First let me say you're all amazing players. Getting to RP with you all is really the reward for all the hard work and it is awesome to see you all are enjoying time on the server. I know it can be frustrating running into spawns and other unintended problems while playing, part of which I'm to blame for not being more clear on my strategy. Thus I thought I should lay it out here more clearly in a sort of "mission statement" if you will. Here are my general principles that I go by when deciding where to dedicate my toolset time:
1) The best static content is repeatable, not one shot. This is a much better return on investment in terms of my time and your time. A one shot "go-fer" quest will perhaps entertain you for 10 minutes, but trying to tackle the dungeon boss can entertain you for countless sessions. This is why fixes for static "go-fers" has been slow, I'm instead spending my time trying to make larger more fun things.
2) Quests (both DM'd and Static) should be built with everyone in mind, not just a subset of players. This is widely applicable in so many ways and is a real guiding light for me. I want to make sure that it isn't just tanks plowing through everything and that my rogues, wizards, bards, druids, etc have a role to play. Statics will include stuff tailored to force inclusion of support chars (like DR on the Rat Boss). This will become increasingly evident in 3.0 in that some areas will require presence of support chars to even gain entry. I DM in much the same way, so that "dump stat" may become more relevant than you think. If CHA was your dump-stat, expect NPCs to outright ignore you and gravitate towards those with high CHA. Likewise if you want static content reviewed/fixed that only benefit a subset of players expect it to be low priority.
3) Attempt to concentrate the players we have left into a central hub area. I think you all already know this to a large extent, which is to say that the Adventurer's quarter is my hub and I'm building out content from there. In order to maximize mixing of players I need to concentrate the area. That is to say that the further the content from this area that it is the lower the priority for my toolset time. This also extends to the DM wand, in that logistically it is much better for me to try and push disparate factions together (evil, good, etc) to fight a common foe than it is for me to DM two different groups at a time. If you want to splinter off from the group in a DM session, realize I can only be with one group at a time and it may not be you.
4) Build versatile systems that can allow for flexibility in world behavior. A lot of my recent work has been on systems that I can (hopefully) deploy server wide to speed up my process in the future. Things like re-spawning loot containers and workable AI are overhead, but in the end will allow me to build things faster long term. The cost now is higher but long term as I tackle more areas/dungeons/etc it will speed me up. It does however appear in the short term that things aren't getting done, so hopefully this helps understand why I care a lot about that loot in Blackwell and why I upped those rewards so high to encourage you guys to go.
Hope this helps give you an idea of how I operate to keep your frustration level low. We've done a lot of amazing work and I think you'll be pleased with the 3.0 release! We will grow more from there!
General notes on my building strategy for Waterdeep
Moderators: ALFA Administrators, invalid group 3
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
General notes on my building strategy for Waterdeep
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: General notes on my building strategy for Waterdeep
Thanks for all your hard work Ayergo.
12.August.2015: Never forget.
Re: General notes on my building strategy for Waterdeep
Yes, thank you very much for everything you have done and are doing/planning! 

Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- ImStrokerAce
- Orc Champion
- Posts: 472
- Joined: Sun Jan 09, 2005 7:41 am
- Location: British Columbia, Canada
Re: General notes on my building strategy for Waterdeep
Woot woot! I like this rosy-looking future for WD 
Thanks for all the hard work

Thanks for all the hard work

Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage
Re: General notes on my building strategy for Waterdeep
Thanks for all the hard work ayergo and giving us your philosophy. For those who don't know, I spent most of my gaming time on the Tolkien NWN2 server. Awesome server but it ended. The ALFA players and DMs are terrific and I'm really enjoying my time both in NWN1 and NWN2.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
Re: General notes on my building strategy for Waterdeep
Great thanks ayergo! WD is a joy to wander, brings back a lot of memories, and it's so fun making new ones.
Re: General notes on my building strategy for Waterdeep
Make me A STICKY thread? 
