Gardening
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Gardening
What skill would one need to plant/tend a garden of herbs? Knowledge: Nature does say it covers plants?
Also would that same skill be used for the refinement of said herbs into usable *coughs* “substances” ?
I just wanted a clear decision on this before I spend my precious, precious skill points!
Also would that same skill be used for the refinement of said herbs into usable *coughs* “substances” ?
I just wanted a clear decision on this before I spend my precious, precious skill points!
PC
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
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SwordSaintMusashi
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Re: Gardening
The refinement of..."substances"...falls under craft: Alchemy or Craft: Poison Use, depending on what kind of "substance" you're going for.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
Re: Gardening
I think he was talking about mind altering drugs such is the mary jane aka ganja.
Heero just pawn in game of life.
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Re: Gardening
this is just my opinion - you do not need to burn skill points to grow common plants.
if you are growing stuff that effects game mechanics or generates revenue then you do need to spend skill points on something. I will leave it to our skills mavens to pick the skill.
if you are growing stuff that effects game mechanics or generates revenue then you do need to spend skill points on something. I will leave it to our skills mavens to pick the skill.
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Re: Gardening
hmm...
don't know which would apply. shame there isn't a Craft: Narcotics!
Profession would mean trying to make a living as a gardener right? what about the at home amateur?
don't know which would apply. shame there isn't a Craft: Narcotics!
Profession would mean trying to make a living as a gardener right? what about the at home amateur?
PC
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
Re: Gardening
if you are growing drugs solely as part of your RP I'd say just get with an individual DM. I just don't want revenue sources popping up w/o skill burn or some other obstacle to overcome.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Gardening
Just so I follow,
Personal at home growing and refining of herbs = no skill requirements
Making money at growing and refining of herbs = Profession: Gardener and Craft: Alchemy
That sum it up?
Personal at home growing and refining of herbs = no skill requirements
Making money at growing and refining of herbs = Profession: Gardener and Craft: Alchemy
That sum it up?
PC
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
- Brokenbone
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Re: Gardening
I'd think any refinement into anything useful would always mean Craft. Craft can be done untrained though, so even with no skill ranks, maybe you will achieve a DC20 result for something or other. Still, crafting also means that the end product does have a value, and raw materials also had a value. The less failed rolls, the less raw materials wasted. One never ends up with "something for nothing."
Creation of unrefined goods though, could be unskilled harvesting, could be low-skill cultivation for low DC "gardening", Profession can't be done untrained, you might figure on at least 1 skill rank to be able to do "DC 10 Tomatoes" if that's how hard your DM found tomato cultivation. Maybe he'd find belladonna cultivation to be, I don't know, DC20.
I think there's some poisoner's handbook out there in PDF form that might have ideas to bring to a willing DM crew, if that's your angle. Or there's lots and lots of Alchemy junk spread over many sourcebooks, often with DCs for creation. Usually limited discussion of raw materials, it's more a "this much gold worth of certain ingredients"...
(Edit, "Pale Designs, A Poisoner's Handbook" is a one Thinktank always used to like)
Creation of unrefined goods though, could be unskilled harvesting, could be low-skill cultivation for low DC "gardening", Profession can't be done untrained, you might figure on at least 1 skill rank to be able to do "DC 10 Tomatoes" if that's how hard your DM found tomato cultivation. Maybe he'd find belladonna cultivation to be, I don't know, DC20.
I think there's some poisoner's handbook out there in PDF form that might have ideas to bring to a willing DM crew, if that's your angle. Or there's lots and lots of Alchemy junk spread over many sourcebooks, often with DCs for creation. Usually limited discussion of raw materials, it's more a "this much gold worth of certain ingredients"...
(Edit, "Pale Designs, A Poisoner's Handbook" is a one Thinktank always used to like)
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SwordSaintMusashi
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Re: Gardening
The creation of any "Drug" is craft: Alchemy. There's a few blurbs on it in the Book of Vile Darkness and a few others guides dealing with drugs and addiction, etc.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
Zova Earth Breaker, Monk of Rasheman
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- hollyfant
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Re: Gardening
Where does it say it doesn't over plants? Or doesn't say it does?kiyoti wrote:Knowledge: Nature does say it covers plants?
- Blindhamsterman
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Re: Gardening
craft alchemy is needed to make drugs and the like *nod*
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Re: Gardening
it does cover the knowledge of plants,yes.hollyfant wrote:Where does it say it doesn't over plants? Or doesn't say it does?
i missed that I put a damned question mark on that!kiyoti wrote: Knowledge: Nature does say it covers plants?
PC
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
Re: Gardening
There's also profession (herbalist), which details a lot of the growing and preservation of herbs, which goes with alchemy (as SSM mentioned: covering the synthesis of refined chemicals) and heal (knowledge of their effects on the body).
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As it turns out, tripping balls is a massively multidisciplinary study.
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Re: Gardening
Haven has a small stand alone gardening system.
You have your farm beds (placeables)
Seeds and reagents are put into your crafting bag
You buy beds
You choose a bed,
You choose a recipe
You plant (you roll your skill vs the plants difficulty)
You wait
Eventually something grows according to your rolls
You harvest (you roll again on your skill)
You have your farm beds (placeables)
Seeds and reagents are put into your crafting bag
You buy beds
You choose a bed,
You choose a recipe
You plant (you roll your skill vs the plants difficulty)
You wait
Eventually something grows according to your rolls
You harvest (you roll again on your skill)