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Hail

Posted: Fri Oct 14, 2011 10:32 am
by indio
I'm turning 40 this year and finally established a technology regimen that doesn't screw me up, or those around me. When students ask me in class about my social networking habits, I find it impossible to describe the gulf that divides the net communities pre Facebook and social networks now. The kids tend to believe they invented social networking, chat and rest and I somehow can't bring myself to describe ALFA, the joy of it and years devoted to it, tumult and turmoil. Facebook doesn't hold any appeal against that backdrop, and since leaving ALFA, neither has technology much. I still don't have a mobile.

Technology appeals to my son, however. He's 7 and we've got a little home network going, playing Age of Empires Online together. I was chatting to Swifter recently about the absence of another toolset on the horizon, and I wanted to ask ALFA a favour.

For a long time I've been haphazardly working on a campaign setting that is pretty much cookie cutter fantasy. I like the npcs that have emerged though and the history, magic system, cartography and story arcs are coming together. I was thinking I'd make a module out of it and see if anyone here wanted to play it. It would be developed as a large-ish scale multiplayer mod in two or three phases, the first phase needing to be completed before the second phase could begin. It would rely on many unique quests, completeable by anyone, and for the sharing/gathering of that information in order to develop the plot.

Of course, that all sounds like being lead around by the nose. DM'd events at scheduled times with the various player groups and soloists over say a 3 week period would bring a phase to its conclusion. I remember doing this with Silmar back in Loudwater, twisting plots around PCs. All PC actions and dialogue would be logged and worked into the next module in the form of quests, NPC dialogue, items and the like. It might take a while to get the next mod ready, like always.

It's no persistent world and may not interest many of you. But I'm hoping to build a mod that's both beautiful to travel in and always providing character intrigue. I was also hoping to be able to develop it on this forum. I could just build it and put it on the vault, but I've never done that and for some reason only want to build for the community here.

That's idea number one.

Idea number two is to finish building Skullport. :roll:

Re: Hail

Posted: Fri Oct 14, 2011 10:51 am
by Veilan
Do be careful with committing to large and extravagant solo projects with NWN 2. While it seems more powerful than the NWN 1 toolset, it has a habit of breaking dreams and crushing souls.

In any case, welcome back, now get your behind in game ;).

Cheers,

Re: Hail

Posted: Fri Oct 14, 2011 10:55 am
by dergon darkhelm
Do whichever project makes you happiest! :)

And welcome back! You gave my old Helmite PC Rathalan 500 gp to help get the banites out of town back in the first days of TSM..thanks for too! :)

My current PC is totally built on the OOC notion that one of the underdark servers would eventually go live....... so if I get to selflishly nudge...... FINISH SKULLPORT! ;)


And happy 40th too.

Re: Hail

Posted: Fri Oct 14, 2011 11:13 am
by Blindhamsterman
would love to see you make a full return to ALFA, skullport would be nice! Sand had been working on a NU server too which is I believe on the builder FTP mostly. Some incredible systems had gone into what he'd done :)

a few of us tried playing some other multiplayer modules about a year ago, was good fun but kind of fell apart :(

Re: Hail

Posted: Fri Oct 14, 2011 2:34 pm
by oldgrayrogue
Happy Birthday Indio, great to hear from you.

Re: Hail

Posted: Fri Oct 14, 2011 3:09 pm
by Curmudgeon
Hokey Smokes, Bullwinkle!! It's a indio!!!

Good to see you back/

:party1:

And Happy Birthday, youngster!!!

:jester: :wishes: :devil:

Re: Hail

Posted: Fri Oct 14, 2011 3:09 pm
by Hialmar
Hi indio.

If you want a forum to coordinate for your project just tell me and I'll create it.

Oh and being 40 is not a big deal after all (almost 42 here ;)

Re: Hail

Posted: Fri Oct 14, 2011 3:12 pm
by Castano
First, welcome back. Second happy birthday!

