Arianna - Running for Lead Admin
Posted: Fri Dec 04, 2015 6:08 am
Who I am . . .
I have been a member of of ALFA for many years, survived through the first major Quake during NWN1 era, Was a builder and DM on the Waterdeep server during that time. I disappeared right after NWN2 came out, for a number of compounded, personal reasons. I came back to ALFA about a year ago now and have been a fairly active member of the community since then. I am the Current HDM of Moonshea Isles Server.
My life now is such that I only work part time and have time to spare, particularly during the winter months, for ALFA business.
As I see it, LA's job consists of:
Being an arbitrator should there be disagreement between different Admins as to what belongs to their domain.
Has the power Veto decisions made by any other of the Admins within 30 days of the decision.
Is responsible for making sure elections are held in a timely manner and that they are fair and impartial.
If there is a tie vote, LA's vote is the tie breaker.
LA is the only Admin that can make a formal proposal for changes to the Charter.
And Primarily it seems LA is in charge of Public relations.
There are a few other things as well but the above pretty well sums it up
http://www.alandfaraway.info/wiki/Lead_Administrator
I understand that we have a nearly 10 year OLD game platform and that our player base has dwindled away to almost nothing. I know we have tried a few things to tease back old players , which had limited success, for a short time, on player base numbers.
Not going to make fancy promises that cannot be kept because the position doesn't have the power to affect them in the first place.
What I can promise is:
To be a fair and honest LA.
To attempt to increase our Player Base, not by leaps and bounds, but by slow incremental numbers. I feel at this point in our history if we can double or even triple our current active players on at least one or two days of the week ALFA will have made progress in the right direction.
How? I am sure you will ask . . .
To catch the attention of today's younger generation you need to appeal to their sense of challenge as well as the idea that the character they play is part of a unique story being woven. When ALFA was conceived ..Oh so many years ago, most of us were still playing PnP games, we understood the concept of group adventure and RP with other LIVE players. Young people today think that RP is nothing more then what branch of a convo tree you follow in a single player video game, and the goal is to WIN rather than interaction with your fellow players, even in groups its still about who levels fastest and gets the most bad-assed gear first. What draws them to games is the Challenge first , then they learn interaction with other players can be fun. Perma-death, and slow level advancement should be presented as a challenge to succeed rather than an obstacle to fun.
We need to track down the Info we have already placed out on the Internets and update it , I have found many instances in Googling ALFA , of bad links , severely outdated information, and other things that make ALFA look like its either no longer in business or is so badly messed up that no one cares to give us a try . Our Image on the internet is suffering greatly and the internet is where people go in this day and age to find games to play.
I would work on getting our updated info out to as many places as possible, and presenting ALFA as a challenging environment for Group play.
Would I support allowing DMs to play where they DM? - NO
Would I support allowing Players to have more active PC's? . . Maybe
Would I support doing away with Permadeath? - NO
I have been a member of of ALFA for many years, survived through the first major Quake during NWN1 era, Was a builder and DM on the Waterdeep server during that time. I disappeared right after NWN2 came out, for a number of compounded, personal reasons. I came back to ALFA about a year ago now and have been a fairly active member of the community since then. I am the Current HDM of Moonshea Isles Server.
My life now is such that I only work part time and have time to spare, particularly during the winter months, for ALFA business.
As I see it, LA's job consists of:
Being an arbitrator should there be disagreement between different Admins as to what belongs to their domain.
Has the power Veto decisions made by any other of the Admins within 30 days of the decision.
Is responsible for making sure elections are held in a timely manner and that they are fair and impartial.
If there is a tie vote, LA's vote is the tie breaker.
LA is the only Admin that can make a formal proposal for changes to the Charter.
And Primarily it seems LA is in charge of Public relations.
There are a few other things as well but the above pretty well sums it up
http://www.alandfaraway.info/wiki/Lead_Administrator
I understand that we have a nearly 10 year OLD game platform and that our player base has dwindled away to almost nothing. I know we have tried a few things to tease back old players , which had limited success, for a short time, on player base numbers.
Not going to make fancy promises that cannot be kept because the position doesn't have the power to affect them in the first place.
What I can promise is:
To be a fair and honest LA.
To attempt to increase our Player Base, not by leaps and bounds, but by slow incremental numbers. I feel at this point in our history if we can double or even triple our current active players on at least one or two days of the week ALFA will have made progress in the right direction.
How? I am sure you will ask . . .
To catch the attention of today's younger generation you need to appeal to their sense of challenge as well as the idea that the character they play is part of a unique story being woven. When ALFA was conceived ..Oh so many years ago, most of us were still playing PnP games, we understood the concept of group adventure and RP with other LIVE players. Young people today think that RP is nothing more then what branch of a convo tree you follow in a single player video game, and the goal is to WIN rather than interaction with your fellow players, even in groups its still about who levels fastest and gets the most bad-assed gear first. What draws them to games is the Challenge first , then they learn interaction with other players can be fun. Perma-death, and slow level advancement should be presented as a challenge to succeed rather than an obstacle to fun.
We need to track down the Info we have already placed out on the Internets and update it , I have found many instances in Googling ALFA , of bad links , severely outdated information, and other things that make ALFA look like its either no longer in business or is so badly messed up that no one cares to give us a try . Our Image on the internet is suffering greatly and the internet is where people go in this day and age to find games to play.
I would work on getting our updated info out to as many places as possible, and presenting ALFA as a challenging environment for Group play.
Would I support allowing DMs to play where they DM? - NO
Would I support allowing Players to have more active PC's? . . Maybe
Would I support doing away with Permadeath? - NO