ALFA ACR v1.86 Released
Moderator: ALFA Administrators
ALFA ACR v1.86 Released
Today, we're rolling out the latest version of the ALFA Core Rules. This set of changes is pretty significant, so players can expect a sizable download the first time they log into an updated server. We have the full change log in our technical documentation, as always, here.
Major thanks to the tech team for helping us get this together: Basilica, Paazin, FoamBats, and Ronan.
A few highlights from this release:
Automated Crafting -- Players who have the Scribe Scroll, Brew Potion, and Craft Wand will be able to craft items according to the rules set down by ALFA's DM team. Similarly, players with other crafting feats will be able to run crafting projects for permanent items with DM oversight (but only with DM oversight).
Swimming -- Players who enter water will find that some of them-- specified by builders-- will require the players to swim. It comes with animations and responds appropriately to the swim skill, and includes drowning: be careful, and don't swim until you've put your tower shield away and given your lunch a chance to settle.
Player Report -- DMs who open the player list (by pressing P) will notice that the old player-facing report has been replaced with something much more useful to DMs. On the report is easy access to the server's wealth, a rough glance at players' alignments, faiths, and character classes, and an idea of who is partied with who. The reports are fairly powerful, and DMs who wish to get the most out of them should read the release notes for details.
Major thanks to the tech team for helping us get this together: Basilica, Paazin, FoamBats, and Ronan.
A few highlights from this release:
Automated Crafting -- Players who have the Scribe Scroll, Brew Potion, and Craft Wand will be able to craft items according to the rules set down by ALFA's DM team. Similarly, players with other crafting feats will be able to run crafting projects for permanent items with DM oversight (but only with DM oversight).
Swimming -- Players who enter water will find that some of them-- specified by builders-- will require the players to swim. It comes with animations and responds appropriately to the swim skill, and includes drowning: be careful, and don't swim until you've put your tower shield away and given your lunch a chance to settle.
Player Report -- DMs who open the player list (by pressing P) will notice that the old player-facing report has been replaced with something much more useful to DMs. On the report is easy access to the server's wealth, a rough glance at players' alignments, faiths, and character classes, and an idea of who is partied with who. The reports are fairly powerful, and DMs who wish to get the most out of them should read the release notes for details.
- Ithildur
- Dungeon Master
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Re: ALFA ACR v1.86 Released
Major kudos to the Tech team. 

Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: ALFA ACR v1.86 Released
Ithildur wrote:Major kudos to the Tech team.
X2
Really impressive.
- Brokenbone
- Chosen of Forumamus, God of Forums
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Re: ALFA ACR v1.86 Released
All sounds great! Time to go drown, fists clutching fresh consumables. And dms opening the player report and laughing 

ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
- Teric neDhalir
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Re: ALFA ACR v1.86 Released
Big thanks to Zelk and the team. But..
Can you please specify which of the .hak files have actually changed? I'd rather not have to download everything again for the nth time (and then restage the mod, and then upload it all to the server etc etc).
Cheers,
Teric
Can you please specify which of the .hak files have actually changed? I'd rather not have to download everything again for the nth time (and then restage the mod, and then upload it all to the server etc etc).
Cheers,
Teric
Re: ALFA ACR v1.86 Released
Hop over to the tech staff forum; the hashes of all of the latest haks are in the 1.86 scheduling and coordination thread, which removes the need to restage them.
Re: ALFA ACR v1.86 Released
x10Ithildur wrote:Major kudos to the Tech team.

<Kest> "what am i running away from? i dont know but it sounds big and large!!"
---
<@Veilan> I like sausage.
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<@Veilan> I like sausage.
- Teric neDhalir
- Githyanki
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Re: ALFA ACR v1.86 Released
Well, I'm not thrilled by the idea of editing the .xml files by hand, to be honest. If you would be good enough to tell me which of the .hak files have changed I can do the update in the way that I understand.Zelknolf wrote:Hop over to the tech staff forum; the hashes of all of the latest haks are in the 1.86 scheduling and coordination thread, which removes the need to restage them.
Thanks
Re: ALFA ACR v1.86 Released
Generally, we'd recommend that you use the release checklist for rolling out a new version to a server. That way, you're following a documented and tested process that we know works (and if there's a problem, we know what steps have been followed up to the point where the problem happened, helping troubleshooting).Teric neDhalir wrote:Well, I'm not thrilled by the idea of editing the .xml files by hand, to be honest. If you would be good enough to tell me which of the .hak files have changed I can do the update in the way that I understand.Zelknolf wrote:Hop over to the tech staff forum; the hashes of all of the latest haks are in the 1.86 scheduling and coordination thread, which removes the need to restage them.
Thanks
- Basilica
- Teric neDhalir
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Re: ALFA ACR v1.86 Released
I'm happy about how to perform the hak update, I just want to know if tiles.hak (or terrain.hak or fx.hak) for example, has not changed in which case I don't need to bother to download it to two different machines. It seems like a reasonable question to me.Basilica wrote:
Generally, we'd recommend that you use the release checklist for rolling out a new version to a server. That way, you're following a documented and tested process that we know works (and if there's a problem, we know what steps have been followed up to the point where the problem happened, helping troubleshooting).
Re: ALFA ACR v1.86 Released
Hey;
Where should I report bugs for the awesome new crafting system?
Specifically, the 'see invisibility' scroll. I bought a project, and cast the see invisibility spell into it, but the scroll doesnt recognize I imbued it. I tried it twice... the other scrolls (and wand!) seemed to work great.
Where should I report bugs for the awesome new crafting system?
Specifically, the 'see invisibility' scroll. I bought a project, and cast the see invisibility spell into it, but the scroll doesnt recognize I imbued it. I tried it twice... the other scrolls (and wand!) seemed to work great.
Re: ALFA ACR v1.86 Released
Hmm, I've not seen this happen. I'll get on it. Typically you report bugs here:
http://www.alandfaraway.org/support/support_acr
http://www.alandfaraway.org/support/support_acr
Re: ALFA ACR v1.86 Released
I'm shocked, shocked I tell you, that there's even a bug reporting tool.
What the heck has happened to ALFA? Who brought all this professionalism and collaborative infrastructure to this project!!!
Ronan: http://www.alandfaraway.org/node/2184
What the heck has happened to ALFA? Who brought all this professionalism and collaborative infrastructure to this project!!!
Ronan: http://www.alandfaraway.org/node/2184