The future of ALFA ?

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Hialmar
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The future of ALFA ?

Post by Hialmar »

Got pointed to that by Danubus (an ancient member for those who do not know him):
http://www.indiedb.com/games/dungeonforge

And the kickstarter link:
https://www.kickstarter.com/projects/10 ... eon-master

Sounds interesting.
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In Dungeonforge all the action takes place in a massive, open gameworld. This world is your canvas; the place where you will tell your story as a dungeon master.

Through our in-game editor which we've termed "the Dungeonforge," you will be able to craft adventures rife with deep dungeons, dark woods, frosty mountain tops, and just crawling with the unspeakable legions of darkness. Your content then becomes part of the over-arching gameworld for all to enjoy. You can script quests within your adventure for players to complete, or even perform a "Live Telling" of your adventure, wherein you actively take the role of dungeon master, playing the part of NPCs and controlling monsters to shape the experience of the players dynamically, in real time.
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Administrators will have a full suite of moderation tools including the ability to choose who on the server may create content, approve content to appear in the gameworld or block content from appearing at all.Dedicated servers may be set to private for only certain people to access so you and your adventuring buddies can enjoy your content together, or can be made public so that the world can enjoy the world you're creating.

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Dedicated servers give players even more far-reaching control over their unique experience in Dungeonforge. We're beyond excited to see where creative and imaginative people take this!
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Zelknolf
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Re: The future of ALFA ?

Post by Zelknolf »

The talk of giving 'tips' to content creators which alters in-play mechanics makes it sound like they're leaning more toward 'freemium' models of organizing themselves and farther from immersion. Depending on how much control they give folk making their own servers, I suppose. Talk of folk being able to make/host their own servers sounds way more promising than Neverwinter, at least.
Hialmar
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Re: The future of ALFA ?

Post by Hialmar »

Indeed, the part about dedicated servers is the most interesting part.

Then there is the Dungeon Master part (I have added some quotes about this to my first message).

The rest looks exactly like Neverwinter.
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Ithildur
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Re: The future of ALFA ?

Post by Ithildur »

Looks intriguing...
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Re: The future of ALFA ?

Post by Heero »

Yeah looks good to me.
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Re: The future of ALFA ?

Post by HEEGZ »

Interesting. Will definitely look into this.
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Re: The future of ALFA ?

Post by Veilan »

ALFA haz future now? :o
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Hialmar
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Re: The future of ALFA ?

Post by Hialmar »

Maybe, maybe not who knows ;)
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Kalbar
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Re: The future of ALFA ?

Post by Kalbar »

That looks like a big pile of sweaty hot awesome.

(Note: I didn't actually click the link.)
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Re: The future of ALFA ?

Post by Castano »

holy shit!
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Ithildur
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Re: The future of ALFA ?

Post by Ithildur »

How customizable is the ruleset? That'd be the biggest question; if it's stuff like 'greatswords do 2d100 dmg lolol!' 'social skillz? what's that??' then... it'd probably need tweaking if we're still upholding the "ALFA uses DnD" pillar.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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