THE "TO DO" LIST - Can you be part of the Solutions?

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Arianna
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THE "TO DO" LIST - Can you be part of the Solutions?

Post by Arianna »

IN ORDER TO CONTINUE TO BE ABLE TO ADD UPDATES AND FIX OLD ISSUES, I WANT PEOPLE TO UNDERSTAND THAT WE HAVE A #1 NEED THAT IS GOING TO HAVE TO BE ADDRESSED SOONER THAN LATER.
From there we can move on down the list.
ISSUES
#1 HOSTS -

**Problems -
- Currently BG & MS are hosted on the same box. Ideally and maybe even by the rulebook they should each be hosted by separate people.

- [PRIORITY ISSUE] TSM is currently hosted on a virtual server that is running out of room. It does not have the space to install the data base encounter saver people have talked about. At this point I am doubting if it even will have enough room to add anymore hak content. TSM is on a HD that is about 68GB in size, of that we only have 5GB of free space left. We have gone through and cleared off extraneous content, that we can access, from the server box as it is. Currently we have not been able to get in contact with the individual that hosts TSM for us to see if more space is a option.

^^Solutions -
- BG/MS - Find a new host for MS.
- TSM - Find new host or get more space on current host. (we have one individual currently seeing if they can get a host box up)
- Volunteers to host servers.

##Obstacles -
- Paying for a commercial host is not a very viable option, few servers host such OLD games, and those that do, do not give us 24/7 access to the server for updating with GitHub. If you know of one that will please let us know.
-Few people have the capabilities or desire to host under our requirements
https://www.alandfaraway.info/wiki/Basi ... quirements [info may not be 100% up to date]
- Current TSM host is dreadfully difficult to contact.

Once the issue with TSM is dealt with we can move on to the rest in a more effective manner.

**********************************************************************************************
#2 CREATURE AI-

**Problems -
1-Spellcasters are dumb
2-Spellcasters cannot be adjusted on the fly easily
3-Creatures don't use their special abilities
4-Some spawns just stand there blindly when approached
5-?

^^Solutions -
1- Tool up a selection of various spell casters that have properly set spells [with ONLY the ones that are going to be used] and correct variables so they function suitably in the game engine.
2- Find a scripter that can make a cool tool to set spells on NPCs?
3- Set the proper variables on creatures to get them to function as they should. Fix OLD stock scripts that some still pull from to account for our updated 2da spells (Been working on this personally)
4- Need a good script monkey who can go over our C## scripts and see why the CREATURE_BEHAVIOR stuff is not functioning right. Otherwise need to remove the CREATURE_BEHAVIOR variables from the spawns, in which case they revert to standard NWN2 AI functions.
5-?

##Obstacles -
1- Finding someone with the time and desire to make Blueprints of them correctly. Probably would need a 3rd, 5th, 7th, 9th, 13th, 17th levels each of Wizard, Sorcerer and Cleric and maybe also Druid and Spirit Shaman.
2- Finding a scripter that will keep things within our ACR specifics
3- Finding time to do it
4- Finding someone that can and has time to do this.
5-?

***************************************************************
#3 FIX SR ON ITEMS

**Problem -
- Items with Spell Resistance on them are only work the first time they are activated, without taking the item off and reequipping it. This includes not only PC items like cloaks and rings but also creature items like hides and claws etc.

^^Solutions -
- Find a scripter with time to see if this is a game engine limit or if something is wrong in our scripts.
- Testing to make sure any fix is working and up to SRD standards

##Obstacles -
- Finding a scripter with time
- Possible game engine limits
- Finding the actual issue

#4 FIX THE DEATH ON LOGIN BUG-

**Problem -
-PCs log into find their PC dying or in the morgue.

^^Solutions -
1- We need players to actively take note of any spells that are still running when they log out. Especially if it increases a stat or gives them temp HP. What they do immediately upon login like resting or spell buttons etc.
2 - Once we have enough data find the relevant script(s) and fix them

##Obtacles -
1- We currently lack enough date to pinpoint where the issue stems from.
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Arianna
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Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: THE "TO DO" LIST - Can you be part of the Solutions?

Post by Arianna »

TO BE ADDED

Once the issues with TSM are addressed these are in the que to be included in our haks


#1 DataBase Event Saving Tool (DaBEST)
https://neverwintervault.org/project/nw ... ool-dabest
- this will need to be tested and integrated into our stuff first


#2 Hak content updates

Added Item options for both PCs and NPCs

https://neverwintervault.org/project/nw ... utfit-pack
- These all need vetted and some need tint maps
- They will ALL need to be cloned so they fit into our lists
https://neverwintervault.org/project/n ... ven-armors
- I need to fix tintmaps and clone these so they do not overwrite originals

https://modgames.net/load/neverwinter_n ... ruzhie/500
-still have to decant and check these over

https://neverwintervault.org/project/nw ... ck-baskets
https://neverwintervault.org/project/n ... ll-baskets

https://neverwintervault.org/project/nw ... satyr-legs

Added placeables content

https://neverwintervault.org/project/nw ... s-n-thangs
Who doesn't need more statues?

Our own Gribo's contributions
https://neverwintervault.org/project/nw ... ven-houses
https://neverwintervault.org/project/nw ... e-platform
https://neverwintervault.org/project/nw ... ouse-model

Added Creature content

https://neverwintervault.org/project/nw ... -menagerie
https://neverwintervault.org/project/nw ... ck-release


#3 Added Spell lists both RP and functional


Need 3.5e compliant spell requests. No 1e or 2e or 4e+ only spells .


#4 Update Tailor
-Get updated Convo for the tailor done up
Current NWN2 PC: BG- Lessa
Current NWN1 PC: WD- Marisha

Past NWN2 PCs : Kata Joradotter
Vila Kelven aka Red

HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on BG . . other times as I show up
Talk to me if you want to learn to build for NWN2

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User avatar
Arianna
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Posts: 1641
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: THE "TO DO" LIST - Can you be part of the Solutions?

Post by Arianna »

DESIRED ?


AUTOMATED CRAFTING OF ARMOR/WEAPONS/WONDROUS ITEMS

COUNTER SPELLING OPTIONS

HORSE CLOAK UPDATES
Current NWN2 PC: BG- Lessa
Current NWN1 PC: WD- Marisha

Past NWN2 PCs : Kata Joradotter
Vila Kelven aka Red

HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on BG . . other times as I show up
Talk to me if you want to learn to build for NWN2

Tech Admin
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