Medieval 2: Total War

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NickD
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Medieval 2: Total War

Post by NickD »

Anyone else played this game? By far the buggiest game in the Total War series so far. Some of the bugs are just unbelievable. Patch 1.2 is set to address the major bugs, making the game a lot more playable. It's 2 months late, but hopefully will be out within a week... and then this appears...

http://shoguntotalwar.yuku.com/topic/11 ... ine?page=1
The Addon will contain 4 Campaigns:

Britain: With England, Wales, Scottland,Norway, Ireland.

Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzans,Turks and all together vs. Mongols

New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortes

East Europe: With German Knights, Poland, Lithuania, Danmark, Nowogrod

- They also added "Special abilities" for the historical persons in the 4 campaigns:
--> Richard I. can rally fleeing troups with the "Heart of the Lion" -talent.
--> Emperor Manuel of Byzanz can set confusion in the enemy lines (the enemy units will fight with each other) with his "Byzantine politic"-talent.

- The campaings have different targets and a different way of playing.
--> In the Eastern, the religion is more important (because of unrest and unit development -> you can only recruit teutonic knights in a catholic area).
--> In the New-World you have, if you play the spanish, only few Units at the start. So you have to look for alliances and trading routes. Maybe even find nativ american alliances, to recruit native units. You also need to become strong to fight the french and english, who will apear later in the new world. If you start as a native american fraction you also can have an alliance with the spanish, to get more advanced units. You also have to take care with the wars against the other native american fractions. Don't be to weak when more of the europeans arrive.

- Prestige points (at least in the new world campaign). For successfull missions or lucrative trading routes, you earn prestige and rise in rank. For each rank you get money and new unlocked units. If you lose battles or missions, your prestige and rank will also sink.
- More units on a battlefield.
- You can build Forts with water around it.... keep their position and which you also can conquer and use for your fraction.
- More + different mission targets: A noble man apears and asks for your help in a combat. If you are successfull, your reward will depend to how you won (how many you have killed).
- In the Britain szenario you can make -as an enemy of England- an alliance with renegate(?) english aristocrats. They ask for your help, to conquer a town. If you give the town after the victory to them, they will found a new anti-english fraction "Allianz der Barone"!

Sorry for the bad spelling....but i am reading and trying to remember the english translation !

It is done to 70% and will apear in the 2nd quater of this year!

[EDIT]
Important: These features seem to work ONLY in the Addon! NOT in the normal Medieval 2 Version!
Well, I guess that explains why patch 1.2 is currently running at 2 months late... it's a bit frustrating because the game, as it is, is far too buggy for them to be starting an expansion already, let alone be at 70% complete.

Meh.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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mxlm
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Post by mxlm »

This is part for the course. There's a reason you don't buy Total War games until after the expansion has been released.
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NickD
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Post by NickD »

I always expect some bugs on a release... but the level of bugginess in M2:TW is just unbelievable. The only other game I've seen that was so buggy was Space Empires V.

I mean... shields subtract from defense?! Two handed axes are unable to hit cavalry?! The entire program crashes when defending a settlement being invaded by the Tirmuids?!?! And that's just a sample... it's extremely unacceptable to release a game in that condition and then put most of your developers to work on a expansion.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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ChengYi
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Post by ChengYi »

what exactly happened for the initial delay?
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NickD
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Post by NickD »

I'm not sure about the initial delay. I suspect it just took longer than they anticipated. The last few delays have been because they send it to SEGA for final QA and SEGA keeps finding unacceptable bugs...
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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ChengYi
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Post by ChengYi »

they should actually play the game before releasing it
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NickD
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Post by NickD »

That's what QA are for. And they've only got 2 programmers working on the patches at the moment. The rest are working on the expansion.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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