Traps in PnP are created by way of the "Craft" skill. Just like you could Craft a weapon, or armor, a trap could be crafted as well.
http://www.d20srd.org/srd/skills/craft.htm
Crafting ANYTHING involves making crafting skill checks against the DC of whatever the heck you're making. Like say, DC 18 plate armor. Progress when you're talking about crafting is measured in weeks worth of work, where the better your rolls, the more progress you happen to make, calculated on a silverpieces basis. Bad rolls may mean no progress, or even destruction of raw materials, so that the normal crafting cost of "1/3 market" gets put out of whack. You can imagine that if you're progressing in "silverpieces per week", cheap items get created fast, expensive items take weeks or even months.
Armor and weapons have pretty clear cut DC's to beat. They also have pretty clear pricing.
You'll see there's a chart in there, where it says Craft (Trapmaking) pretty much varies on DC to create. When you go to that traps page, there is chart after chart about how much cost is involved in a trap, like traps with a high AB to shoot at someone, ramp up the cost. Lots of damage output, ramp up cost. Poison in them, ramp up cost, etc.
http://www.d20srd.org/srd/traps.htm#designingATrap
The link above is just... insane. But go to the very end of that page and it will at least summarize the DCs based on the trap CR. Simplest ones (CR 1-3) are DC 20 to craft. The gold piece value could be anything though, you can look at sample traps as Rorax linked to. The absolute first one on the list is a crappy "Basic Arrow Trap", it more or less shoots a 1d6 arrow at +10 AB, and the cost is 2,000gp (or 20,000 silver pieces). Since it's a CR1 trap, the DC is only 20 to create it.
Now, say that a trap-crafter wants to make one. Let's say he has high INT, some tools, someone assisting, whatever... it all ends up netting out to a +10 to his Crafting skill rolls. Let's say he is the luckiest guy in the world and absolutely EVERY week he rolls a 20, which ends up counting as a 30 each week for the end result.
Crafting page pretty much says to multiply your result by the DC to get the silverpiece progress for the week. 30 check x 20 DC = 600 silvers (aka 60 gold).
So in week one he's 60gp towards 2000gp. After another 32 or 33 weeks, he'll be at 2000gp.
Netted out, the Crafting system of good old DnD is telling us "this CR1 trap... is going to take about eight months to create." Yeah there's also 500gp traps for CR1 (like a Swinging Block), but that will still take like, two months (quarter the price means quarter the time).
This is why, I figure, traps are found in crazy dungeons. Tribe of kobolds who has lived there for eight seasons, has twenty scoundrel "engineer" trick-makers, the occasional industrial accident where some kobold gets comically boiled in oil, blah blah blah. The DM doesn't have to do all the math, just a shrug of the shoulders and say "the defenses for this lair took the tribe months to create", and call it a day.
DMs might also do this in PnP for PC strongholds, when they get out some stronghold building guidelines and start charging high level PCs the right amount for a wall, gates of certain thickness, towers of certain heights, nasty traps near the treasury, whatever... but again, really hand over the work to a team of NPCs, say "OK Lord Brokenbone, this team of dwarves is going to charge 19,000gp for the defenses you requested, is it a deal?"
Anyhow, yeah. PnP traps are "crafted", and take a crazy long time, and are crazy expensive.
NWN1 & 2's "half pound things which can be like mini fireballs, mini lightning bolts etc., set instantly", some people like them, some people don't. Some people dislike most of them but kind of have curiosity about call it spike and tangle traps, there are "bear trap" items in maybe Arms & Equipment or some other guide, and snares you could in cases picture being used in the right surrounds, I suppose even pits (not that we have kits for those) you can picture with enough time and shovels.
I guess what I'm saying is, "poisons, yeah those are expensive store bought things, with pretty clear cut rules on how to use them, in a hurry." Traps also have clear cut rules, but since in PnP they take months to make, they're much more of a "lair defense by NPCs who you just make up a story for about how and why their lair looks like this." And maybe rarely used by PCs as well, but only PCs with months on their hands and usually their own real estate.
Don't know if this background is of any help?