I would say, due to Ayergo giving a semi-stamp of approval by quoting and commenting on Ari's message, that our best option is to (much to the chagrin of folks who would like to remain IC) figure some stuff out OOC to save time. Ari made a lot of good points, not just about the DM having to spend time setting up and work on game night, but also people whose time is cutting it close during sessions. Not to handle it entirely OOC, of course, but enough to smooth things out. This topic seems like the best fit to figure it out.ayergo wrote:Arianna wrote: 1 Ease the DMs burden with where we are going and what we are doing and how we are doing it
Its up to us to decide and if we spend 30 min ICly argueing about where /what we are doing on game night then we are screw ourselves out of the DM adventuring . . . . Because they need time to do prep work![]()
Arri gets it.
I'm a bit confused at how we started discussing how the haul should be given out. I'd say if we have an unusual amount of "sub" adventurers (those being people who don't really seem to be around, but suddenly show up for the big night and then are never heard from again), the d20 method may be something to consider. Otherwise, I feel OOC that everyone has a good grasp on who can do what and who is interested in what IC... I mean, let's have a look, shall we?
Kree: Great Axes, Medium/Heavy Armor, Healing Potions
Tragnar: Gems, Heavy Armor, Dwarven Relics
Toliv: Anything
Ge'ish: Elven/Light Armor, Arcane Scrolls, Arcane Accessories
Twilight: Elven/Light Armor, Arcane Scrolls, Arcane Accessories, Rogue-related items
Marisha: Light Armor, Arcane Scrolls, Arcane Accessories, Bard-related items
Shein'n: Hide/Move Silently items, Finesse weapons, Leather/Studded Leather Armor
Aius'tha: Longbows (she's artillery at this point), Greatsword, Leather Armor, Hide/Move Silently items
Dahvet: +AC items (not gloves), Monk-specific items, Healing Potions
Clarence: (I admit I do not know enough about him)
Darrow: (I admit I do not know enough about him)
Jack: (I admit I do not know enough about him)
I would consider all of these players "regulars" for who knows who and who has been on a lot/are organized/are in a lot of DM sessions. This is a very basic structure/guideline, but it shows that certain items will fit the bill for people without having to do a d20 to figure things out/have someone Need/Greed an item. The craziest part is that there's 12 people, and we've had at least two "subs" in a run as well, so we can actually hit 14 PCs in one raid if we have full activity.
Basically, I always felt like, D&D wise, it wasn't "priority" more than it was "Who needs/uses what best?"