Weapon crafting!
Posted: Thu Sep 27, 2018 5:53 pm
Its finally going in game! I don't have ammunition done yet, but most everything else is ready to go. Sorry I have been a bit absent from things, this thing was a lot bigger than I planned, coming it at 1500+ lines of custom code!
Here is the little description I wrote up on how to do it:
Here is the little description I wrote up on how to do it:
This is the weapon crafting anvil!
To craft a weapon:
1) Equip the weapon that you want to craft. This means you can't craft weapons that you can't equip!
2) You will *NEED* a base metal to work with! The metals are:
Iron Ingot: Mundane weapons
Silver Ingot: +1 Weapons
Dark Steel Ingot: +2 Weapons
Adamantine Ingot: +3 Weapons
Mithral Ingot: +4 Weapons
You might *optionally* want some other items too! For silver and up you can add alchemical properties to the weapon:
Fire Damage -
Firebreath potion: 1 damage
+ Ruby: 2 damage
+ Fire elemental essence: 1d4 damage
Cold Damage -
Icebreath potion: 1 damage
+ Sapphire: 2 damage
+ Water elemental essence: 1d4 damage
Acid Damage -
Acidbreath potion: 1 damage
+ Emerald: 2 damage
+ Earth elemental essence: 1d4 damage
Electrical Damage -
Lightningbreath potion: 1 damage
+ Diamond: 2 damage
+ Air elemental essence: 1d4 damage
3) Start swining (attacking) at the anvil! The first 4 hits won't do anything but report the DCs involved with crafting your chosen weapon and give you a countdown to how many hits left. If you want to reset, just wait 30 seconds and it will reset itself.
4) If you've made it this far then you've either succeeded or failed!
On failure:
-You lose your items on the anvil
-Roll a second 1 or fail by more than 10, you lose the weapon (but gain XP equal to 10 x Ranks invested in Craft Weapon).
On Success:
-Beat the DC, but by less than 5, you will get a negative effect or two applied to your weapon!
-Roll a 20, or beat it by 10 or more and you will get some positive effects applied to your weapon!
Happy crafting!