Updates on building progress and PGers needed!

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ayergo
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Updates on building progress and PGers needed!

Post by ayergo »

Hey all,

Sorry for the lack of updates of late. I've hit a snag where the module kept corrupting. A lot of this occurred while trying to fix the dreaded rust monsters, and I believe at this point it is due to having too many scripts. Adding a near duplicate of even a working one seems to crash the mod! As such, I'm going to be tidying up a bit before I can move forward.

I've put up a latest stable release that has (I think) the goblin AI sorted with minimal errors. Please PG it a bit and let me know how it goes!
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Stormbringer
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Re: Updates on building progress and PGers needed!

Post by Stormbringer »

Pg'ed about 300 xp including ears in sewers.. rust monster should give more than 1 xp since they are tough to kill if you wear armor. Xp for goblins was ok. Average was 1-3 with an occasional 7 for Kree. They should drop more items worth gold though.. we charged in on every encounter and I used 8 clw potions and only gained around 150 go back to replace used potions. So maybe ear reward give a little more gold say 7 go per ear instead of 5? Xp per ear I think is good at 5 per ear.
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ayergo
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Re: Updates on building progress and PGers needed!

Post by ayergo »

Stormbringer wrote:Pg'ed about 300 xp including ears in sewers.. rust monster should give more than 1 xp since they are tough to kill if you wear armor. Xp for goblins was ok. Average was 1-3 with an occasional 7 for Kree. They should drop more items worth gold though.. we charged in on every encounter and I used 8 clw potions and only gained around 150 go back to replace used potions. So maybe ear reward give a little more gold say 7 go per ear instead of 5? Xp per ear I think is good at 5 per ear.
If you want more gold, sell the babies to the Thayans. :twisted:

Did you get a lot of on_perceive errors? Any other errors?

Oh yeah, and hoping to totally overhaul the dreaded rust monster once I clear up some space.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
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Stormbringer
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Re: Updates on building progress and PGers needed!

Post by Stormbringer »

ayergo wrote: If you want more gold, sell the babies to the Thayans. :twisted:

Did you get a lot of on_perceive errors? Any other errors?

Oh yeah, and hoping to totally overhaul the dreaded rust monster once I clear up some space.
That would not be a IC thing :-D

Sometimes.. I should have taken a pic of it but it seemed the normal errors
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
Magile
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Re: Updates on building progress and PGers needed!

Post by Magile »

Whenever the Goblins would realize the PCs are there/charging them, a string of errors would run.
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ayergo
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Re: Updates on building progress and PGers needed!

Post by ayergo »

Magile wrote:Whenever the Goblins would realize the PCs are there/charging them, a string of errors would run.
Good info, thanks. I'll try and track it down. For some reason it didn't show up when testing with Ponlin for reasons I can't understand.
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It's a place where you will learn
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ayergo
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Re: Updates on building progress and PGers needed!

Post by ayergo »

Stormbringer wrote:
ayergo wrote: If you want more gold, sell the babies to the Thayans. :twisted:

Did you get a lot of on_perceive errors? Any other errors?

Oh yeah, and hoping to totally overhaul the dreaded rust monster once I clear up some space.
That would not be a IC thing :-D
I frankly love the fact that in order to make money you'll have to compromise your morals. Actually I think I need to add some more of that...
There's a place I like to hide
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But only didn't realize and you were scared
It's a place where you will learn
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dergon darkhelm
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Re: Updates on building progress and PGers needed!

Post by dergon darkhelm »

Seem like varying spot/listen skills. The elites and the goblins that both fight well and cast seem to perceive PCs earlier and attack while the remaining grunts simply will continue their patrol.
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dergon darkhelm
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Re: Updates on building progress and PGers needed!

Post by dergon darkhelm »

Just romped through ---- killed about 30 or so


Most give Tragnar 1 xp

Shaman give 4 xp


No script errors.


Some minor AI issues with grunts being less eager to fight, often walking around for a couple of rounds before joining in.

The only strange script I saw looks to be an experience calculator. It only came for a couple of the gobs. On one it gave 12xp and on the other 1 xp.
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Re: Updates on building progress and PGers needed!

Post by Rick7475 »

I saw him romping through, just followed the green guts plastered on the floors and walls.
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ayergo
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Re: Updates on building progress and PGers needed!

Post by ayergo »

dergon darkhelm wrote:Just romped through ---- killed about 30 or so


Most give Tragnar 1 xp

Shaman give 4 xp


No script errors.


Some minor AI issues with grunts being less eager to fight, often walking around for a couple of rounds before joining in.

The only strange script I saw looks to be an experience calculator. It only came for a couple of the gobs. On one it gave 12xp and on the other 1 xp.

Yeah, milling about might also be morale checks from the slaughter. XP is low probably because your level is too high. Ponlin still gets about 20xp for most advanced gobbos.
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
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dergon darkhelm
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Re: Updates on building progress and PGers needed!

Post by dergon darkhelm »

ayergo wrote:

Yeah, milling about might also be morale checks from the slaughter. XP is low probably because your level is too high. Ponlin still gets about 20xp for most advanced gobbos.
Oh yeah. Not complaining on XP ... it's reasonable for the challenge for a lvl 8. Just giving data points. :)
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Re: Updates on building progress and PGers needed!

Post by ayergo »

I think I broke stealth accidentally, but otherwise they seem to be behaving better. Take a look.
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Arianna
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Re: Updates on building progress and PGers needed!

Post by Arianna »

ayergo wrote:I think I broke stealth accidentally, but otherwise they seem to be behaving better. Take a look.

Their stealth or ours?
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ayergo
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Re: Updates on building progress and PGers needed!

Post by ayergo »

Arianna wrote:
ayergo wrote:I think I broke stealth accidentally, but otherwise they seem to be behaving better. Take a look.

Their stealth or ours?
Goblin stealth.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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