So, the basic idea is that rules that discourage game play should be removed or changed so as to foster more gameplay. The impetus for these rules in the first place was to prevent farming and/or to ensure balance, mostly I think so CvC between players would be more fair. I think our community is small enough now that farming and CvC are lesser concerns. At least I hope so. So here were my suggested rule changes, with a bit more discussions to back it up:
Changes to our ruleset and build that remove obstacles to gameplay:
1) Remove or drastically reduce the wait time for travel between servers. -- Seriously, is there any reason for this rule anymore? AFAIK it exists only to prevent farming and to avoid ruining the immersion of others. I'd rather have people to play with, personally.
2) allow for rest more times per day than once within 24 hours (how about every 8 IG hours? Seems more realistic to me?)-- the current wait time for rest (24 hours) is prohibitive, especially for low levels. As a perfect example, last night I had a chance to RP with a group to do a static (Yeah what we are supposed to be doing!) but I could not wait over an hour for them to rest so I logged off. Now, some might say we should have just RP'd "resting" with some tavern chat about our adventures. True, but its rare to get so many in game at once to go out and play together and it sucked having to wait around idle. A rest every 8 hours is preferable. At 13 min a game hour that is every 1.73 RL hours. Basically you get to rest twice in most sessions instead of once. A DM could of course restrict this for a plot if need be, but why discourage play?
3) remove the 30 day wait rule for DMs or players rolling a new PC -- BB addressed this well in other thread. It is nothing more than an obstacle to people logging in and playing. Concerns over metagaming are overblown. By this time most of us playing in ALFA have been a DM or an Admin at some point. We know lots of meta stuff about other PC and frankly I don't see anyone acting on it.
4) Lower the price of consumables OR increase the rewards from static content -- 50 gp for CLW and 150 - 300GP for most other useful potions is prohibitive to anything but tavern play at low levels. If you are not a caster, the typical quest will yield negative returns in terms of treasure if you are forced to use even one potion. Why would anyone continue adventuring? If you want to leave the prices as is, then raise loot drops and quest rewards to make consumables more affordable and adventuring profitable -- or roll a cleric, then this problem does not pertain to you =P
5) loosen up wealth restrictions -- does anyone really care? Is there any purpose to our wealth standards beyond CvC balance? I know low wealth is "hardcore" but if it ends up being too hardcore for anyone to make the effort to log in and play then what's the point?
6) Do away with all "travel maps" to improve immersion and eliminate clunky game play -- this is my personal pet peeve. When the TSM map was made it was a necessity. I don't think it is any longer. It remains buggy on both TSM and BG and wrecks immersion. The WHL map also ruins immersion for me totally. The only "travel map" we really need is on MS bc we have to travel between islands somehow. That said, the "random encounter" system on the TSM travel map is awesome and is something I would love to see incorporated on to all server areas if possible. The chance of a random encounter at all times is awesome and will make the servers more dynamic, immersive and realistic.
7) Add more monster spawns to areas farther from civilization of increasing difficulty the more remote you go to give high levels someplace to adventure -- more stuff to do is good. AFAIK adding mob spawn points to areas is easier than writing complicated statics.

9) Add working armor, weapon and hair customizers to all live servers. -- another pet peeve. TSM has no weapon customizer (AFAIK) and the armor and weapon customizers on MS do not work at present.
10) Remove the No DM where you play rule. This is Swift's suggestion from the other thread. I am fine with it. The only thing I would add is we should have a rule that you cannot DM your own faction. So, for example a player member of Sword's Edge cannot DM that group and still have a PC in Sword's Edge. I don't think any DM would ever do that, but you never know.
Discuss . . . .