ACR Update
Posted: Sat Jul 04, 2015 4:18 pm
Another ACR update is staged, and will be rolling out to each server as I get an opportunity to restart them--
- ACR_CREATURE_BEHAVIOR may be set to 1 on the module to turn on ACR_CreatureBehavior for all creatures in the module. Creatures without an assigned AI type will get one based on the distribution of their hit dice across their levels.
- "Phat lewt" containers no longer drop any illegal loot and no longer drop any loot for characters over the wealth cutoff (with the same patterns and safeguards against exploitation as combat loot drops).
- Quest triggers may now use ACR_QST_REQUIRED_SKILL and ACR_QST_SKILL_DC on their triggers (or waypoints, if they're constructing waypoint-based triggers) to cause a trigger to only update the quest if it is triggered by someone who passes a skill check of the former variable at the DC of the latter variable.
- Will o' Wisp touch attacks now do 2d8 electrical damage, instead of 128 damage of type 2d8.
- Wraiths who successfully touch attack a target acquire 5 temporary hit points.
- Ghosts who successful touch attack a target heal 5 hit points.
- The ghost touch attack disables its target based on if the ability score it's actually draining could be reduced to 0 if the ghost decides to drain an ability score other than the default.