Mod 3.0 Bug Thread

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Senor T
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Re: Mod 3.0 Bug Thread

Post by Senor T »

1) Purchased 2 spirits from Bannor in the SH. The window showed that he took my money and that I got them, but they weren’t in my inventory. Purchasing them from the waitress worked as normal.

2) rust monster antennae + spirits recipe was not recognized at the alchemy table, but both items were in my inventory.
Fixed, was wrong spirits
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Akivaria
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Re: Mod 3.0 Bug Thread

Post by Akivaria »

At Pelauvir's Counter, I noticed that I can sell my cure light potion for 25 gold but my cure moderate sells for 8 gold.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
Rumple C
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

Adventurers Quarter: Lantarhs Emporium

On shop clerk -

A. Asking to look at his used items beings up a shop window with no items.
2. Asking to sell an item suggests sending a forum pm to hyprervx.
12.August.2015: Never forget.
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Gaia_Nostra
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

Skeletons (and maybe ghouls too) are dropping 2 shields and 2 weapons. When you loot the corpse you get one, and then when the remains "decay" there's another one left as loot. Other items, such as gold and miscellaneous treasure do not duplicate.

Should now be fixed
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

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Rumple C
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

XP given for killing

Magma mephits
Fire mephits
Imps

(all above seem to fire the fancy xp script with a whole lot of modifiers)

No xp given for

Hell hound
Salt mephit
Steam mephit

(no script fire - maybe because of a return visit to the same spawn spot?)

Should be fixed.
12.August.2015: Never forget.
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Akivaria
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Re: Mod 3.0 Bug Thread

Post by Akivaria »

The horse-manure shoveling quest yields zero xp.
The quest from the Old Xoblob shop yields less than ten, which seems a bit odd given the travel time.

slight XP award added. Don't generally like 1 off quests as not worth the time to tune.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

Thayan Enclave, The Peerless Smith

Attempting to modify item.

Dialogue requires a 25gp up front payment.


When PC clicks "OK" all that happens is a script error

"Script alpha_start_shie, OID: 80005b83, Tag: RedWizard, ERROR: STACK UNDERFLOW"



no actual modification script or dialogue box opens.

Broken, will try to fix in 4.0 when haks are updated/fixed
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NWN2: ??

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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

Rumple C wrote:Adventurers Quarter: Lantarhs Emporium

On shop clerk -

A. Asking to look at his used items beings up a shop window with no items.
2. Asking to sell an item suggests sending a forum pm to hyprervx.
This was originally a player run shop belonging to hyprervx I believe
it may have been a player shop in it so your only going to see items IF someone has sold it to the player's toon [who is no longer around] and he had the ability to put them in a box that the store pulled from. Cool at the time *shrugs*
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valn99
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Re: Mod 3.0 Bug Thread

Post by valn99 »

*Bran takes notes from Ari's wealth of WD wisdom* :)
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Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.


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Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Wild Wombat
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Re: Mod 3.0 Bug Thread

Post by Wild Wombat »

After the Server Reset the Gold for Rats script is not firing (and no, Murgen did not jump 2 levels overnight, unfortunately):

https://www.dropbox.com/s/0ch7n9wc4jlo1 ... s.PNG?dl=0
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

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"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
Wild Wombat
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Re: Mod 3.0 Bug Thread

Post by Wild Wombat »

Wild Wombat wrote:After the Server Reset the Gold for Rats script is not firing (and no, Murgen did not jump 2 levels overnight, unfortunately):

https://www.dropbox.com/s/0ch7n9wc4jlo1 ... s.PNG?dl=0
Ayergo,

The name of the pic above should be "No GOLD for Rats."

You said earlier that there is no reward for 5th level PCs (which is fine). However, I am certain that I got gold 2 days ago, so I brought Watch Wizard Sarya some more rat parts and she offered gold (see link below). So, there is either a bug in the reward script or in the dialogue. (Or the Watch is practicing a Bait and Switch scheme!)

https://www.dropbox.com/s/2roiyoza8i12l ... s.PNG?dl=0
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Wild Wombat wrote:
Wild Wombat wrote:After the Server Reset the Gold for Rats script is not firing (and no, Murgen did not jump 2 levels overnight, unfortunately):

https://www.dropbox.com/s/0ch7n9wc4jlo1 ... s.PNG?dl=0
Ayergo,

The name of the pic above should be "No GOLD for Rats."

You said earlier that there is no reward for 5th level PCs (which is fine). However, I am certain that I got gold 2 days ago, so I brought Watch Wizard Sarya some more rat parts and she offered gold (see link below). So, there is either a bug in the reward script or in the dialogue. (Or the Watch is practicing a Bait and Switch scheme!)

https://www.dropbox.com/s/2roiyoza8i12l ... s.PNG?dl=0
Yeah I never updated the convo to calculate rat bits later on. This is all by design, people need to stop rat farming and leave it to the lowbies. My level 1-3 PCs don't have anything to do if the high level folks kill all the rats. I updated this to try and push anyone 5 or up out of the rat hills.
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Relax child, you were there
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It's a place where you will learn
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Rats reportedly doing 8-9 damage, non-crit.

Fixed
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Twilighteyes
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Re: Mod 3.0 Bug Thread

Post by Twilighteyes »

The New Olamn quest that sends you out to perform and gain fans (just like a Boy Band! How exciting!) isn't working for me. When I originally got the quest a week ago, it told me that I had 0 out of 60 fans needed. After I figured out what you needed to do I worked away, and today got up to the magic 60! However when I returned to the quest giver, I got a response saying that I had an '<UNKNOWN VALUE>' of fans. I ran through the talk activity again and was told I had 12 out of 45 fans.

So I waited 24 IG hours and performed again, gaining new fans for Cullen, the Minstrel of Mayhem. I now had 70 per the count of the script of the Promoter at the Hanging Man. But upon returning to New OIamn, I still got the same 'no dice, you have 12 out of 45' message.

*sigh* Bards get no respect! Even at their own college!
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Gaia_Nostra
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

Not necessarily a bug, but I was standing on the Wall in area 1P and was able to activate a conversations with the coach drive on the ground below. I didn't try to complete the conversation, but I assume that it would allow me to travel as well.
Image

Leaving as is, I'm ok with it.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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