Mod 6.0 Bug Reports

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Arianna
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Re: Mod 6.0 Bug Reports

Post by Arianna »

Gaia_Nostra wrote:
Thu Mar 12, 2020 12:24 am
In the module start area, if you click on the HDM Ayergo statue, you trigger a trap that does nasty damage.
Perhaps its intentional ? you know . . . . penguins and all
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Arianna
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Re: Mod 6.0 Bug Reports

Post by Arianna »

oldgrayrogue wrote:
Wed Mar 11, 2020 10:02 pm
There are heads missing from the Character Customizer in character creation area. I have only tried Human heads but there are quite a few that used to be available that no longer show up. There are many, many heads that show a headless puppet, there are duplicate heads when you scroll through options (same model shows twice) and then there are quite a few skeleton heads that we may want to just delete?
so the Creation screen IN the game works fine nothing headless there. I am not familiar with the customizer in the creation area.
- - - - - - - - - - -
Testing the customizer I see what your talking about however the thing does just keep scrolling around in a loop so there may not be doubles in there. It may have originally been set up to pull from all the NPC heads as well as those originally just for PCs? I am unsure exactly how it operates will see if its something simple but I am not counting on it.

-----------------
checked the script on the head changer it just seems to cycle through all creature heads on the 2da so blanks are just ones that won't work with the character model.
Unsure how to alter that maybe ayergo knows how to fix
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ayergo
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Re: Mod 6.0 Bug Reports

Post by ayergo »

Arianna wrote:
Thu Mar 12, 2020 12:35 am
Gaia_Nostra wrote:
Thu Mar 12, 2020 12:24 am
In the module start area, if you click on the HDM Ayergo statue, you trigger a trap that does nasty damage.
Perhaps its intentional ? you know . . . . penguins and all
Don't poke the penguin. :stick:
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ayergo
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Re: Mod 6.0 Bug Reports

Post by ayergo »

Arianna wrote:
Thu Mar 12, 2020 12:52 am
oldgrayrogue wrote:
Wed Mar 11, 2020 10:02 pm
There are heads missing from the Character Customizer in character creation area. I have only tried Human heads but there are quite a few that used to be available that no longer show up. There are many, many heads that show a headless puppet, there are duplicate heads when you scroll through options (same model shows twice) and then there are quite a few skeleton heads that we may want to just delete?
so the Creation screen IN the game works fine nothing headless there. I am not familiar with the customizer in the creation area.
- - - - - - - - - - -
Testing the customizer I see what your talking about however the thing does just keep scrolling around in a loop so there may not be doubles in there. It may have originally been set up to pull from all the NPC heads as well as those originally just for PCs? I am unsure exactly how it operates will see if its something simple but I am not counting on it.

-----------------
checked the script on the head changer it just seems to cycle through all creature heads on the 2da so blanks are just ones that won't work with the character model.
Unsure how to alter that maybe ayergo knows how to fix
The customizer has indeed always scrolled through all options. I could try and limit it to the ones that will work for PCs I suppose, but that's going to be a mess.

We might just need to close off the customizer for heads. Folks should be able to pick that in the character creation.
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Cleasor
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Re: Mod 6.0 Bug Reports

Post by Cleasor »

Spears are listed as doing 1d8 damage in their description. When actually equipped, they do 1d6 damage.
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Re: Mod 6.0 Bug Reports

Post by ImStrokerAce »

Those are the one-handed spears that do 1d6
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Re: Mod 6.0 Bug Reports

Post by paazin »

There's a door in "Trades Ward 3A" just NW of the "The Gentle Rest" map marker that teleports you across the city to "Castle & North Wards: 2H Smiling Siren Night Club & Theater"
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Re: Mod 6.0 Bug Reports

Post by ayergo »

paazin wrote:
Sat Mar 14, 2020 7:07 pm
There's a door in "Trades Ward 3A" just NW of the "The Gentle Rest" map marker that teleports you across the city to "Castle & North Wards: 2H Smiling Siren Night Club & Theater"
Old bad script I think. Should be fixed but let me know.
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Re: Mod 6.0 Bug Reports

Post by ayergo »

Corpse convo seems to be missing.

Persistent location works for some people but not others.
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Re: Mod 6.0 Bug Reports

Post by SCI-kick »

For some reason the “Great hammer” two handed weapon isn’t recognized as a melee weapon for “magic weapon” spell.

Not a big deal, can always switch to great axe or normal warhammer but the Maul is favored weapon for Galen’s god Dumathoin.
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Re: Mod 6.0 Bug Reports

Post by Rumple C »

Castle ward 2T. The AT for entry to the halls of hilmer armor shop is missing.
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Gaia_Nostra
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Re: Mod 6.0 Bug Reports

Post by Gaia_Nostra »

This is an old bug/typo, so only fix it if you feel you're doing something else in this area. The map pin for Saldarine Temple is misspelled as Saladrine Pantheon (area 2T).
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coxcomb, is it meet, think you, that we should also,
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Gaia_Nostra
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Re: Mod 6.0 Bug Reports

Post by Gaia_Nostra »

The AT from Westwood 21 to The Lond Road 3 - Amphail goes to the wrong road. It is currently going to the southern road but should be going to the one that is farther north. The AT from The Long Road 3 - Amphail back to Westwood 21 is working correctly.

Image
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
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(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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Gaia_Nostra
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Re: Mod 6.0 Bug Reports

Post by Gaia_Nostra »

  1. The northern most AT in the Sword Mountain: Mining Camp area (labeled as "2" on the image below) is missing.
  2. The southern most AT in the Sword Mountain: Mining Camp area (labeled as "1" on the image below) is linked to the northern most AT in the same area (i.e., going from label "1' to label "2" on the image below).
Image
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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ayergo
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Re: Mod 6.0 Bug Reports

Post by ayergo »

Gaia_Nostra wrote:
Wed Mar 18, 2020 7:50 pm
  1. The northern most AT in the Sword Mountain: Mining Camp area (labeled as "2" on the image below) is missing.
  2. The southern most AT in the Sword Mountain: Mining Camp area (labeled as "1" on the image below) is linked to the northern most AT in the same area (i.e., going from label "1' to label "2" on the image below).
Image
Mountains are not linked in yet, but will be eventually.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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