Pickpocketing Waterdhavians?

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Wild Wombat
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Re: Pickpocketing Waterdhavians?

Post by Wild Wombat »

ayergo wrote:Sadly I am considered "essential" so I'm not getting any unexpected time off
:wall:

Do your bosses not consider that you are essential to us as well? That I, WW, was counting on you having time off? That, I, as a mere federal government contractor* am considered non-essential - nay dispensable - and had budgeted a decent portion of my newly found spare time to NWN?

As for the scripting and consequences ... I understand that we are talking about pick pocketing, but the reason that Croaker stopped breaking into houses was that at one point Croaker, Jacho (RiotNrrd), Mashan Tain (Lafter) and a couple of others were brought before the magistrates on Waterdeep and told of the numerous reports of thefts that we were all tied to, either alone or together. That if we continued, there would be dire consequences. Now part of this was Andrew on the warpath, but in this case, it worked, at least as far as I was concerned. Croaker knew that he was a marked man and became very careful. The very rare break-ins that he would take part in were with DM involvement (either when they were online or looped into the planning.)

The point of this is that I am wondering if there is a way to increase the rewards from pick pocketing NPCs, but also the non-lethal consequences? Is there some way to automatically parse the logs to pick up the times that a pickpocket is successful (so the PC does not turn hostile) but is borderline and thus might be spotted by passersby and thus reported? Thus setting the stage for a DM led "talking to"?

I understand that this can't be done without some sort of DM involvement, but it seems to me that id the log parsing is feasible, some sort of "X strikes and you're out" rule might work. One thing that we do not want to do is give our players a disincentive to play, so anything like a week jail term where they can't log on is severe. But what about escalating consequences:

a) First offense: warning
b) Second offense: a fine
c) Third offense: a larger fine
d) Fourth offense: jail time
e) Fifth offense: yer out (really, dude, you are incompetent and need to roll up a new PC)

Note: Murgen doesn't have a horse in this race. Dwarfs don't like horses. Pa-dum-pum. Actually, he is just not that kind of rogue ... at least yet. :D


*Not to mention the fact that as a contractor, I have zero chance of getting paid during this shutdown, while those that we support (i.e. the feds) will eventually get their lost wages. Not that I am bitter or anything. Actually, I'm not bitter at all - yet. Ask me in a week though when the cost of the personal hardship begins to overtake the (IMO) justness of the cause.
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

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ayergo
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Re: Pickpocketing Waterdhavians?

Post by ayergo »

I prefer a simpler solution:

XP cost to doing so on commoners.

Extra loss on failure.

Hoping to add an appraisal check to know how wealthy they are.
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Wild Wombat
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Re: Pickpocketing Waterdhavians?

Post by Wild Wombat »

ayergo wrote:I prefer a simpler solution:

XP cost to doing so on commoners.

Extra loss on failure.

Hoping to add an appraisal check to know how wealthy they are.
Yup. Much simpler and more elegant.
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
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Akivaria
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Re: Pickpocketing Waterdhavians?

Post by Akivaria »

I'm not asking for the world to be changed radically or anything. It would just be nice if there were some balanced way for a rogueish type to progress when there aren't any meat shields, I mean warriors, online to play with.

Since I took points in conversation skills and PP (and I think any rogue worth their salt would do the same), the idea of it being conversation based seems great to me. It would give more viability to both of those skills.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
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ayergo
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Re: Pickpocketing Waterdhavians?

Post by ayergo »

By popular demand I have added a (still primitive) PP system.

Grab one of the tools I set on the ground in essimuth's equipment. It should only work on NPCs with a level in commoner. Please take only 1!

Right now it assumes only easy targets, and appraise doesn't work, but you can see where I'm going with it in general. Once I have general commoners working for different difficulty levels I should be able to expand it to steal from stores for extra advanced levels.

I haven't added other ways to avoid getting dinged XP yet, but I'll work those in.
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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dergon darkhelm
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Re: Pickpocketing Waterdhavians?

Post by dergon darkhelm »

xxxxx
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Akivaria
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Re: Pickpocketing Waterdhavians?

Post by Akivaria »

ayergo wrote:By popular demand I have added a (still primitive) PP system.

Grab one of the tools I set on the ground in essimuth's equipment. It should only work on NPCs with a level in commoner. Please take only 1!

Right now it assumes only easy targets, and appraise doesn't work, but you can see where I'm going with it in general. Once I have general commoners working for different difficulty levels I should be able to expand it to steal from stores for extra advanced levels.

