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Building ...

Posted: Wed Sep 06, 2017 6:15 pm
by Rick7475
Just so you know what we are up to, some things work, others ...not so much.

Re: Building ...

Posted: Wed Sep 06, 2017 8:13 pm
by Rumple C
The effort is appreciated, even when it doesn't work out quite as intended.

Re: Building ...

Posted: Wed Sep 06, 2017 8:23 pm
by Magile
I have no life, so let me know if you need testing. I'm in-game a lot and I'm on Discord 24/7.

Re: Building ...

Posted: Wed Sep 06, 2017 9:24 pm
by Rick7475
I am upgrading some guard weapons. Just to make sure they work well, attack a guard and see what happens.

Re: Building ...

Posted: Wed Sep 06, 2017 9:26 pm
by Magile
Rick7475 wrote:I am upgrading some guard weapons. Just to make sure they work well, attack a guard and see what happens.
I'll pass!

Re: Building ...

Posted: Thu Sep 07, 2017 12:36 am
by Stormbringer
Rick7475 wrote:I am upgrading some guard weapons. Just to make sure they work well, attack a guard and see what happens.
I will lol if your on so I don't aggro every npc on WD.

Re: Building ...

Posted: Thu Sep 07, 2017 1:35 am
by ayergo
Basically we've been planning the next plot while this one is still wrapping up so we can transition into it right away. You've already seen some of the ground work!

I have some interesting and different mechanics planned for upcoming dungeons.

Re: Building ...

Posted: Thu Sep 07, 2017 2:02 am
by Galadorn
Thank you rick7475 and ayergo. Having a blast. :)

Also available for testing Patrolmen.
Even IC, if Toliv sees them all gathered in a choke point, not doing their rounds, he'll drop a Dire Spider on them, see how quick they get hoppin'...

Re: Building ...

Posted: Thu Sep 07, 2017 3:58 am
by Rick7475
Also trying to add the Sword Mountains. I will do a few first, maybe 10 or 15 areas. They were taken out of Waterdeep years ago, then put back in, with all the links broken. I don't know if it was El Chip that built them, but he used a code that no one has ever been able to figure out. I will try and guess where they go, so we will see how that works, in addition to some areas re-used for a certain dragon fan group. There are over 30 areas sitting there taking up space. So testing would be great.

Re: Building ...

Posted: Thu Sep 07, 2017 4:13 am
by ayergo
Rick7475 wrote:Also trying to add the Sword Mountains. I will do a few first, maybe 10 or 15 areas. They were taken out of Waterdeep years ago, then put back in, with all the links broken. I don't know if it was El Chip that built them, but he used a code that no one has ever been able to figure out. I will try and guess where they go, so we will see how that works, in addition to some areas re-used for a certain dragon fan group. There are over 30 areas sitting there taking up space. So testing would be great.
That would be great if you could get them hooked up. If so I'll populate them with some creatures I have in mind.

Re: Building ...

Posted: Thu Sep 07, 2017 5:20 am
by Arianna
Rick7475 wrote:Also trying to add the Sword Mountains. I will do a few first, maybe 10 or 15 areas. They were taken out of Waterdeep years ago, then put back in, with all the links broken. I don't know if it was El Chip that built them, but he used a code that no one has ever been able to figure out. I will try and guess where they go, so we will see how that works, in addition to some areas re-used for a certain dragon fan group. There are over 30 areas sitting there taking up space. So testing would be great.

Are you talking about the code for making the seamless ATs work where the tags all look something like n01n01p00 p00n01p00 p01n01p00?
I know the Sword mountains were all created with the seamless ATs or at least the ones I am aware of . . .
Where the tag of each area is set so it connects with adjoining areas and is required to get the ATs to work

There is a trick with Seamless ATs too that required a special DM widget to get through them or somesuch So while they worked find for PCs DMs had a hard time testing them

Re: Building ...

Posted: Thu Sep 07, 2017 10:54 am
by Rick7475
I don't like the seamless ATs because they are all edge, which means that running from a monster all you have to do is get to the edge, or chasing a bad guy. I plan on using regular ATs and block the rest of the edges. The ATs will be at a road or marked path.

Re: Building ...

Posted: Thu Sep 07, 2017 12:25 pm
by Rick7475
Disregard my last, only linking the first SM area to test.

Re: Building ...

Posted: Thu Sep 07, 2017 1:48 pm
by Arianna
Rick7475 wrote:I don't like the seamless ATs because they are all edge, which means that running from a monster all you have to do is get to the edge, or chasing a bad guy. I plan on using regular ATs and block the rest of the edges. The ATs will be at a road or marked path.

That may be true and certainly more realistic to not have to find one little choke point like with regular ATs

With the Seamless ATs the monsters can go through them too

Re: Building ...

Posted: Thu Sep 07, 2017 7:37 pm
by Stormbringer
Rick7475 wrote:I don't like the seamless ATs because they are all edge, which means that running from a monster all you have to do is get to the edge, or chasing a bad guy. I plan on using regular ATs and block the rest of the edges. The ATs will be at a road or marked path.
TLR had all seamless AT's.. if you have questions get with Borgia and see if he can help.