static quest projects
Posted: Sun Feb 20, 2011 2:57 am
Hello,
In light of the balance thread and the desire of some people to continue the discussion I started a new thread.
I am currently still working on the infectious zombie adventure and am almost finished to the point where it can act as a template for creating additional ALFA compatible static quests/modules.
So if people are interested in collaborating or contributing their time and effort into creating statics I am more than willing to help get people up and running and work on coordinated plots.
My plan for the once I am finished with the Infectious Zombies module is to make variants using different enemies (e.g. instead of zombies use kobolds or orcs, etc and change the main villain to a different type, change the areas a bit but not much over all, re-using sets happens a lot in pulp fiction productions
....Hey I know THAT rock!). Estimating another 2-3 weeks before I have a beta to start really testing.
After that move on to the next adventure module, I have 3 other stories worked out. The actual areas creation process I find is the longest time burner in the development process and would *love* some help.
PM me if you are interested in working on statics, the best argument for including them is actually having them
p.s. I am wondering about plundering the nwvault for existing modules as starting points and just converting them for use in ALFA with the original authors permission where it can be obtained and if that has been discussed before?
Cheers and thanks for listening!
Brainstorming thread:
http://www.alandfaraway.org/forums/view ... 52&t=45062
Adventure packs/server idea, dropped the plot tracking idea for now as AFLA already have good DB quest tracking, no need for it.
In light of the balance thread and the desire of some people to continue the discussion I started a new thread.
I am currently still working on the infectious zombie adventure and am almost finished to the point where it can act as a template for creating additional ALFA compatible static quests/modules.
So if people are interested in collaborating or contributing their time and effort into creating statics I am more than willing to help get people up and running and work on coordinated plots.
My plan for the once I am finished with the Infectious Zombies module is to make variants using different enemies (e.g. instead of zombies use kobolds or orcs, etc and change the main villain to a different type, change the areas a bit but not much over all, re-using sets happens a lot in pulp fiction productions

After that move on to the next adventure module, I have 3 other stories worked out. The actual areas creation process I find is the longest time burner in the development process and would *love* some help.
PM me if you are interested in working on statics, the best argument for including them is actually having them

p.s. I am wondering about plundering the nwvault for existing modules as starting points and just converting them for use in ALFA with the original authors permission where it can be obtained and if that has been discussed before?
Cheers and thanks for listening!
Brainstorming thread:
http://www.alandfaraway.org/forums/view ... 52&t=45062
Adventure packs/server idea, dropped the plot tracking idea for now as AFLA already have good DB quest tracking, no need for it.