustrating due to a number of bugs, not to mention some invisible quest timer that keeps failing your missions.

Fanboys like GF might tell you otherwise though. :P

Posted: Tue Apr 03, 2007 7:58 pm
by Grand Fromage
It's not an RPG, it's a FPS with RPG elements--stats, inventory, quests, dialogue, etc.

I have been playing for over a week and haven't encountered any bugs, though I've heard about them. It is really buggy on Vista, but I'm on XP. Mord is obviously blind, as every timed quest displays exactly how many hours you have left directly beneath its entry on the PDA. Not what I'd call invisible, unless the aforementioned blindness is present. The pointless money and excessive supplies problems are fixed in the first patch. The patch breaks your saves though, so don't apply it until you've finished or before you've played.

The graphics are excellent, though they don't scale well at all. If you don't run it at max settings you won't be particularly impressed. It's difficult, scary, a lot of fun and probably has the best atmosphere of any game. It's not what was promised, but it's quite good and well worth the $30. Also very moddable, a lot of mods are already out. There's a vehicle one in beta now.

PATSAAAAAAANIIIIIIIII

Posted: Tue Apr 03, 2007 8:18 pm
by NickD
Don't get me wrong, I liked it. I just didn't think it was as good as people seemed to be expecting. Certainly not worth the wait if people were hanging out for it. I only played it for a little while, just up to meeting the barkeep, and then got distracted by Shivering Isles...

I don't remember what they were, but I remember encountering some very minor bugs which didn't affect gameplay enough to warrant complaining about.

Posted: Tue Apr 03, 2007 9:01 pm
by Lusipher
FPS mostly all suck.

Posted: Tue Apr 03, 2007 9:24 pm
by NickD
I like FPSes! As long as they have more of a story than "You are here. Kill everything you see." ... Which pretty much accounts for the vast majority of them...

Posted: Tue Apr 03, 2007 9:28 pm
by HEEGZ
Grand Fromage wrote:it's quite good and well worth the $30.
where can you get it for that?

Posted: Wed Apr 04, 2007 12:11 am
by Grand Fromage
HEEGZ wrote:
Grand Fromage wrote:it's quite good and well worth the $30.
where can you get it for that?
It was that on Amazon when I got it... looks like the price went back up to $40. It's still worth it.

I should also mention this is not a run and gun FPS, it's slow and tactical. I wouldn't say realistic per se (though it does use complex stuff, ballistics instead of hitscan for example) but it definitely leans in that direction.

Posted: Thu Apr 12, 2007 12:39 pm
by krbang
Danubus wrote:FPS mostly all suck.
I agree. But S.T.A.L.K.E.R. got me hooked anyways. Has a nice feel to it.