
Mod 3.0 Bug Thread
Moderators: ALFA Administrators, invalid group 3
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Imperial Clothing Importers has no merchant. If it's just an abandoned building, the my PC will become a squatter. 

If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3523
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 3.0 Bug Thread
Yeah, he is broke with no easy fix sadly.Gaia_Nostra wrote:Imperial Clothing Importers has no merchant. If it's just an abandoned building, the my PC will become a squatter.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Imperial clothiers went out of business when the building was seized by the city and its owners hunted {PC}ayergo wrote:Yeah, he is broke with no easy fix sadly.Gaia_Nostra wrote:Imperial Clothing Importers has no merchant. If it's just an abandoned building, the my PC will become a squatter.
the remainder of the inventory is being sold off in the market place by one of the employees
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
That make sense. Maybe we could just lock the gate because the bailey is under construction (or something like that) and update the guards convo script?Arianna wrote:Pretty positive that is NOT a entry into the CoD which is further north, its the River Gate which is suppose to Lead OUT of the city but was never expanded upon so it does not lead anywhere currentlyGaia_Nostra wrote:I apologize if this has been posted already, but the transition to the City of the Dead from area 3H does not appear to be working. I opened the gates, but I can't remember now if there simply is no transition or if it is not working.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
Re: Mod 3.0 Bug Thread
The high lighted areas cant be crossed in the rat caves. Rats cant get out, filthy hin cant get in.
https://drive.google.com/open?id=11MEDD ... i4gNsAbBuv
https://drive.google.com/open?id=11MEDD ... i4gNsAbBuv
12.August.2015: Never forget.
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Area 1C, in the grassy area inside (i.e., south) of the wall, the transition west, back to area 1B does not work. Note: the transition outside (north) of the wall works fine and transitions from 1B to 1C work properly.

Additional note: The AT looks like it might be hovering "over" the ground in the circled area. When my character gets close to the edge of the area, the blue highlight looks like it's in the middle of his back. So I guess it could be a walk mesh issue as opposed to a bad AT.
Should be fixed

Additional note: The AT looks like it might be hovering "over" the ground in the circled area. When my character gets close to the edge of the area, the blue highlight looks like it's in the middle of his back. So I guess it could be a walk mesh issue as opposed to a bad AT.
Should be fixed
Last edited by Gaia_Nostra on Wed Feb 14, 2018 3:04 am, edited 2 times in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Sea Ward: 1I, The transition to the east does not work in the lower (southern) half of the area.

This seems to have been an extra trigger that was down, it was removed.
Sea Ward: 1J, Transitions on the inner (southern) wall, and the grass area north of the outer wall, the transitions to Area North Gate - 1K do not work.

North of Waterdeep: 1L, The transition north to 1F does not work. Also, it does not extend all the way to the eastern edge as indicated by the dotted line.

Mostly bad polygons. Tried redrawing

This seems to have been an extra trigger that was down, it was removed.
Sea Ward: 1J, Transitions on the inner (southern) wall, and the grass area north of the outer wall, the transitions to Area North Gate - 1K do not work.

North of Waterdeep: 1L, The transition north to 1F does not work. Also, it does not extend all the way to the eastern edge as indicated by the dotted line.

Mostly bad polygons. Tried redrawing
Last edited by Gaia_Nostra on Wed Feb 14, 2018 6:08 am, edited 5 times in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
The Field of Triumph, Training Barracks
Vhonna Deepdell, inventory, Training Great Hammer, the image is a big red "X".
Vhonna Deepdell, inventory, Training Great Hammer, the image is a big red "X".
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Third Circle Dungeon, transition to the level below the dungeon is not working.


Last edited by Gaia_Nostra on Wed Feb 14, 2018 4:15 am, edited 1 time in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Transition from area The Long Road North - 1E to 1F (?) is not working. Also, it only spans about half of the area that it should cover (i.e., it does not extend into the area indicated by the dotted line).

1F doesn't exist... yet.

1F doesn't exist... yet.
Last edited by Gaia_Nostra on Wed Feb 14, 2018 4:29 am, edited 3 times in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Area 2Q - Swim script is firing on the land areas. Interestingly enough, the MAP shows some of the walk mesh as water terrain but the visual from the character's perspective it that of either beach or grassy area. A particularly dangerous area up the southern most ramp. So as you try to get away from the water you are actually running into the "deep end".

This is just an extra check to make sure you got out of the water. Don't believe its possible to drown if you move up the stairs.

This is just an extra check to make sure you got out of the water. Don't believe its possible to drown if you move up the stairs.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
This may be a "rounding error" but I just sold 6 rat tails and 1 carcass. The conversation told me I would be paid 15 gp but I was actually paid 16 gp.
As you level up reward decreases. Not worth the time to adjust this.
As you level up reward decreases. Not worth the time to adjust this.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
Re: Mod 3.0 Bug Thread
Had a pc stabilize on -5 after being infected rat bit.
While waiting to either slip closer to death or recover, the secondary for role for disease was failed and "ability damage" applied. No obvious ability damage was applied, but it has stopped the clock on recovery or dying.
Pc is now in a never ending coma.
While waiting to either slip closer to death or recover, the secondary for role for disease was failed and "ability damage" applied. No obvious ability damage was applied, but it has stopped the clock on recovery or dying.
Pc is now in a never ending coma.
12.August.2015: Never forget.
-
- Frost Giant
- Posts: 738
- Joined: Sat Jan 03, 2004 5:35 pm
- Location: Alexandria, Virginia, USA (DC 'burbs)
Re: Mod 3.0 Bug Thread
Was just going to post the same thing, except PC was told 20 and paid 22. (Bank error in your favor, anyone? Please tell me that I am not the only one old enough to get that reference!)Gaia_Nostra wrote:This may be a "rounding error" but I just sold 6 rat tails and 1 carcass. The conversation told me I would be paid 15 gp but I was actually paid 16 gp.
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
-
- Frost Giant
- Posts: 738
- Joined: Sat Jan 03, 2004 5:35 pm
- Location: Alexandria, Virginia, USA (DC 'burbs)
Re: Mod 3.0 Bug Thread
I say that this is a feature, not a bug:
Walking by the Crier at the Spouting Fish (4H) he tried to entice Murgen with a dish of the tastiest "foul". Perhaps there was a half-orc loitering in the streets nearby that the comment was aimed at.
Walking by the Crier at the Spouting Fish (4H) he tried to entice Murgen with a dish of the tastiest "foul". Perhaps there was a half-orc loitering in the streets nearby that the comment was aimed at.

Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock