Spell Changes

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ayergo
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Re: Spell Changes

Post by ayergo »

Senor T wrote:Pretty sure "Solution in search of a problem" was old ALFA's motto.
So true. I just use knockdown on Clerics to kill them, it works way better.

:reddot:


Always have your clay golem ready to protect you!

:headz:
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Galadorn
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Re: Spell Changes

Post by Galadorn »

Question about Animal domain boosted summoning: Has it been taken out?
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ImStrokerAce
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Re: Spell Changes

Post by ImStrokerAce »

Galadorn wrote:Question about Animal domain boosted summoning: Has it been taken out?
It was corrected when EE came out, yes.
Current PC:
Mephis the Awkward Mage
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Galadorn
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Re: Spell Changes

Post by Galadorn »

ImStrokerAce wrote:
Galadorn wrote:Question about Animal domain boosted summoning: Has it been taken out?
It was corrected when EE came out, yes.
Corrected? Was it an error before EE? Didn’t know.
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Gaia_Nostra
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Re: Spell Changes

Post by Gaia_Nostra »

Galadorn wrote:
ImStrokerAce wrote:
Galadorn wrote:Question about Animal domain boosted summoning: Has it been taken out?
It was corrected when EE came out, yes.
Corrected? Was it an error before EE? Didn’t know.
If I have read the domain.2da correctly, the following should be true:

Animal Domain

Clerics who take the Animal domain are able to influence animals and gain spells related to animals and their abilities.

Domain Special Abilities
Speak with Animals: Once/day used to either calm a nearby animal (static content) or speak with animals (DM/RP)

Bonus Spells
The cleric gains access to the following spells at the specified spell level: Hold Animal (2), Dominate Animal (3), Commune with Nature (5), Owl's Insight (6), Shapechange (9).
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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ImStrokerAce
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Re: Spell Changes

Post by ImStrokerAce »

Both lesser and Greater Missile Storm give a save vs Spells for 1/2 damage. What is more perplexing is their random number of missiles that they spawn. I have observed from 4-11 on GMS and 3-10 on LMS.
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wvincenti
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Re: Spell Changes

Post by wvincenti »

How much of a headache would it be to add this to the War Domain for clerics?

War Domain:
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

-Bill
  • Currently NWN1 ALFA: Ryld Ky'bler
    Currently NWN2: Gwindor Faelivrin, still not actually dead!

    Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
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ayergo
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Re: Spell Changes

Post by ayergo »

wvincenti wrote:How much of a headache would it be to add this to the War Domain for clerics?

War Domain:
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

-Bill
That requires hak editing, which we still aren't quite there yet
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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wvincenti
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Re: Spell Changes

Post by wvincenti »

ayergo wrote:
wvincenti wrote:How much of a headache would it be to add this to the War Domain for clerics?

War Domain:
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

-Bill
That requires hak editing, which we still aren't quite there yet
Roger that. Thanks!

-Bill
  • Currently NWN1 ALFA: Ryld Ky'bler
    Currently NWN2: Gwindor Faelivrin, still not actually dead!

    Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
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zetamog
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Re: Spell Changes

Post by zetamog »

Couple of new ones:

Protection from Alignment

Does not provide protection from fear or fear causing spell-like effects

Polymorph Self

Umber Hulk does not grant True Seeing
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bartleby
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Re: Spell Changes

Post by bartleby »

Protection from Alignment

Does not provide protection from fear or fear causing spell-like effects
Things that would have been good to know before the goblin king heh :/ I wondered how we got feared when we all had protection from evil in effect.
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zetamog
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Re: Spell Changes

Post by zetamog »

Flame Weapon

Lasts for 2 mins/level instead of 1/min level as description states
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zetamog
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Re: Spell Changes

Post by zetamog »

A couple of new ones:

Protection from Alignment

Works as in vanilla except that it does not protect from Fear spells or spell-like abilities
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zetamog
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Re: Spell Changes

Post by zetamog »

Ultravision

In addition to the usual function, negates the -4 penalty to Spot at night (info courtesy of Droomi)
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zetamog
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Re: Spell Changes

Post by zetamog »

Clairaudience/clairvoyance

RP/DM-intervention only on Alfa. Does not give the spot/listen buff listed in the spell desription.
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