If I had my pick by all means get together with Faeryl and finish up Skullport. I think she has some portions in an advanced stage.

Not sure how your first proposal fits into alfa and the FR setting - sounds like it would be good as a solo project hosted on its own.

Not sure what is going on with NU.

I'd be game to add pieces of skullport to MS to start with, since we have a canon link to the waterdeep harbor, and thence skullport via the underdark, and we have already built that route in anticipation of linking to skullport.

Re: Hail

Posted: Fri Oct 14, 2011 7:09 pm
by Rotku
Good to see you still going strong, indio! Need to meet up for another beer together next time I'm over there.

Is this the same fantasy world that we (Swift, Bool and I) got a small insight into a few years ago?

Re: Hail

Posted: Fri Oct 14, 2011 8:34 pm
by indio
Veilan wrote:Do be careful with committing to large and extravagant solo projects with NWN 2. While it seems more powerful than the NWN 1 toolset, it has a habit of breaking dreams and crushing souls.
qft. I remember Wynna's anguish after the toolset ate her mod directory, losing all the university files. Dangerous to be around. I'll be careful ;)
dergon darkhelm wrote:FINISH SKULLPORT! ;)

And happy 40th too.
Thanks dergon. I trust you spent the money in an appropriate manner.

One for Skullport.
Blindhamsterman wrote:would love to see you make a full return to ALFA, skullport would be nice! Sand had been working on a NU server too which is I believe on the builder FTP mostly. Some incredible systems had gone into what he'd done :)(
Two for Skullport.
oldgrayrogue wrote:Happy Birthday Indio, great to hear from you.
Thanks ogr. Nice to see you around.
Curmudgeon wrote:And Happy Birthday, youngster!!!
:hic: Swift told me the size of the TSM mod. I think I need your spec, Curm :D
Hialmar wrote:Hi indio.

If you want a forum to coordinate for your project just tell me and I'll create it.

Oh and being 40 is not a big deal after all (almost 42 here ;)
Thanks kindly, Hialmar. I'll have a PM or two with Curm and should soon know how to proceed.
Castano wrote:First, welcome back. Second happy birthday!

If I had my pick by all means get together with Faeryl and finish up Skullport. I think she has some portions in an advanced stage.
Thanks Castano. 3 for Skullport.
Rotku wrote:Good to see you still going strong, indio! Need to meet up for another beer together next time I'm over there.

Is this the same fantasy world that we (Swift, Bool and I) got a small insight into a few years ago?
Hello Rotku. Yeah, I would have used it back then, and it's very kind of you to recall it.

Good luck tomorrow...the All Blacks will be difficult to beat, but will indeed be beaten :lol:

Re: Hail

Posted: Fri Oct 14, 2011 8:52 pm
by Hialmar
indio wrote: Good luck tomorrow...the All Blacks will be difficult to beat, but will indeed be beaten :lol:
Bah the French will beat both of your teams one handed :D .... well if they play that is. Not like we did against the Tongas.

Re: Hail

Posted: Fri Oct 14, 2011 8:59 pm
by Brokenbone
Hello and happy birthday! Before worrying about becoming (voluntarily) a build-slave, why not peek into game n' see what lovely stuff has been added over the seasons. Why, we have non-rare nights of sometimes seeing 20 people on a server. It's crazy.

Cheers.

Re: Hail

Posted: Fri Oct 14, 2011 11:04 pm
by indio
20? I do love how ALFA is thriving. Congratulations to all those responsible for the ongoing success of this veteran community. I will endeavour to log into the game. I have indeed made a character on TSM. But Curm has allowed me access to the Skullport mod, so I'm going to start there.

Thanks to everyone for the welcome.

Re: Hail

Posted: Fri Oct 14, 2011 11:37 pm
by Burt
Welcome back - try not to start any quakes! :idea:

Re: Hail

Posted: Fri Oct 14, 2011 11:49 pm
by indio
:chin: