Mod 4.0 Bug Thread
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- ayergo
- Penguin AKA Vile Sea Tiger
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Mod 4.0 Bug Thread
Remember to include detailed information about the area and location of the bug.
Full area name please. Too hard to find things in the toolset by the grid number.
Full area name please. Too hard to find things in the toolset by the grid number.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 4.0 Bug Thread

Bugs are in 1I.
Moving through the indicated AT from west to east (1I -> 1J) takes you outside the city wall as indicated.
The AT at the north of 1I goes nowhere (or there simply isn't one, it's been awhile).
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Re: Mod 4.0 Bug Thread

Bug is in Sewers 0308.
Hidden trapdoor at indicated location that goes nowhere.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Re: Mod 4.0 Bug Thread
Dock Ward: The Warrens - Interior
The door to the Half Forge locks on the inside, trapping the character inside the building.
The Area Transition for the Temple Of Yondalla doesn’t work.
The door to the Half Forge locks on the inside, trapping the character inside the building.
The Area Transition for the Temple Of Yondalla doesn’t work.
- ayergo
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Re: Mod 4.0 Bug Thread
Whoops, bashed the door for now which should get you out. Yeah, Temple isn't built yet.joshmad75 wrote:Dock Ward: The Warrens - Interior
The door to the Half Forge locks on the inside, trapping the character inside the building.
The Area Transition for the Temple Of Yondalla doesn’t work.

There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- Gaia_Nostra
- Brown Bear
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Re: Mod 4.0 Bug Thread
Thugs and thieves, when equiped with them, double drop clothing and daggers.
Fixed
Fixed
Last edited by Gaia_Nostra on Sun Mar 18, 2018 5:10 pm, edited 1 time in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
Re: Mod 4.0 Bug Thread
Not new to the update, but the book dealer buys thug clothes and....well...everything you can find as drops in the sewers. He probably shouldn't.
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- ayergo
- Penguin AKA Vile Sea Tiger
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Re: Mod 4.0 Bug Thread
Book dealer? Area?Mick wrote:Not new to the update, but the book dealer buys thug clothes and....well...everything you can find as drops in the sewers. He probably shouldn't.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 4.0 Bug Thread
Probably Serpentil in 3O. Shifty guy.
Also, in 2Z the alchemist (Phalantar) buys dead babies, which he then offers for sale. I’ve seen them in the shop. Haven’t tried brewing any dead baby potions yet though....
Also, in 2Z the alchemist (Phalantar) buys dead babies, which he then offers for sale. I’ve seen them in the shop. Haven’t tried brewing any dead baby potions yet though....
Last edited by Senor T on Thu Mar 15, 2018 3:00 pm, edited 1 time in total.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
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- Frost Giant
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Re: Mod 4.0 Bug Thread
Definitely Serpentil in 2Z.Senor T wrote:Probably Serpentil in 3O. Shifty guy.
Also, in 2Z the alchemist buys dead babies, which he then offers for sale. I’ve seen them in the shop. Haven’t tried brewing any dead baby potions yet though....
I am guilty of selling things there, including garbage being carried around by various undead and goblins. One thing I try to do is follow a corollary of sorts to the backpackers creed of packing out what you pack in, you pack out. I do not like finding remains all over the place with things "garbage" or "50 foot ball of rope" in them. It takes away from the aesthetics, but also I always thought it adds to lag. So not only does Murgen carry out the stuff on whatever he kills, he cleans up after the lazy-ass adventurers that preceded him. The point of this is: if we get rid of the all of the folks that buy garbage can we please add more garbage cans?
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
- Akivaria
- Orc Champion
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Re: Mod 4.0 Bug Thread
Just my two coppers here, but I'd think with a new update we should worry less about supposed RP bugs and more about technical bugs. Whether or not someone can sell a ball of rope at a book shop isn't really that big of a deal.Wild Wombat wrote:Definitely Serpentil in 2Z.Senor T wrote:Probably Serpentil in 3O. Shifty guy.
Also, in 2Z the alchemist buys dead babies, which he then offers for sale. I’ve seen them in the shop. Haven’t tried brewing any dead baby potions yet though....
I am guilty of selling things there, including garbage being carried around by various undead and goblins. One thing I try to do is follow a corollary of sorts to the backpackers creed of packing out what you pack in, you pack out. I do not like finding remains all over the place with things "garbage" or "50 foot ball of rope" in them. It takes away from the aesthetics, but also I always thought it adds to lag. So not only does Murgen carry out the stuff on whatever he kills, he cleans up after the lazy-ass adventurers that preceded him. The point of this is: if we get rid of the all of the folks that buy garbage can we please add more garbage cans?
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
Re: Mod 4.0 Bug Thread
Sure, tech bugs are a bigger deal. And I don't care about who buys apples, eggs, or rope, but dead babies seem a little over the top.Akivaria wrote:worry less about supposed RP bugs and more about technical bugs.
Idea instead of bug: give people a small xp ding for dropping them in the CoD instead.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
- ayergo
- Penguin AKA Vile Sea Tiger
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Re: Mod 4.0 Bug Thread
cmk_gossip script is firing errors.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- oldgrayrogue
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Re: Mod 4.0 Bug Thread
Dead Rats in the rat hills often do not drop tails or carcasses. This appears to be an intermittent problem. I have noted it multiple times. Dead rat container "opens" but nothing inside. I have noticed it happening more with the Dire Rats.
- ayergo
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Re: Mod 4.0 Bug Thread
Seems like once the invisible "corpse" decays that the things show up. Will try to fix, in the meantime try to just wait a few minutes and you should get the loot you are due.oldgrayrogue wrote:Dead Rats in the rat hills often do not drop tails or carcasses. This appears to be an intermittent problem. I have noted it multiple times. Dead rat container "opens" but nothing inside. I have noticed it happening more with the Dire Rats.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind