Hail
Posted: Fri Oct 14, 2011 10:32 am
I'm turning 40 this year and finally established a technology regimen that doesn't screw me up, or those around me. When students ask me in class about my social networking habits, I find it impossible to describe the gulf that divides the net communities pre Facebook and social networks now. The kids tend to believe they invented social networking, chat and rest and I somehow can't bring myself to describe ALFA, the joy of it and years devoted to it, tumult and turmoil. Facebook doesn't hold any appeal against that backdrop, and since leaving ALFA, neither has technology much. I still don't have a mobile.
Technology appeals to my son, however. He's 7 and we've got a little home network going, playing Age of Empires Online together. I was chatting to Swifter recently about the absence of another toolset on the horizon, and I wanted to ask ALFA a favour.
For a long time I've been haphazardly working on a campaign setting that is pretty much cookie cutter fantasy. I like the npcs that have emerged though and the history, magic system, cartography and story arcs are coming together. I was thinking I'd make a module out of it and see if anyone here wanted to play it. It would be developed as a large-ish scale multiplayer mod in two or three phases, the first phase needing to be completed before the second phase could begin. It would rely on many unique quests, completeable by anyone, and for the sharing/gathering of that information in order to develop the plot.
Of course, that all sounds like being lead around by the nose. DM'd events at scheduled times with the various player groups and soloists over say a 3 week period would bring a phase to its conclusion. I remember doing this with Silmar back in Loudwater, twisting plots around PCs. All PC actions and dialogue would be logged and worked into the next module in the form of quests, NPC dialogue, items and the like. It might take a while to get the next mod ready, like always.
It's no persistent world and may not interest many of you. But I'm hoping to build a mod that's both beautiful to travel in and always providing character intrigue. I was also hoping to be able to develop it on this forum. I could just build it and put it on the vault, but I've never done that and for some reason only want to build for the community here.
That's idea number one.
Idea number two is to finish building Skullport.
Technology appeals to my son, however. He's 7 and we've got a little home network going, playing Age of Empires Online together. I was chatting to Swifter recently about the absence of another toolset on the horizon, and I wanted to ask ALFA a favour.
For a long time I've been haphazardly working on a campaign setting that is pretty much cookie cutter fantasy. I like the npcs that have emerged though and the history, magic system, cartography and story arcs are coming together. I was thinking I'd make a module out of it and see if anyone here wanted to play it. It would be developed as a large-ish scale multiplayer mod in two or three phases, the first phase needing to be completed before the second phase could begin. It would rely on many unique quests, completeable by anyone, and for the sharing/gathering of that information in order to develop the plot.
Of course, that all sounds like being lead around by the nose. DM'd events at scheduled times with the various player groups and soloists over say a 3 week period would bring a phase to its conclusion. I remember doing this with Silmar back in Loudwater, twisting plots around PCs. All PC actions and dialogue would be logged and worked into the next module in the form of quests, NPC dialogue, items and the like. It might take a while to get the next mod ready, like always.
It's no persistent world and may not interest many of you. But I'm hoping to build a mod that's both beautiful to travel in and always providing character intrigue. I was also hoping to be able to develop it on this forum. I could just build it and put it on the vault, but I've never done that and for some reason only want to build for the community here.
That's idea number one.
Idea number two is to finish building Skullport.
