Familiars and Animal Companions, a few thoughts
Posted: Mon Dec 24, 2012 3:57 am
For reference:
http://www.wizards.com/default.asp?x=dnd/rg/20050927a
I've had a variety of experiences with players and DMs when it comes to RP of familiars, including running a very fun and beloved fairy dragon on a NWN1 server as well as several forgettable ones. After a lengthy discussion yesterday with a DM concerning familiars, I would like to suggest a few things that may be helpful.
Firstly, DMs are the final arbiters, and I'm a firm believer in that. If a DM says 'your familiar was caught completely by surprise and had no chance to react while the baddie with a ranged weapon critted/one shot killed it', I try and remind myself of this rule of thumb, along with the possibility that the DM isn't being a jerk, but might have something interesting planned.
There's also the fact that the NWN2 game engine is severely limited when it comes to certain things, and things can happen like wandering spawns spotting a familiar that would've been flying 50 feet in the air or perched in a tree (or even snuggled inside someone's pouch/container etc as the article above mentions; my PC has such a container in his description so the familiar isn't being 'summoned' out of thin air) and bringing it down with a melee weapon! There are risks inherent to using familiars and animal companions with the extremely limited system as is out of the box, and if a DM rules 'you took the risk, live with the consequences of roaming spawns' then it's arguably not an unreasonable call.
Having said that, I would like to ask that DMs (and players too) dealing with familars/animal companions outside of game engine combat take into consideration that they are living (and often quite intelligent) creatures. They react to their environment, get their own saves and skillchecks, can flee etc. Often it's difficult (sometimes mechanically not possible) to 'possess' a familiar or give commands to an AC and/or emote various responses, especially while something is happening in real time; that does not mean they should be treated like mindless inanimate objects. It's one thing when the limitations of the game engine mean that it acts stupid or helpless while a spawn is pounding on it, but when DMs and players are interacting with them, I submit that it's polite and reasonable (both to the creature and to the player involved) to not interact with them as if they were a piece of discard-able equipment or worse, "Eh? Why is this stupid weasel here? It annoys me! *CHOP*".
In harcore RP, losing and replacing a familiar or animal companion is also a traumatic, painful and lengthy process (one year waiting time) akin to losing a beloved companion or even an eye or a limb. If you attacked someone's mundane pet in RL without cause that might be grounds for a fistfight; attacking a familiar/animal companion might very well be cause for outright on the spot cvc without further warning.
http://www.wizards.com/default.asp?x=dnd/rg/20050927a
I've had a variety of experiences with players and DMs when it comes to RP of familiars, including running a very fun and beloved fairy dragon on a NWN1 server as well as several forgettable ones. After a lengthy discussion yesterday with a DM concerning familiars, I would like to suggest a few things that may be helpful.
Firstly, DMs are the final arbiters, and I'm a firm believer in that. If a DM says 'your familiar was caught completely by surprise and had no chance to react while the baddie with a ranged weapon critted/one shot killed it', I try and remind myself of this rule of thumb, along with the possibility that the DM isn't being a jerk, but might have something interesting planned.
There's also the fact that the NWN2 game engine is severely limited when it comes to certain things, and things can happen like wandering spawns spotting a familiar that would've been flying 50 feet in the air or perched in a tree (or even snuggled inside someone's pouch/container etc as the article above mentions; my PC has such a container in his description so the familiar isn't being 'summoned' out of thin air) and bringing it down with a melee weapon! There are risks inherent to using familiars and animal companions with the extremely limited system as is out of the box, and if a DM rules 'you took the risk, live with the consequences of roaming spawns' then it's arguably not an unreasonable call.
Having said that, I would like to ask that DMs (and players too) dealing with familars/animal companions outside of game engine combat take into consideration that they are living (and often quite intelligent) creatures. They react to their environment, get their own saves and skillchecks, can flee etc. Often it's difficult (sometimes mechanically not possible) to 'possess' a familiar or give commands to an AC and/or emote various responses, especially while something is happening in real time; that does not mean they should be treated like mindless inanimate objects. It's one thing when the limitations of the game engine mean that it acts stupid or helpless while a spawn is pounding on it, but when DMs and players are interacting with them, I submit that it's polite and reasonable (both to the creature and to the player involved) to not interact with them as if they were a piece of discard-able equipment or worse, "Eh? Why is this stupid weasel here? It annoys me! *CHOP*".
In harcore RP, losing and replacing a familiar or animal companion is also a traumatic, painful and lengthy process (one year waiting time) akin to losing a beloved companion or even an eye or a limb. If you attacked someone's mundane pet in RL without cause that might be grounds for a fistfight; attacking a familiar/animal companion might very well be cause for outright on the spot cvc without further warning.