I haven't added other ways to avoid getting dinged XP yet, but I'll work those in.
Thanks Ayergo! I'll give it a shot tonight.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
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Galadorn
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Re: Pickpocketing Waterdhavians?

Post by Galadorn »

Cool ayergo.

More people to arrest yay!
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Mick
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Re: Pickpocketing Waterdhavians?

Post by Mick »

Why would someone lose xp by being successful? Seems like one should gain xp by practicing their skill.

Also...is there any way for the tool to not force one to come out of stealth and/or not run up to someone to perform this skill. I heard that someone tried it and it was basically like waving a flag signaling that someone is picking a pocket.

Thanks for the effort thus far!
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ayergo
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Re: Pickpocketing Waterdhavians?

Post by ayergo »

Mick wrote:Why would someone lose xp by being successful?
For the same reason you lose XP when you successfully brew a potion or scribe a scroll.
Mick wrote:Also...is there any way for the tool to not force one to come out of stealth and/or not run up to someone to perform this skill. I heard that someone tried it and it was basically like waving a flag signaling that someone is picking a pocket.
Not really if it is conversation based. The bonus is that things around you won't automagically go aggro.

Yes, it is advertising to those around you that you're performing a pick pocket but this isn't really intended as a group quest, but a way for rogue types to make some coin when no one is on instead of dungeon crawling.
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
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Mick
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Re: Pickpocketing Waterdhavians?

Post by Mick »

Sorry, but I don't understand the xp cost at all. Basically you are making people buy gold with xp.

Putting out fires does not cost any xp. You gain xp and gold for it and the fires cannot go hostile on you.

Killing things can get you gold and xp.

While I applaud the effort to have something for rogues, this does not seem comparable.
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ayergo
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Re: Pickpocketing Waterdhavians?

Post by ayergo »

Mick wrote: Putting out fires does not cost any xp. You gain xp and gold for it and the fires cannot go hostile on you.
Indeed, but they are mostly found in the rat hills surrounded by rats. Also reward from these is very small.
Mick wrote: Killing things can get you gold and xp.
This is true, it can also get you dead quite quickly (and more often then not requires a balanced group). In fact if you don't bring a rogue to the dungeon most of the loot will not be available to you.
Mick wrote: While I applaud the effort to have something for rogues, this does not seem comparable.
It is a rough sketch so far, give it time. There's a lot more that can be built on top of it, but at a core game-play level I have to make sure it isn't exploitable as well. At its core, yes, you'll be gambling some XP to get GP and/or items but with a few outs to make it interesting, and a few tricks to maximize your gain.

You can always get XP by sneaking through dungeons and disarming traps while I tune this. :)
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Akivaria
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Re: Pickpocketing Waterdhavians?

Post by Akivaria »

The tool works. It'll be nice when you can appraise targets, but for now, at least there's that. Thanks.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
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ayergo
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Re: Pickpocketing Waterdhavians?

Post by ayergo »

Akivaria wrote:The tool works. It'll be nice when you can appraise targets, but for now, at least there's that. Thanks.
Yeah I'm hoping to have it a bit like fishing, you gotta find the juicy targets to go after.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Arianna
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Re: Pickpocketing Waterdhavians?

Post by Arianna »

dergon darkhelm wrote: Sidebar: I never met (or even knew) Mashan.

But one of the funnest things to ever happen to my NWN1 PC Malcer Angalstrand was finding a couple dozen special keys on the body of the PC Ash, which he came across on BG. The keys were to various doors and p-chests all over Faerun, spanning all of the servers.


I became embroiled in a classic ALFA bureaucratic clusterf*ck as some DM told admin that my PC should be barred from actually keeping the keys. The reasoning was that one of them might be the key to the imfamous "Mashan Horde".


Eventually it was ruled that I could keep them. I was at one point able to enter the thieves guildhall in Waterdeep (the entrance to which I had followed a member PC through the WD sewers years prior with intent to CvC in retribution for damage done to the Sharran PC sect but couldn't enter due to "a specific key needed").

I returned ... now with the proper key ... and took out every NPC in the place, RPing defiling the guild-house in the most heinous way.


It was awesome fun! :)


(Never found the Mashan Horde though)
just realized this while looking for something else LOL . . . . Ash was my previous PC who collected tons of keys :)

and there was no Mashan Horde . . . least not on WD he gave it all to Umberlee to bring Croaker back as I recall . . . . . remember chasing a nude Croaker around WD after a crazy scene . . . and sitting with Croaker and Mashan on the Docks . . while Mashan threw all his treasure into the harbor
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