Mod 4.0 Bug Thread
Moderators: ALFA Administrators, invalid group 3
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 4.0 Bug Thread
cmk_gohostile firing script errors.
Should be fixed
Should be fixed
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- Gaia_Nostra
- Brown Bear
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- Location: Washington, DC
Re: Mod 4.0 Bug Thread

Erroneous AT jumps character from unnamed building in Trades Ward: 3A to the backstage area of the Castle & North Wards: 2H, Smiling Siren Night Club & Theatre.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 4.0 Bug Thread
The City of the Dead: 2V
Script: lp_onexit_p2, OID: 800013da, Tag: , ERROR: STACK UNDERFLOW
Script: lp_onexit_p2, OID: 800013da, Tag: , ERROR: STACK UNDERFLOW
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
Re: Mod 4.0 Bug Thread
sold at the Xoblob shop in Dock Ward by Dandalus:
Wand of cure critical wounds 21000gp - - - NOT USABLE BY BARDS ? its description however describes it as a wand of FIRE . ALSO while it says it has 50 charges its noted as a single use item
Wand of Cure Serious 11250gp NOT USABLE BY BARDS ? its description however describes it as a wand of FIRE .
More and more Doors are missing every where --- you realize when ever you delete a door from the pallete it deletes all the doors with that tag in the mod?
Wand of cure critical wounds 21000gp - - - NOT USABLE BY BARDS ? its description however describes it as a wand of FIRE . ALSO while it says it has 50 charges its noted as a single use item
Wand of Cure Serious 11250gp NOT USABLE BY BARDS ? its description however describes it as a wand of FIRE .
Wish he sold wands of Ice
More and more Doors are missing every where --- you realize when ever you delete a door from the pallete it deletes all the doors with that tag in the mod?
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 4.0 Bug Thread
Haven't deleted any doors from the pallete. I believe it is something having to do with the different haks, but haven't figured out exactly what yet.Arianna wrote:
More and more Doors are missing every where --- you realize when ever you delete a door from the pallete it deletes all the doors with that tag in the mod?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- oldgrayrogue
- Retired
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Re: Mod 4.0 Bug Thread
The Head Customizer in the start area is no longer working. Error Codes when you try to use it.
Should be fixed
Should be fixed
- ayergo
- Penguin AKA Vile Sea Tiger
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- Location: Germany (But frequent world travels)
Re: Mod 4.0 Bug Thread
Do the other body part changers work?oldgrayrogue wrote:The Head Customizer in the start area is no longer working. Error Codes when you try to use it.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- oldgrayrogue
- Retired
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Re: Mod 4.0 Bug Thread
I never tried them as I believed only the head customizer was activated. I can try them tonight as I work on a reroll for a new PC.ayergo wrote:Do the other body part changers work?oldgrayrogue wrote:The Head Customizer in the start area is no longer working. Error Codes when you try to use it.
Re: Mod 4.0 Bug Thread
Crafting scripting error while crafting.
Happens when crafting anything, seemingly. So far confirmed with holy water, alchemist's fire, and fire breath.
Script ay_craftalccmw, OID: 80006a56, Tag:
alfa_alchemistsapparatus, ERROR: TOO MANY
Happens when crafting anything, seemingly. So far confirmed with holy water, alchemist's fire, and fire breath.
Script ay_craftalccmw, OID: 80006a56, Tag:
alfa_alchemistsapparatus, ERROR: TOO MANY
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
- oldgrayrogue
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Re: Mod 4.0 Bug Thread
I know I told you this IG Ayergo, but the other body part customizers don't work either. You just get an error message with no change made. Except the lower leg customizer (I think) which gives you bat wings. I was tempted to keep them =D.
Should be fixed.
Should be fixed.
- dergon darkhelm
- Fionn In Disguise
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Re: Mod 4.0 Bug Thread
Portals --
Hit one in the Sea Ward ... I was able to see a number of spawns..... Not sure exactly what or how many ...
Started running but then got some ping pong lag ... through me back in the mix once, then ran again but ponged back ... a whole host of magical effects looked to be going simultaneously...
Then I couldn't do anything at all with a huge lag spike.
I logged off... don't think the damage I took was enough to be fatal, but afraid of what my status will be if I come back in.
Bottom line: It seem that maybe some of the magic and/or effects or just the volume of creatures or all of the above in the new portals might be causing some lag issues.
Warning to PCs: There are probably a whole host of nasty devils critters within a couple dozen paces of the North Gate carriage station![/b]
Hit one in the Sea Ward ... I was able to see a number of spawns..... Not sure exactly what or how many ...
Started running but then got some ping pong lag ... through me back in the mix once, then ran again but ponged back ... a whole host of magical effects looked to be going simultaneously...
Then I couldn't do anything at all with a huge lag spike.
I logged off... don't think the damage I took was enough to be fatal, but afraid of what my status will be if I come back in.
Bottom line: It seem that maybe some of the magic and/or effects or just the volume of creatures or all of the above in the new portals might be causing some lag issues.
Warning to PCs: There are probably a whole host of nasty devils critters within a couple dozen paces of the North Gate carriage station![/b]
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
-
- Frost Giant
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Re: Mod 4.0 Bug Thread
Thieves House, E0.
Thario offered instruction before for 800 gold. Did not buy (too pricey), but I decided to o ahead and try it, and now he replies "Ah, you've already trained with me. Sorry, I can't help you anymore."
Understood if it is a level thing, but in that case the reply should be changed to something like, "Ah, your skills are too advanced already for me to offer training."
If it isn't a level thing, then it is a bug. Now, in the meantime, Murgen did get training at the Snookery, so maybe the scripts are linked or something?
Thario offered instruction before for 800 gold. Did not buy (too pricey), but I decided to o ahead and try it, and now he replies "Ah, you've already trained with me. Sorry, I can't help you anymore."
Understood if it is a level thing, but in that case the reply should be changed to something like, "Ah, your skills are too advanced already for me to offer training."
If it isn't a level thing, then it is a bug. Now, in the meantime, Murgen did get training at the Snookery, so maybe the scripts are linked or something?
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
-
- Frost Giant
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- Joined: Sat Jan 03, 2004 5:35 pm
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Re: Mod 4.0 Bug Thread
Blackwell, 3G.
Traps that used to give Murgen XP for disarming (Average Tangle trap) do not give him XP for recovering.
Level thing?
XP is only given for disarming and not for recovering since the trap itself is the reward? (Which makes it a cost benefit analysis, the opportunity cost of getting the trap is no XP ... who knew that basic economics would be a good skill to have!)
Traps that used to give Murgen XP for disarming (Average Tangle trap) do not give him XP for recovering.
Level thing?
XP is only given for disarming and not for recovering since the trap itself is the reward? (Which makes it a cost benefit analysis, the opportunity cost of getting the trap is no XP ... who knew that basic economics would be a good skill to have!)
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 4.0 Bug Thread
Good question. Probably doesn't fire on recovery, but don't know for sure.Wild Wombat wrote:Blackwell, 3G.
Traps that used to give Murgen XP for disarming (Average Tangle trap) do not give him XP for recovering.
Level thing?
XP is only given for disarming and not for recovering since the trap itself is the reward? (Which makes it a cost benefit analysis, the opportunity cost of getting the trap is no XP ... who knew that basic economics would be a good skill to have!)
What I really need is testing of the randomized traps in blue alley though. Eventually want to move all dungeons to that system.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind