The rule against metagaming lists as an example of disallowed behaviour:
I propose this particular example is removed from the rules, and is no longer considered an in-game offence.2.1 Metagaming wrote:Telling another player out-of-character (OOC) where to find a static quest
Much static content, on several servers, has no in-game clues to its existence. And with our player numbers as they are, people in some timezones are simply unlikely to spontaneously run into each other. The rules as they are now, leave us with a numner of undesirable options:
- New players miss out on a large part of a server's content, while the new PCs of older players have no such disadvantage.
- New players spend several days blindly entering every building they see and talk to every NPC in sight, for no significant gain and quite likely with little enjoyment.
- Or they just go out and kill stuff, getting killed themselves in the process due to being poorly equipped.
- PCs travel across large parts of potentially dangerous terrain so they can meet up with a new PC, and disregard all IC motivations not to talk to that other PC just so that the new players learn the things they need to know.