Mod 4.0 Bug Thread

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Gaia_Nostra
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Re: Mod 4.0 Bug Thread

Post by Gaia_Nostra »

Spider Domain, 5th level domain spell is a repeat of the 3rd level domain spell (both are Summon Creature IV). I'm pretty sure the 5th level spell should be Summon Creature VI (Spell ID: 180). The error is in the domains.2da file.

If this change is implemented in the domain.2da file, then two corresponding entries in the alfa_1_8.tlk file also need to be updated. The Domain Description (TLK ID: 2199), and the Feat description: (TLK ID: 2201).
====================================================================================================
Magic Domain, 1st level domain spell should be Magic Aura (Spell Id: 2088) instead of Mage Armor (Spell Id: 102). This error is in the domains.2da file.
Last edited by Gaia_Nostra on Tue Jan 22, 2019 7:56 am, edited 1 time in total.
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Cleasor
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Re: Mod 4.0 Bug Thread

Post by Cleasor »

The option to add elemental damage or protection to weapons or armor does not seem to be working correctly. I crafted a suit of studded leather with silver ingot, fire breath potion, and ruby. The DC was 15 as expected. XP cost was 345. I rolled a total score of 33 yielding a masterwork product and paid the XP to the penguin. But the elemental protection to fire was only 10% rather than the 25% expected.
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

The anvils are eating bars of iron when trying to master craft arrows.. Place a bar of iron on the anvil with 50 arrows in its spot attack it and there is a 50 percent chance your iron will disappear.. lost 4 iron bars last night trying to work some arrows..
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Cleasor wrote:The option to add elemental damage or protection to weapons or armor does not seem to be working correctly. I crafted a suit of studded leather with silver ingot, fire breath potion, and ruby. The DC was 15 as expected. XP cost was 345. I rolled a total score of 33 yielding a masterwork product and paid the XP to the penguin. But the elemental protection to fire was only 10% rather than the 25% expected.
This was due to a bad gem. For DMs, you have to use the "standard" gems for crafting, not the "custom" ones. I should probably remove the custom ones to avoid confusion.
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Stormbringer wrote:The anvils are eating bars of iron when trying to master craft arrows.. Place a bar of iron on the anvil with 50 arrows in its spot attack it and there is a 50 percent chance your iron will disappear.. lost 4 iron bars last night trying to work some arrows..
Need more details on this one.
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

ayergo wrote:
Stormbringer wrote:The anvils are eating bars of iron when trying to master craft arrows.. Place a bar of iron on the anvil with 50 arrows in its spot attack it and there is a 50 percent chance your iron will disappear.. lost 4 iron bars last night trying to work some arrows..
Need more details on this one.
Not sure what to saw .. other than Using Iron to MC 50 arrows.. after its the first 50 are done.. I swap to a new 50 stack of arrows and put in iron bar and bash.. Says no such item found.. I open anvil and my bar is gone that I had just placed there.. it happened 3 times in a row.. Maybe not waiting long enough between crafting is the issue?
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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Stormbringer wrote:
ayergo wrote:
Stormbringer wrote:The anvils are eating bars of iron when trying to master craft arrows.. Place a bar of iron on the anvil with 50 arrows in its spot attack it and there is a 50 percent chance your iron will disappear.. lost 4 iron bars last night trying to work some arrows..
Need more details on this one.
Not sure what to saw .. other than Using Iron to MC 50 arrows.. after its the first 50 are done.. I swap to a new 50 stack of arrows and put in iron bar and bash.. Says no such item found.. I open anvil and my bar is gone that I had just placed there.. it happened 3 times in a row.. Maybe not waiting long enough between crafting is the issue?
That sounds likely. The counters need 30 seconds to reset.
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Re: Mod 4.0 Bug Thread

Post by Senor T »

Spellcraft roll is not being displayed in logs for spell freeze polar vortex thing. I failed my Fort save last night but the spell still cast normally, I assume due to SC save.
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Re: Mod 4.0 Bug Thread

Post by Mick »

Senor T wrote:Spellcraft roll is not being displayed in logs for spell freeze polar vortex thing. I failed my Fort save last night but the spell still cast normally, I assume due to SC save.
I had no normal spells or item triggering that occurred without making the fortitude save. Ayergo intimated there might be some spells that are not affected. What were you trying to cast?
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

None of the merchants in 2H are spawning

Should be fixed in next update
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Re: Mod 4.0 Bug Thread

Post by jmecha »

Westwood 21

Missing AT to the East.



Should have an AT that leads to North West of "The Long Road 3 - Amphail"

Should be fixed in next update
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Re: Mod 4.0 Bug Thread

Post by Arianna »

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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Sewer AT south of the LTC is missing..

Location details on this report are missing.
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Re: Mod 4.0 Bug Thread

Post by Electryc »

The Long Road 3 - Amphail. There is a floating wagon in the middle of this quaint little village. I blame poor toolsetting! Whoever did this area needs to lay off puff the magic dragon.
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Re: Mod 4.0 Bug Thread

Post by Galadorn »

I think it's time for my annual repetitive report: "elven imports" is not capitalized!

But it's been so long (i even remember this from decades ago when we played on WD in ALFA1), it's been so long, if you fix it, i'll be sad. The lower case has sentimental nostalgic value now!

:lol: :lol:
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